Dec 28th, 2012

Sales statistics for a single country never accurately portray how well a company is doing for hardware and software, but in the case of the Wii U, Japanese sales are a great indicator for the health of a console. The future of the console in Japan seems stagnant now that Christmas as over, as the new console racked up 433,000 sales in Japan during the week before Christmas, but sales have slipped down to just 122,000 as we head into 2013.

Just how bad is that, performance-wise? Well, putting the whole thing into perspective, the nearly 8 year old PSP sold 58,000 units during the same week. Ouch. It seems the Wii U has currently reached the point of stagnation for Japanese consumers, as the console launched on December 8th for Japanese consumers. That’s less than a full month of availability and sales are already dropping.

This just goes to show that Mario titles alone cannot carry the day for Nintendo; many promised games like Pikmin 3 and Rayman Legends have been delayed to the point where most consumers are probably waiting to purchase the console until their favorite games are available to play. Keep in mind these sales stats reflect Japan only and North American sales stats might paint an entirely different picture.

[via BGR]



local_offer    japan  Japanese sales  Nintendo  wii u  
  • I think Japanese people learned a lesson with the price-drop of the 3DS.

  • TrueWiiMaster

    Though the Wii U does need more games (I’d imagine Dragon Quest will bolster its Japanese sales significantly), it’s important to keep in mind that whereas the West is more into home consoles, Japan is more into portables.  In other words, portable console sales are almost always at the top.  According to VGchartz, the sales in Japan for the week ending on December 16th were as follows (I’m rounding down to the thousandth):
    Wii U-130,000

    The Wii U is by far the best selling home console in Japan right now.  It’s pretty normal for it to be losing to the best selling portable.

    Also, though the PSP is 8 years old, in Japan it’s still the Sony portable of choice.  It’s still selling well because they don’t want the Vita.

    • Nicholas Gatewood

       Yeah, Japanese gamers have bad taste. The 3DS is Nintendo’s worst console yet(except maaaybe the Virtualboy, but no one had decent expectations of that) and yet they eat it up, ignoring the infinitely superior Vita.

      Your potshot at the Vita at the end was pitiful. Shush.

      • TrueWiiMaster

        I actually relate to Japanese taste in games, so no, I don’t think they have bad taste.

        The 3DS is a great system with many great games.  The Vita is better power-wise, but it’s also basically a smartphone with buttons, almost no innovation whatsoever, and has fewer worthwhile games than itunes.  Most of the games are disappointing, mediocre, or bad, and the few that are great aren’t system sellers, especially when the system costs so much, and pretty much requires exorbitantly overpriced memory cards.  Also, despite your implication that the 3DS is only beating the Vita in Japan, it’s outselling the Vita in America and Europe by more than triple.  By your logic the whole world has bad taste.

        And that wasn’t a potshot.  I was stating a fact, and since the article relates to Japanese PSP sales, it was also a relevant point.  The reason the PSP is still selling relatively well in Japan is because they literally don’t want the Vita.  The DS has practically stopped selling in Japan since it was replaced by the 3DS (it wasn’t listed in my original post because it sold under 1000).  The 3DS was a worthy replacement to Japanese gamers.  The Vita was not.  It’s just how it is.  Accept it.

      • Nicholas, just because the Vita has better tech specs, doesn’t necessarily make the Vita an “infinitely superior” handheld.  Vita is a superior machine tech-specs-wise, but then again, graphics aren’t always everything and tech specs don’t mean squat if you don’t have nearly enough decent games for it…

        Though, considering what of “better” is a matter of personal tastes, and you’ve only express the concept of “superior” is relative terms here.  You might not like these games, but don’t go generally-applying your tastes as everyone else’s palette.

        And you seem to forget that those same Japanese gamers are the same ones who made the PS2, PS3, and even the old PSP a popularly-selling.  Just because there are more gamers among them buying the 3DS right now, and that demographic doesn’t even represent most gamers in Japan, you’re just going to paint them ALL so generally with bad taste?

        While the 3DS hasn’t enjoyed the biggest list of major AAA titles
        itself, Nintendo IS the one holding both Monster Hunter 3 and Monster Hunter 4 as exclusives (even though, with Capcom, this is likely just going to turn into a timed exclusive).  Right now, that’s holding Sony by the balls, since Monster Hunter used to be THEIR handheld seller.

        Nintendo’s also enjoying some other exclusives, like a full remake of one of the best-selling Dragon Quest game on PS2 in Japan (Dragon Quest VII), Etrian Odyssey IV (a RPG series with decent success), and Castlevania: Lords of Shadow – Mirror of Fate, just to name a couple.

        Not to mention first-party content, like the new Super Smash Bros. 3DS, Donkey Kong 3DS, and a new Zelda 3DS coming soon.  Never mind past successes that contributed to 3DS’s success, like the Ocarina of Time 3DS, Resident Evil: Revelation, Fire Emblem: Awakening and Kid Icarus: Uprising. The 3DS game list is not the biggest list in the world now, but it’s still much more than what Vita’s currently got and has announced.

        The PS Vita’s superior with tech specs, but as a whole, it’s generally
        been a disappointment for Sony fans.  It’s potential is going to waste,
        largely due to Sony’s own fault.  For a company that invested a full three-year-loss into Vita, they’ve sure botched the heck out of their hefty investment.

        They’ve done everything wrong, from making two models where they should’ve just been the higher-end model available at the lower-end model’s price, to presenting the handheld to be so much like PS3 that it fails to differentiate itself as unique enough for its near-PS3 price. to announcing AT&T as their exclusive 3G provider (instead of also offering the much-better Verizon), to making the Vita’s proprietary memory cards too expensive at launch, to announcing a price cut for Vita in 2013 right before the holidays in 2012 arrived.

        Don’t complain if Vita’s failing while the 3DS is soaring.  Vita’s not failing at the hands of Nintendo–Vita’s fallen victim of its own maker, Sony.  And don’t blame third-party developers–they’re smart for not investing in something that’s bound to fail, the way Sony’s playing their cards about Vita.  I wouldn’t want to put any money in that failing handheld right now, either.

        More powerful than the 3DS?  Sure.  But “infinitely superior”?  Let’s
        see some results first before claiming such to be the case.  By the way, don’t complain about Vita on a Nintendo-oriented news site–it just makes you look a painfully small sore-losing fanboy.

    • val berger

      Yeah, WiiU’s homeconsole competition, which is 6-7 years old, can’t compete, surprise surprise. Wouldn’t it be more interesting, how many PS3s and Wiis (better not talk about 360 in Japan ;D ) have sold one month after their release?

      • TrueWiiMaster

        That is a more interesting idea, but I’ll use the first weeks instead of the first months since the Wii U hasn’t been out a month yet in Japan (and I only have the information for its first week).  Let’s see.

        The PS3 came out on Novemeber 11, 2006 in Japan, and sold about 130,000 in its first week.  The Wii came out December 2, 2006 in Japan and sold about 460,000 in its first week.  The Wii U came out on December 8, 2012 in Japan and sold about 437,000 in it’s first week.  So the Wii U missed the Wii’s first week of sales by about 23,000 units, a 5% difference.  I’d say that’s pretty good.

  • DemonRoach

     lack of games

    • More like lack of marketing, the games will come soon. Also, it’s the second fastest-selling system under the 3DS in Japan.

    • I think its lack of new game announcements.  Playstation and xbox are getting some heavy hitters in 2013 while wii u has very little to look forward to in 2013 so far.

  • Chris C

    It’s true those Japan numbers are bad.

    If you look at the archival sales figures for Wii, XBox, PS3 etc., for that same week during their respective launches in Japan, they all generally go up significantly.

    So, something very well might be rotten in Denmark.  But, we all know what the answer is: An atrocious marketing campaign, the fact the Wii U is still very much a work in progress, and – the 3DS is SO popular in Japan.  Not to mention the Japanese economy is in fairly bad shape, there may have been some serious turmoil right before the election of Japan’s new Prime Minister Abe that could have affected sales.

  • Jon Turner

    Uhhh, so a drop from 128k to 124k is bad?  Seriously?  I don’t really see it as a sign of doom for the console.

    • Chris C

      It’s bad for that particular week.  You have to look at previous sales charts to really see it – for a launch, and in general, that particular week right before Christmas, even in Japan, the sales numbers are almost always the strongest.

      • Jon Turner

        But even so, I still don’t see it.  It’s still the #2 selling system in Japan, it hasn’t dropped to Vita levels, and as soon as Nintendo and its third parties announce more games, the sales can only go up from here.

  • Billy_Perry

    Nintendo has made an awful mistake with its marketing. The console doesn’t need more games, it’s got a shit tonne. The problem is the advertising technique, the name, the target market, and the price regarding the target market. 

    I’ll explain, by calling the console the “Wii” U, rather than a combination of numbers and letters (PS3, N64), Nintendo have linked the console with its previously casual audience focused console the Wii, meaning that Nintendo have by accident put off the ‘Hardcore’ audience that it so desperately needs to attract back. And at the same time created a console that is so expensive to make, so high tech, that even by selling it at a loss they offer a price that is no where near the price market that a ‘Casual’ market would want. Nintendo can also not rely upon the casual market as there is hardware out there that is more appealing to them than a controller-tablet hybrid. Also, (I live in the UK, so I don’t know about other countries) the TV adverts are getting laughed off whenever anyone sees them. 

    The marketing is horrible, and it’s sad because the Wii U is one of the best consoles ever made. Nintendo need to stop focusing on making good hardware and content for the consumers, and focus on running a business.

    • Haize

      “Nintendo need to stop focusing on making good hardware and content for the consumers, and focus on running a business.”

      Isn’t making a great console with great games to play part of their business? I agree that the TV ads are terrible, but you just told a company that solely focuses on their consumers to have fun with their product to stop making such good products. What?

      • Billy_Perry

        Yeah, I know.

        It’s because I would rather the company not take so many risks and do better as a business for a generation or two, then when things are looking good for them, then take a lot of risks and release something like the Wii U. If I was them, I would play it safe.
        There games and hardware are both fantastic, but at this rate, they won’t be here in a few generations.

        • Haize

          And a marketing campaign that makes you smile when you watch the commercials is going to change your opinion?

          I’m sorry, but your arguement is flawed. What video game company has made it big playing it safe? When companies play it safe, their games are often boring and unimaginative. Zelda on N64 is considered on of the greatest games of all time and if Nintendo didn’t take risk after risk with that game then it probably wouldn’t have been so great or succesful.

          And I don’t know how you could be a fan of the Wii U and be upset with Nintendo for creating it at the same time. After the incredible accomplishment as far as sales go with the Wii, Nintendo didn’t really have a choice but continue to take risks. They have to create a reason for people to keep coming back and spending their hard earned money on their products.

          And I realize that I’m rambling at this point, but why does everyone think that Nintendo is doing bad or that they wont be in business anymore? The 3DS is more popular than the original DS and thats saying something. The Wii U hasn’t sold as many consoles as the Wii and it may never, but it will sell a lot more software. Most Wii owners didn’t buy the Wii for Zelda, they bought it for Wii Sports. I’m talking about casual gamers, not hardcore.

          The Wii was able to make money on each console sold, whereas the Wii U makes money on software.The Wii U is hoping for both casual and hardcore gamers and, even more, they’re hoping to turn those casual gamers into something closer to a hardcore gamer. Why? Because then they buy more software, and it’s the software that makes the money.

          • Billy_Perry

            Yeah that point about software is interesting, although I would say that I fear the Wii U will become another Wii with poor 3rd party support. This would be due to two factors, one, the Wii U attach rate of 3rd party software is really low, and two, when the other consoles are released (If there rumoured specs are true) triple-A titles will once again gravitate towards those consoles, unfortunately. 

            Also the point about Nintendo being inventive and risky, the N64 was rather a generic console when you think about it, that does not mean it was bad, it is obviously the best console ever released, BUT it was rather normal. Both N64 and the PS1 (released fairly close to each other) offered very similar experiences, or at least, they did when you compare that to the experiences of the Wii and the PS3. Both made the step to 3D, both brought Joysticks, both had similar button lay outs etc.

            Plus I’m not suggesting that Nintendo become MS and Sony drones, just create some standard hardware, and then focus efforts on inventive software, exactly like the N64.

            I love the Wii U, It’s one of the best gaming experiences I have ever had, However, I must accept (as should you) that my opinion of the Wii U is not fact, and the rest of the gaming industry do not agree with me unfortunately, as the numbers show.

            Peace –  

          • jlenoconel

            I thought the PS1 was far greater than the N64.  The N64 is probably my least favorite console from Nintendo.

          • Haize

            Oh, well I’m sorry to hear that. Lots of really great games were released on that console.

            I just wish there were more RPGs. I guess that’s where the PS1 came in =)

          • Haize

            Well I think the thing we need to remember here is that The Wii U is a next gen console. Everyone keeps comparing it to current gen due to current gen games being released on it. But if you think about it, it has to have some of the same games as PS3 and Xbox 360 for two reasons:

            1) Those companies haven’t released their next console yet, and

            2) Nintendo has promised lots of 3rd party support and therefore, if they didn’t release current gen 3rd party games on the Wii U people would deem them liars.

            With that said, we also don’t know what the Wii U is capable of as far as graphics go just yet. We can’t judge the graphics on a console immediately after release. Case in point, look at early X360 games. The graphics are HORRIBLE! I refused to get a X360 or PS3 until the graphics improved. People looked like plastic dolls. It was awful. But look at them now. Far Cry 3 is amazing! I’m absolutely blown away by the graphics in that game. So if we apply the same thing to Wii U, then I’m sure it will be able to keep up with the oather consoles.

            And I have to disagree with you about your N64 arguement. Those consoles campared to today’s consoles are like apples and oranges. At the time, the step to full 3D gaming was a big leap and a big risk. Mario 64 paved the way for all future 3D platformer titles. Or look at Star Fox 64. That was the first title to offer the rumble feature. And back then, you had to plug in a Rumble Pack lol. My Dad thought it was stupid until he played it. Then he loved it! So maybe compared to what is offered today it seems generic, but back then I remember thinking that Nintendo was some kind of video game god and that they would never create anything as cool as the N64. This has since been proven incorrect, however lol.

          • Billy_Perry

            I’m really sorry but I’ve lost you, I can’t follow the point that your making. 

            I said that they weren’t selling enough Wii U consoles because of their marketing, you replied saying it doesn’t matter because they will sell software and make the money back on that, then I said I can’t see that happening because of the poor attach rate and then the release of the other consoles, and then I can’t follow your argument after that. Sorry. If you re-phrase it I will do my best to follow the point.

            Anyway, the other point you make about not comparing it to the other consoles like the 360 and PS3, I disagree with. I think we should compare them when analysing Nintendo’s position because they are the other consoles on the market, irrelevant of what generation they are in. Plus the consumer is definitely going to compare the Wii U with 360 and PS3 because those are the other choices for the consumer at this moment in time. 

            Also the point about N64 I fear is digressing into personal experience of the console, rather than some comparable facts and projections about current consoles/market. 

            Peace – 

          • Haize

            Alright, I apologize. I had originally made a huge post, and then cut a bunch out of it due to its length, which is probably why it seemed confusing. So I won’t hold back this time. Let’s break this down:

            First off, Nintendo isn’t selling enough Wii U’s due to their marketing, in your opinion. You also stated that you would like Nintendo to stop taking bigger risks in console and game development and play it safe and if not, then they may not be here in a few generations.

            Based on that information, my original point was that Nintendo must take risks, because it’s the risks that pay off and generate more business, if successful. And based on the risks they have taken up to this point, they have continued to pay off. For example, moving their most successful franchise (Mario) to a full 3D platformer was a very risky move back in 1996 (I was 9). Nintendo prevailed, however, and Mario 64 is now considered among critics and fans as one of the greatest and most revolutionary games of all time. Look at the Wii. When Nintendo announced the Wii, there were a large number of nay-sayers. But time and time again, Nintendo has proven themselves right and now the Wii is the most successful console this generation.

            Which actually brings me to my next point: If you take a look at the immense amount of success the Wii had, you have to wonder what Nintendo will do next. Nintendo has no choice but to 1-Up (get it?) themselves in order to continue to be successful. So to me (and yes, this one is a full on opinion), the Wii U is the obvious next step for Nintendo.

            Now coming back to sales and marketing. The Wii, and every other Nintendo home console before it, made money on every console sold. They also made money on each piece of software sold. The Wii U is different. It’s being sold at a loss. Reggie Fils-Aime stated that if a consumer bought just one game, then it would actually turn into profit. So, it’s not a huge loss, but still a loss none the less.

            Now in regards to marketing, if you think about it, we can actually see a few similarities in Nintendo’s strategy with the Wii and Wii U. The commercials for the Wii were pretty terrible. They’re almost as bad as the Wii U commercials. That didn’t stop the Wii success, however, because the Wii basically sold itself. And looking at the sales numbers for the Wii U, it is too. It’s only slightly behind the Wii on global sales in the same time period. And it’s way ahead of both the X360 and PS3 sales in the same time frame. Heck, if you combined the X360 and PS3 sales at launch, Wii U still beats them!

            On to your point about the low attach rate with 3rd party support: Is this opinion based solely on your fear of the Next-Box or PS4 being more powerful than the Wii U? If this is the case, then I would say that you should put your fears to rest for the time being. Nintendo has yet to reveal its full specs list on the Wii U so no one can say just how much power is under the hood right now. Given that information, that’s why I say we can’t compare the Wii U to current gen consoles. People will still do it, that seems obvious, but my point is that we shouldn’t because it’s irrelevant. The Wii U is easily performing just as well as those consoles, at launch. History has proven that launch titles and end of cycle titles look drastically different and often make people giggle at how horrible the graphics were when the console first launched. The big difference here is that we’re in the HD era of video games so Wii U launch titles look pretty good. But no title has yet to look as good as the Zelda tech demo from E3. So the future looks pretty promising in the graphics department. Additionally, Nintendo has already proved that they intend to seek and keep a large 3rd party support base with the Wii U. The majority of the launch titles are from 3rd parties and Nintendo has gone so far to gain 3rd party exclusives such as Monster Hunter and Bayonetta 2. Granted, they’re publishing Bayonetta, but it’s still 3rd party.

            Now my final point: Comparing N64/PSX to current and next generation consoles. If you compare the consoles to what was offered then to what is offered now then, yes, those consoles from the past seem much less revolutionary than what’s offered today. But by doing so, you’re basically comparing apples and oranges. I mean, if you compare the Model-T to a 2012 Mustang, then the obvious winner is the Mustang. But back when the Model-T first came out, it was every bit as revolutionary as its younger brother. Same thing with the N64. Back when it launched, it was incredible, revolutionary and absolutely mind blowing.

            And just so you know, the original Play Station did not have joysticks on the controller. The first controller only had directional buttons and was replaced by a Dual Analog controller in 1997 and then later Sony came out with the DualShock, which finally caught up to Nintendo and offered a rumble feature.

            Did I miss anything?

          • Billy_Perry

            Fair play. 

            My fear about 3rd party support is because of the current amount of 3rd party software being bought with every console is low. Now I know that Nintendo have promised to continue the strong 3rd party support into 2013, but if it is not profitable for the 3rd party developer, they are not going to do it no matter how much Nintendo beg them.

            With the marketing and risk taking arguments I think there are equal arguments on both sides, I think that it is unfair to make a conclusion because we don’t have enough information and statistics. My personal opinion is that the Wii U will not be a hit amongst ‘Hardcore’ gamers, and it is the Nintendo elite fans that will keep it alive. 

            I admit, I was 1 when the Nintendo 64 came out, my knowledge of the console is simply from me playing it with my brother all the way up to the Wii generation. I also had a PlayStation  but must of had a later one as it had analog sticks. Plus I’m pretty sure the N64 was sold at a loss?

    • yragcom1

      Agree with your marketing assessment. Nintendo should have never called it a Wii. It forces the comparison. Plus, the marketing still seems to be aimed at kids and families primarily. I have two Wiis, but I’m not going to pay $400 to play Mario games.

    • Chris C

      I thought long and hard.  How do we market the Wii U? How do I do Nintendo’s job for them as a fan?

      Well – what does the Wii U bring to gaming specifically?  It’s not the 2nd Touch-Screen controller.  It’s what that lets you do that you couldn’t do before. It’s the Next-Gen Gaming Experiences you can now have that you couldn’t elsewhere.

      Now, a DS/3DS also have a 2nd touchscreen.  So it’s what they can’t do – keep in mind.

      Here’s what Wii U gaming is all about. Here’s its essence, here’s how it should be marketed. Here’s what’s Next-Gen about the Wii U:

      Local Asymmetric Gameplay

      Marketing Advertising Commercials: The commercial for this should be a montage of real Nintendo fans playing together Asymmetrically, illustrating the laughter, fun, intensity, collaboration.  Don’t use actors!!! Use real people, real Nintendo fans.  That’s what strikes people.  Their reactions will give you all the footage you need.

      1) Distinct GamePad Sound. Now the 2nd Screen has its own sound.
      The Commercial: Personify the GamePad. Show it talking to you.  Give it a life of its own. Turn it into a friendly tech friend, like the Knight Rider Car.  Show it creating sound for you that immerses you into the gaming world.  Give it a voice.

      2) 360 Window.  Now the 2nd Screen is a window into the 360 degree world of the game through motion control.  
      The Commercial:  Show the GamePad holder again in a montage.  Put him in the gun-turret of a fighter plane shooting down enemy bogies all around. Show him using the Panorama game.  Show him viewing his own house with augmented reality, a Yoshi popping up behind the couch, a Zelda Fairy floating in the air.  Show him scanning the environment of the game-world.  A montage.

      3) Immersive Life-Like Feeling.  Now the 2nd touch-screen transports you into the game.  The Commercial:  Show the gamer playing Zombi U in his living-room.  Now show him reaching into his backpack and he’s in the world, Zombies all around him. Show the tension, illustrate the fear with CGI.  Show him grabbing the item and successfully warding off the attackers. Then cut back to the living room, as if it were all a dream.  Illustrate the feeling of immersion, the emotions that can be created with CGI by placing the gamer into the game-world.  It doesn’t even really matter if it’s a game that actually exists.  The point is to sell the console.  The point is sell its possibility and get what its about across.

      4) Touch-Screen Motion Control. Now the 2nd-Screen is itself part of the Motion Control. 
      The Commercial: Show the Touch-Screen displaying the image of a Steering Wheel. Show the gamer steering his racer with the GamePad. Show the flinging Ninja Stars with motion aiming.  Show the gamer tilting, shaking, turning & twisting his gamepad while using the touch-screen.

      This is what Next-Gen means for the Wii U, and that’s what you Market.  

      Immersion is the Wii U’s hook.  That’s what its big possibility is for Single-Player.  Asym is its hook for Multi-Player.  SHOW ME THAT, SELL ME THAT!!!!

    • Gabe Hoffman

      I don’t think the Hardcore are alienated cause of the name. You forgot that the majority of third party games on Wii U right now are really just ports so really the core don’t feel compelled to leave their PS3s and 360s at the moment. You think 350 dollars is expensive for a new console? Look at PS3 launch pricing and when NES came out in 86 it was like 200 dollars which would be 400 in today’s money.

      • Billy_Perry

        No sorry, you have missed my point. I don’t think $350 is too much to ask for, I think its too much for a casual audience. A ‘casual market’ audience are going to be looking at a price range of 100-200. And with a name like Wii U they have linked their new console with their previously ‘casual market’ console, at a price $100 more than the original.
         I don’t understand the ‘port’ argument, I think I must be missing something. Every 3rd party game that is released on Xbox 360 that is designed and built on a PS3 (And the other way round) is just a port? yet people buy them. Also most of the PC games are really just ports of their console counter parts, this is most evident with the horrific port of GTA4 on PC, yet people still bought it. My point is, ‘ports’ are bought on other platforms, so why not Wii U. I don’t think the ‘Port’ argument really addresses why the Wii U has a low attach rate. 

    • MujuraNoKamen

       You’re right about poor marketing, they did a decent job of saying “Brand new console (not an add-on)” in their commercials but a lot is left to be desired. Look at how bad the US “dub-step” ads are, Nintendo spent lord-knows-how-much on that set up and then gave it to some unbelievably false family ordeal with bad child actors – See the Lego city ad – rather than showing of footage of the game, it’s setting and it’s humour, they showed some kid gawping at the gamepad with about 2 seconds of driving on a TV IN THE BACKGROUND. Why don’t they show off the movie references and sandbox setting, that way people of all ages will be drawn to genuine hilarity! kids and adults, casual and hardcore will be drawn towards Lego, a GTA style sandbox game and laugh out loud jokes, not to mention only the mature people out there will get the terminator, dirty harry and Shawshank redemption references.
      The family setting and “look how much fun everyone’s having” ads work well for selling hardware (to a point) and casual games but you can’t flog hardcore games like Zelda and Metroid to people by showing a guy playing the game and not showing THE ACTUAL GAME, for the love of god nobody was ever put off by a dramatic trailer showcasing cutscenes, landscapes and awesome games in general but let me tell you, I thought Twilight Princess and MP3 Corruption looked pretty meh in 2006/7 only by chance I actually bought those games and they have since become massive hits for me and I’m frankly appalled at the way Nintendo treats these masterpieces in its ads!!! Anyway, back on topic. In the Wii U ads they should have said here is a brand new console, it has a second screen, no wait it’s not a gimmick, you can play on it when the TV is use, it also offers asymmetrical gaming never seen before – cue party games like Nintendo land. Or if that’s not your thing, here’s some A grade gaming experiences; cue Trine 2, BO2, ME3, AC3, Aliens:CM, ZombiU etc and a clip of the epic Zelda and Japanese garden tech demos from 2011 so people can see that Wii U is up to date. Then it ends with yep, Wii U does everything at a very reasonable price, suck on that android, MS and Sony! – well maybe not say that, but still.

      • Billy_Perry

        I agree, a methodical approach of just literally saying; “look, here is our new Wii U console, it does everything MS and Sony does with the genius of Wii and more, trust me its really good.” would be a hell of a lot better than showing some shit actors pretend to play games to some lame Dubstep in the background, especially when you consider that set up probably cost loads.

        It isn’t hard, I just wish they had done it and served the console justice, because the actual console is really good.

  • Adam Porter

    i can’t say for japan but in ireland part of the problem is lack of advertising, i have seen the wii u advert twice since it’s launch. in that time i’ve seen the wii advertised every day. this is just plain stupid, stop advertising your old product and focus on the new one, why compete with yourself??

  • Chris C

    When I talk to people if they’ve even heard of the Wii U (still most haven’t) – many have told me “yeah I heard it’s getting bad reviews.”

    Reality is hard to admit sometimes.  The Wii U is getting way more bad reviews and publicity, than good. There’s no conspiracy, just regular folks giving a neutral assessment.  Most of their criticisms are right on the money.

    Nintendo’s sold 1.8 million consoles in 4 weeks.  That is strong.  Last weeks numbers aren’t posted yet but they will in the next day or so.

    But it honestly feels like those 1.8 million are the core Nintendo fans who’ve waited over 6 years for a new console.  They’re true gamers who’ve waited out the longest console cycle in history.

    Like Obi-Wan says, trust your feelings.  Well if that’s right, I have a strong gut feeling sales will fall off of a cliff very soon, because Nintendo doesn’t have a machine that appeals to the masses.  And if they do, they haven’t told them why, or shown them.

  • Jon Turner

    I still say it’s too early to jump to any conclusions just yet.  January may look empty now, but I doubt it’ll really stay that way for long.  The more games that come out, the better.

    And for the record, the system’s total in Japan is still 13k ahead of Wii’s total around this time period. 557,901 total as opposed to 545k for Wii.

    • Chris C

      Where’d those numbers come from?  Last I checked the Wii U over the same time period is underselling the Wii by over 300K consoles.

      • Jon Turner

        gamewhooper181 posted…
        As you GPs should also already know, Wii U had better launch-month U.S. NPD numbers than the PS2, 360, PS3, Vita, and 3DS.

        In Japan…Wii U (Iwata has apologized for shortages of the Wii U Deluxe)
        Wii U First Week Sales – 308,142
        Wii U Second Week Sales – 126,916
        Wii U Third Week Sales – 122,843
        Wii U Three-Week LTD – 557,901

        Wii (sold out)
        Wii First Week Sales – 350,358
        Wii Second Week Sales – 85,439
        Wii Third Week Sales – 108,237
        Wii Three-Week LTD – 544,034

        PS3 First Week Sales – 81,639
        PS3 Second Week Sales – 42,099
        PS3 Third Week Sales – 32,662
        PS3 Three-Week LTD – 156,400

        PSV First Week Sales – 324,859
        PSV Second Week Sales – 72,479
        PSV Third Week Sales – 42,648
        PSV Three-Week LTD – 439,986

        There’s your proof.  WiiU’s sales in Japan are (so far) ahead of Wii’s third week sales by 13k.  Even with the 4k drop. And this is from using charts at Famitsu and Media Create. (The source was, I think, from NeoGAF.)

        • Chris C

          Ahhh my bad, didn’t see you’re talking about Japan only.

  • sianslow

    no console sustains the kind of figures it sold in its first week, these are pretty solid figures for a home console in japan, i cant believe this article is on wii u daily, the fact that nintendo console sales account for 80% of the japanese console market paints a lovely picture for nintendo

  • Firo0

    Can we stop sensationalizing the Wii U sales and be done already? please lol there sales may be mediocre but they are not doom bound in fact I think people said the same thing about the wii and there still selling them. I think people like to look at mediocre as bad.

    • Jon Turner

      Whatever these sales are, they are anything but doom related.  A 4k drop is insignificant.  It’s still ahead of Wii’s third week sales.

      • Firo0

        lol yea that’s what I’m saying but it seems if the system doesn’t sell amazingly well its bad. I don’t get it.

  • SiliconNooB

    I love hanging shit on the Wii U myself, but that is just a dreadful interpretation of the available data, and shows little critical thought whatsoever.

    Is it a surprise that the Wii U is only selling 1/4 of the volume that it did in the week before Christmas?

    Is it a surprise that Wii U only sold TWICE as many units as the PSP when Japan is crazy about their portable gaming? 

  • you_have_no_idea24

    Of course sales are going to drop just after Christmas…. people are
    done buying all their gifts and are recovering from the massive credit
    card bills on the items they purchased.

    Using a one week dip in
    sales as a judgement for how well it’s going to do in the long haul is a
    very premature thing to do, and to be blunt: Anyone that thinks a one
    week dip in sales is definitive proof of their future of Nintendo, is not the
    sharpest tool in the shed.

  • Michael Shamgar

    Oh God, what a BAD article. Everyone seems to have forgotten that the WiiU is *supply* constrained – it has only been in the market for a few weeks.

    Even if Nintendo is making 1.2m units/month, this is around 270,000 units per week – globally.

    So for Japan to sell 120k units in a week (even in a Xmas week) is pretty good, and would be close to the entire Japanese allocation.

    Painting this single sales figure as some portent of doom is completely wrong, and really just bad, bad journalism.

  • Gabe Hoffman

    Seriously, I respect Wii U Daily, but claiming this means the Wii U is doing badly is just hogwash! Of course sales are gonna go down after Christmas since most people are recovering from the holiday shopping rush. And Wii U has not dropped to Vita levels. Give Wii U some time before you judge.

  • Gabe Hoffman

    I think people have forgotten that the Wii U TV ads are meant to appeal to the uninformed i.e the casual audience. Why waste money advertising to the core when they likely already know all about the system and have been following it on the internet?

  • Japan has had a waning interest in consoles for a while now, the handhelds seem to do much better – PSP is a bonafide hit, Vita is still trying to hit it’s stride but the 3DS has consistently been on top of the charts. 

  • aaronk415

    As far as I am concerned Nintendo had one job and one job only when bringing the Wii U to market and that was, create a performance-based system that will run AAA titles in HD at 60 fps. It didn’t need to be that much better than the PS3/360 it just had to be better. Nintendo has not made a compelling case for for people to pick this system up yet. Sure, Zelda, Mario et al. will no doubt look great and run great but if you can’t supply enough quality 3rd party titles for the early adopters you are going to be in trouble when Microsoft/SONY finally get around to releasing their hardware and nobody is interested in releasing on your console because of how low the installed base is. I really hope this is not another Dreamcast system.

  • GuardiansFan

    i think its way too early to tell.  Maybe they just didnt have the supply so all gamers can get their wii u.  The launch tiles are actually better overall than the original wii…well for my taste anyways