Apr 13th, 2012

F Zero Wii U
Nintendo’s Shigeru Miyamoto, creator of Zelda and Super Mario, recently shared his thoughts on a few Nintendo subjects while on a press tour in France. When asked about F-Zero on the Wii U, Miyamoto had this to say:

“I think at the time F-Zero was a really big surprise, a new thing, a product that made sense. I don’t see with current hardware how you could create a similar surprise. But maybe with future hardware, with Wii U coming up, maybe we could create something that does make sense, either as a smaller game, or a fully fledged title.”

A new F-Zero game would a great way for Nintendo to showcase what the Wii U is capable of, especially with its new tablet controller. So far there is only one announced racing game for the Wii U: Project Cars. In addition to that, Nintendo is rumored to be working on a title called “Concept Grand Prix“, a realistic racing game which will compete with Gran Turismo and Forza Motorsport.

A new F-Zero title has been long overdue for Nintendo. Last time we saw a home console F-Zero game was way back in 2003 on the GameCube, with F-Zero GX. That title wasn’t even developed by Nintendo, it was done by one of SEGA’s development teams.

local_offer    F-Zero  Nintendo  racing  Shigeru Miyamoto  wii u  
  • mkdhdh

    i really want to play that game if it has multiplayer and good gameplay and features i’d buy 🙂

  • alienfish

    I think every Nintendo franchise needs to be reimagined on WiiU. BRING BACK THE GRITTY, HARD AS F*** MARIO GAMES OF THE PAST!!! Seriously, Nintendo needs to throw some grit into the mix instead of opting for shiny fluffy bunny graphics. I still like Nintendo games, but they could be SO much better.

    • mkdhdh

      you’re right they need to re-invent all their old franchises. but about the games being hard? thats something i might reconsider :p maybe skill levels like hard medium easy. because mario bros wii and galaxy brought nintendo a lot of new mario and zelda fans but those fans are to young for a game as hard as mario64

      • A TROLL xD

        Accually I beat Mario 64 at age 10 and started around 8-9ish and it is REALLY hard (Especially Last Bowser) and yea… But it was for DS cuz my dad sold my 64 ):
        I was only 4 and I still remember that to this day as a 12 yr old… </3

      • alienfish

        No, games should be harder and more rewarding all at the same time. In fact, making a game harder automatically makes it more rewarding. When I get a new item in a Legend of Zelda game or find a secret area in a Mario game, I want to feel like I accomplished something. There is a place for easy games and that is with casual and kids games. Nintendo has been trying to make games that cater to everyone and what really happens is that we get subpar experiences that just feel okay and not amazing like they could be. They should include a difficulty rating alongside the ESRB rating unless the difficulty is something like Kid Icarus where you have the fiends’ cauldron and are tempted to face a harder difficulty and also given the option to take the easy way out. Fiends’ Cauldron is absolutely genius and that game is stupid hard on the highest difficulty setting, but there are secrets to be uncovered in those harder difficulty settings. In the end I’m just trying to say that there are better ways to do things than what Nintendo has been doing lately.

        I was just a kid when I played Mario 64 and it was that much more satisfying to get all 120 stars and find Yoshi when the difficulty was ramped up. Mario Galaxy 2 was good, but I felt like it was more of a chore than anything to collect every star in the game. The only really hard part about that game was the Grand Master Galaxy’s Perfect Run challenge. Plus there wasn’t really anything hidden since all you had to do to unlock everything was to get more stars. Super Mario World reached the absolute pinnacle of secret finding with its huge overworld map and branching pathways. The Star Road and Special World was an absolute treat as well. Oh, and I beat every level in Star Road AND the Special World when I was about seven years old, so your argument about age and difficulty really doesn’t work. Difficulty level can make a person respect a game rather than consume and forget it and secrets along the way make it all worthwhile. Games nowadays feel more like fair rides with their cheap thrills but obvious lack of surprises. If Nintendo goes another generation without providing rich and rewarding experiences like the ones I have detailed above, then I will surely not be buying into whatever console follows the WiiU.

  • Hafid

    Hes So Smart !!!