Apr 13th, 2015

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Now that Xenoblade Chronicles X is close to release in Japan, the director and several other representatives from Monolith Soft, Monster Games, and Nintendo are taking time to speak about the upcoming Wii U game. In a recent interview with GameSpot, the game’s director Tetsuya Takahashi discussed the differences between the original Xenoblade Chronicles on Wii and the changes in systems designed for Xenoblade Chronicles X.

One of the major points Takahashi iterated was that Xenoblade Chronicles X is much more action-oriented than the original release. With that game now out on New Nintendo 3DS for players to experience, Takahashi says that his team took advantage of the extra power of the Wii U to make sure the game focused on the open world and lore of the game while also giving the players an interesting story to follow.

I think Xenoblade Chronicles X will have a different play feel from the first Xenoblade Chronicles game. Xenoblade Chronicles is a pretty linear game, but Xenoblade Chronicles X is non-linear, and I think a lot of the gameplay will depend on that.

Xenoblade Chronicles’ core thrust is centered around its story, but Xenoblade Chronicles X is shaping up to be a game with more focus placed on action elements that take advantage of the open world instead of the story aspects. However, both games will retain a common feel based on the core elements that serve as the foundation for the series. It may feel different to play, but it’ll provide a new way of having fun within the same Xenoblade series.

For those who are new to the series and interested in the unique gameplay mechanics, Xenoblade Chronicles 3D is out now for New Nintendo 3DS.

local_offer    Nintendo  tetsuya takahashi  wii u  xenoblade chronicles x