Nov 17th, 2014


Perhaps the most anticipated game for the Wii U outside of the upcoming Legend of Zelda game is Xenoblade Chronicles X, a game that was teased at the beginning of 2013 and sparse information available until now. There was a brief preview trailer finally shown at E3 this year, but we’re still mostly in the dark about how systems will work in the game.

Thankfully, the game’s main director Tetsuya Takahashi has started a Twitter account where he will be sharing small tidbits of information concerning the development of Xenoblade Chronicles X, similar to what Masahiro Sakurai currently does with Super Smash Bros. Siliconera has translated the first few tweets sent by the account, which details how the Xenoblade X project got off the ground.

I’m thinking of rambling here 2 or 3 times a week from now on. This time, I’ll start by talking briefly about how the Xenoblade X project began. After the completion of the previous Xenoblade, when I told [Hitoshi] Yamagami-san’s team at Nintendo that I wanted to create something a little more sci-fi using Xenoblade as a base, they said it could be worth the challenge. So then, we began thinking about what updates would be possible with the Wii U (such as making the maps seamless, having the game connect online etc.) and started to research. When everything seemed feasible, that’s when actual development began.

It’s nice to see that considerations were given in making the world bigger and having the map seamless, especially since the Wii U is more than capable of handling it. What details from development do you want Mr. Takahashi to discuss next?

local_offer    Nintendo  wii u  xenoblade chronicles x