As we mentioned last week in the digital NFC payments announcement for Japan, Wii U firmware 5.1.0 has been released and is now available to download. This update allows you to perform a system transfer, moving all software and data from one Wii U to another. Other additions include the ability to browse the Wii U eShop using other control methods, including the pro controller, classic controller, or the Wii remote. Additional improvements have been made that affect overall system stability and improve the user experience. If you’re looking to use the system transfer tool in order to transfer all of your stuff to another console, here are a few things to keep in mind before beginning this process: All content from a Wii U must be transferred. You cannot transfer just a single user or Nintendo Network ID through this process All content on the target Wii U will be lost when the console is formatted and replaced by the content from the source Wii U, with the exception of Wii Menu content, Internet connection settings, TV settings, Wii U GamePad TV Remote settings, and Wii Remote and Wii U GamePad pairing The source Wii U will be formatted once the transfer is complete Nintendo Network IDs that previously existed on the target Wii U can be relinked after the transfer How to If these Nintendo Network IDs are relinked, content purchased by them on the target Wii U will become available for download. The save data for IDs that previously existed on the target system will be deleted as part of the system transfer process, and any USB Storage devices that were previously used will need to be formatted to work with the Wii U again There is a limit of 12 Nintendo Network IDs that can be linked to a single Wii U at one time Wii Menu digital content is transferred, but it is not deleted from the target Wii U. Wii Menu digital content from both local_offer Nintendo system update wii u stars Further Reading F-Zero X gets updated on Wii U to fix control New Zelda Breath of the Wild trailer and game Super Mario Maker Wii U vs 3DS comparison (vi Get Ocarina of Time on 3DS for only $14 New teaser site for Zelda: Breath of the Wild released How to track NES Classic Mini stock in time for Christmas Arthur Jarret Wait, what? So you can actually copy Wii menu content using this method? Hm – I might plan a Wii U party one of these days… I could use free Wiiware/VC – and I’m sure others would like my collection of VC and Wiiware games. You might want to edit the article, though – it currently ends with an awkward: “Wii Menu digital content from both” jaradmatula It is baffling to me that there’s still no option to put games/apps into folders. The 3DS does it, why not let the Wii U do it too? val berger because the 3DS has lots of games. Daniel Gonzalez That is certainly the truth. TheyCallHimBigAl Is it like that when games are put on an external hard drive? wober2 The 3ds does a lot of things better with UI imo… Including when you press the home button going to the home menu instead of an overlay. Folders, sizing thumbnails, the presents to indicate a new title, a small graphic statue or spinning logo when hovering over a title. I would gladly give up wara wara plaza for 3ds style OS. Justin McMurry The 3ds took a while to improve it’s interface to what it is today. The Wii U will take time as well. Just look at how much it’s improved already. The quick start screen was an amazing addition and I’m sure there’s more to come. The 360 went through like 4 different home screen interfaces in it’s lifetime. Who’s to say we won’t see the same? SolarShane13 Quick start…… When it actually turns on the fucking Wii U. Three times in a row, I started up a game via the quick start menu, and the GP didn’t turn the Wii U on. Finally got fed up and turned on the console manually. Justin McMurry I’m sorry to hear that. I’ve yet to have a single problem. Rinslowe It also allows for E-shop navigation with the pro controller, Wii mote and classic controller. Apparently. And no this is not the build up to a gamepad-less SKU… At least it’s very doubtful Nintendo abandons the gamepad anytime time soon. If at all entirely… My guess is due to the ease of use, with the touch screen. The majority of Wii U owners will still prefer to navigate the E-shop via the gamepad. TheyCallHimBigAl I take it you’re not a huge fan of the gamepad, do you think releasing it as the primary controller was a mistake? Rinslowe No in fact quite the opposite. I’m one of those Wii U owners that have come to truly appreciate the many ways the gamepad improves certain aspects of console usage that we sort of just accepted on past systems. Navigating the system menu’s, surfing the internet, posting to and navigating Miiverse and using the E-shop are all better experiences imo, because of the gamepad. It’s obviously not up there with a dedicated keyboard. But it’s light years ahead of any of my attachments for other platforms. And no competition from a standard controller. Not to mention, most of us aren’t gaming at desks with our consoles like many of us do with our PC’s. So it really does fit the environment it’s used in. Lounge friendly… TheyCallHimBigAl I never thought about the gamepad as sort of a ‘keyboard-lite’ for the WiiU like that, great point. And I wholeheartedly agree with the gamepad’s ease of use (good screen for the price, simple off-tv play, plus your points). What I’m worried about is the gamepad being a gimmick for gimmick’s sake. After E3 2010 and the Wii’s apparent dominance, a dearth of games and waning interest in the Wii’s ‘gimmick’ caused the system to drop off in the long run. The WiiU can ill afford that, which is all that concerns me. Rinslowe Well there’s no denying that many of those who are yet to buy into Wii U so far, view the gamepad as a gimmick. Yet another unfortunate side effect of releasing their console well before they were ready to support it. And in more ways than one. They released their system too early. I think that’s painfully obvious at this point in the game. Having said all that, as a Wii U owner as well, I can see the potential in the controller and have experienced the games made all the better because of it, first hand. So it really is just a perception thing. One that Nintendo has taken their time on addressing. The majority of Wii U’s problems are mostly how the public perceives it. And how the industry, especially in the west, views Nintendo as an entity. But yeah, releasing the Wii U early and cooperating on the titles that were present at launch, stinks of corporate intervention. Which was probably investor influenced after their E3 2011 reveal and just really a bad, bad move for Wii U. I hope that Miyamoto’s looming retirement plans haven’t been expedited due to clashes with their corporate side. As he seems the only true champion for the gamepad of late. Something tells me that was his baby more-so than anyone elses. But that’s just pure speculation of course… TheyCallHimBigAl I hadn’t heard anything about Miyamoto clashing with corporate! What’s the skinny on all that? I think as this gen goes on, perception will become less of a factor. I think (read: hope) gamers will realize that ps4 and xb1 are no different then the past generation and don’t offer anything in the way of innovation besides the tried and true ‘good graphics’. The only other innovative systems are Oculus Rift and Morpheus, and while those may be really interesting pieces of tech they look like they’re really hard to play with friends, pizza, and beer. Gaming needs Nintendo, their willingness to take risks, and their counter balance to current western gaming trends. Rinslowe No actually it’s pure speculation. He’s mentioned thinking about retiring in near future. With no certain date, I’m pretty sure about that anyway. Is the only person in the entire company that was tasked in showing off the gamepad at E3 2014. And it just looked really like an isolated affair for him there. Then there’s the fact he’s looking a little jaded in general. The fact the console was released too early. And knowing their studios fastidiousness in releasing games only when they’re ready, combined with both Iwata and Miyamoto expressing their wishes of certain titles being available at launch and it just seems to all point towards corporate decisions that were made against better judgement. So yeah, pretty much pure speculation, lol. darkcreap I think you have a point in that maybe it was Miyamoto the main mind behind the gamepad, to some extent, but I think it was probably also Iwata’s idea. In one of the WiiU’s presentation he mentioned a book about how families interact in the living room. Miyamoto is more about making new gameplay experiences and, while the WiiU gamepad provides that (touch screen, motion sensing, etc), the WiiU gamepad seems to be more of a tool than a revolutionary control scheme. It also enhances the gameplay experience, but I think it is a more practical thing even for the gameplay aspects: -Dual screen is practical to have the HUD, maps and inventory and the inventory. -Double screen is good to avoid split-screen. -Off TV play is good if you don’t want to be in the living room (I also use it a lot to play in my own room) or if you want to use the TV so the gamer (eg: a child) has to stay in the living room (some parents say that it is practical to keep an eye on your child) -The TV remote functions are purely practical. Motion sensing in the gamepad gives ways better than joysticks to control aiming, but it is not something you want to use all the time to aim, like the Wiimote. The Wiimote is much lighter and better aimed for this. The WiiU gamepad is too heavy to control a shooter like that and the geomagnetic sensor to use the gamepad as a window to the game (like in ZombiU) is nice, but it is more practical to use the joysticks. The touch screen is really differential for games like Pikmin 3 and Mario Maker, but for some others seems a gimmick (Mario 3D World) or a practical add on (Assassin’s Creed, Mario Kart 8, etc). I don’t know if it is Miyamoto’s baby, because Miyamoto is more worried about gameplay than making useful things. Most of the gamepad features are practical features. In this sense, I think Miyamoto is tasked to create new gameplay experiences because he is one of the main creative minds at Nintendo, but maybe he is just a baby sitter for other’s baby, if you know what I mean. Nintendo is a big company and you have many minds working at the same time, so… Nevertheless, I agree with something that has been mentioned previously: it speak volumes that many game designers at Nintendo have not used very much the gamepad (Mario Kart 8, Donkey Kong Country Tropical Freeze). However, I think that they are trying to avoid “gimmicky controls” for two reasons. One is that different players prefer different control schemes. And the second is that certain games are better suited for certain control schemes. In this sense, I think that the Wiimote and the WiiU gamepad work better for Pikmin, while traditional button styles work better in Donkey Kong Country games (I hated the motion controls of DKC: Returns). On the other hand, I think the Wiimote is far better for games like Call of Duty. I only played shooters on a PC before having the WiiU, so the Wiimote is the most similar thing to a mouse. Even taking that into account, you also have to deal with users’ habits. While I love motion for shooters, other people prefer the double-joystick paradigm, which I find imprecise and difficult to use (mainly due to having played shooters on PC). I also think that my habits are behind my disliking of the Wiimote for the DK games (I played the DKC games in the SNES long before having DKC Returns) EDIT: Sorry for the wall of text. Mercurio2054 I LOVE my gamepad. jhell nice update TheyCallHimBigAl Much as I love coming to this site for news, why isn’t this type of info easily find-able on Nintendo’s site? A little ticker on the home page with current news and updates would be most helpful. On another note, it’s hard to tell how much they’re backing the gamepad. One week Miyamoto’s making games primarily for it and the next they release updates to use it less. Rinslowe Although it does seem to send mixed messages, allowing users that option. The majority will still no doubt prefer the gamepad when navigating the E-shop. As a Wii U myself also, having used the E-shop for digital titles including VC often. I couldn’t see that using any of the other controllers would be beneficial in comparison. But I’m sure there’ll be the odd few that take advantage of the change. Mostly those who are already in game with one of the other controllers and have the gamepad sitting away from them. Again, though – even in that example I would still prefer to use the gamepad due to the touch screen. Does this mean a gamepad-less SKU is in the works? Not likely. The system settings/ OS and Miiverse still have not received changes. And as you mentioned there are titles in development (Splatoon/ Starfox/ Project Guard/ Giant Robot etc..) and that have been revealed including Zelda U that have been made with the gamepad in mind. Not to mention, it really would send all the wrong signals should Nintendo choose to release an SKU that did not require the gamepad. It’s definitely possible. But goes against the consoles point of differentiation and design focus. So I doubt that’ll be an option anytime soon… TheyCallHimBigAl This is of course hypothetical, but say instead of spending resources developing the gamepad Nintendo used them for hardware that was closer to its current competitors as well as upgrading the Wii Remote and Nunchuk. How would that have changed the view of the console? Consistency with the WiiU is just starting to come along now that Nintendo knows the system is basically 1st party (for now). The lack of focus at launch certainly hurt it and confused the market. Even now the great things about the gamepad that you and I have been extolling Nintendo barely advertises. That all being said, it’s probably better that Nintendo hamstrung itself early on. Every time Nintendo gets backed up into a corner, awesome, imaginative games and gameplay come out, which is why most of us became Nintendo fans in the first place. Rinslowe I think it’s a common misconception for people to assume that “if” the Wii U was more powerful – or closer in power to it’s peers. That third party companies would suddenly just reappear for Nintendo. You know despite who it all turned out. Had Nintendo gone with EA’s origin deal. The media landscape for Wii U would be a much different place to look out from than it is today. But even if the system was more like an average PC with off the shelf components etc.. And more “powerful” than it is today. It still wouldn’t address the issue of Nintendo first party titles taking the lions share of sales. So third party companies would still have to contend with the difficulties of getting the general Wii U owner to invest in their content. Another misconception related to that is how people a thinking if the porting was made to the same degree/ with the same features/ online etc.. It would automatically solve that issue. But I don’t think it would, tbh. Sure there would be greater sales as those interested wouldn’t be turned off by a lack of comparable features/ online/ performance etc.. But it still would not solve the problem of platform market share that Nintendo first party titles have over third party. At least though, if it were more like a PS4 and Xbox One. Studios without an answer to that issue would need to come up with more creative excuses as to “why” the games are missing things, lol. TheyCallHimBigAl I just can’t help think about what the PS4 is and how, with some shrewd business dealings, the WiiU could have taken that market. The PS4 is a traditional gaming console: it’s primarily used for gaming (as opposed to xb1), uses a standard yet augmented controller (as opposed to WiiU), separates itself from the previous gen with better graphics, and has the lowest price point of the two traditional gaming consoles. Hypothetically, if the WiiU is released with similar architecture as the other two systems, developers feel more comfortable programming it and 3rd parties have less of an issue porting for the system since you don’t need to pay a specialized staff who know the in’s and out’s of specialized hardware. If it’s also released at the ~$350 price that could convince plenty of people to buy. You are absolutely right to say that ease of porting would not automatically help the issue, and the 3rd parties won’t be necessary for Nintendo eventually profiting from the WiiU. But you have to admit that if Madden and Advanced Warfare were on WiiU there’d be a little more incentive to buy it. Rinslowe Well certainly it could have helped. But I honestly don’t see that as the reason or the solution to how things are in that respect today. Again, had Nintendo sealed the deal with EA, that’s dedicated support done and dusted right there. No questions asked. Right… No-one in EA would be talking Wii U development issues, because the leverage they were hoping for would have silenced that aspect. Real or imagined. If Nintendo struck an exclusive right deal for Frostbite – CryEngine or Unreal Engine 4 as the engine of choice of all Nintendo first party IP. Would any random – or so called random – dev’s from any of those companies have said anything about Wii U’s shortcomings? Right? At the end of the day I’m not saying they’re all wrong with their views or all right. But with those incentives to work around any issues. Would have been a non-issue, guaranteed. The game engine model is very interesting today. You know what if in addition to that Nintendo had the right to bundle that chosen engine together with modifications and documentation with their development kits as part of the deal. Would we have seen any of the issues with public perception we are seeing today from western dev’s? Again, I really don’t think so. So yeah it would definitely help if all AAA multiplats were supported. But it’s not really the power of the system or lack of that is the real issue. Nintendo doesn’t fit the business model in the west very well. And it’s hurting them. Western dev’s don’t want to jump through hoops to get things working on the platform only to expect lower results than Ninty’s first party offerings on their hardware.And less returns. It makes sense in a way. But is a downer all the same. Merry_Blind Well I don’t think it will happen any time soon, but I’m sure they’re considering (as they should) dropping the GamePad AS A LAST RESORT MOVE. It’s at the bottom of their list of solution to the Wii U for sure, but I hope, and they hope, they won’t have to get there. TheyCallHimBigAl I totally agree. Not while Miyamoto can think of cool things to do with it will it be gone. Just thought of this: what if in Zelda U you could somehow strap the gamepad to your arm like Link’s shield? You’d actually feel the force-feedback as the oktorok rocks bounce off or deflect a Stalfos’ blade… Rinslowe Probably that’s true. Epicstuf Just give me a Sonic and I’ll be fine. Richard Branches Still waiting for the eshop in latinoamerica… 🙁 Falcoxcalibur You mean, certain parts of it. Because in Mexico and Brazil the eShop works at full potential. Richard Branches latinoamerica no es solo mexico y brazil. Rich Garriques FINALLY YOU DONT NEED THE GAMEPAD FOR ESHOP THANK THE HEAVENS Ducked No longer need the Gamepad for eShop anymore. Perhaps this could be for a future Gamepadless Wii U? Of course I could just be delusional. Merry_Blind “Other additions include the ability to browse the Wii U eShop using other control methods, including the pro controller, classic controller, or the Wii remote.” Yesss. About time! I remember being confused about this when I got the console, like “why do I HAVE to use the GamePad for eShop when I can use a Pro Controller or Wiimote with Miiverse just fine?” I’ll still use the GamePad most of the time since it’s simply better for navigating/typing, but sometimes I just so happen to be casually messing around with a Wiimote or Pro Controller. And yeah like Ducked said, that could be a hint at a future GamePad-less Wii U bundle, which I don’t think they should do any time soon, but if in a year or so, after GamePad intensive games have been released, the console isn’t doing any better than it is today, than I think dropping the GamePad will be the solution to spark interest in Holidays 2015. TheyCallHimBigAl How do you see the marketing going for a gamepad-less bundle? I’m envisioning it coming with Wii Sports and Fit for the casual crowd; idk how, say, a pro controller bundle would sell when stacked up against the cometition. Merry_Blind Quite the contrary, I think a bundle with a Pro Controller and a game that uses it obviously would sell very well, because a lot of people don’t want to buy a Wii U just because they don’t want to play with the GamePad; they would rather just play with a standard controller. For example, a Smash Bros. bundle with a Pro Controller for 200$ would sell like hot-cakes. Rinslowe It’s true that there are certain games that work better with more traditional controllers, like COD etc.. Games that work better with the Wii Mote and Nun-chuck etc.. like maybe Pikmin 3. But the real issue is Nintendo’s lack of a clear message to potential gamer’s on the fence about Wii U. As most that own the console have become reliant on the gamepad as the primary device. Something which Nintendo obviously had intended in their design of the system and it’s features etc.. But poorly communicated. And yeah I’m sure that there would be a minority of gamers out there that would jump on board due to not having to buy into the gamepad. But I don’t think a gamepad-less SKU is the solution to their install base problems… Merry_Blind Well it’s not the optimal solution, but if they really don’t manage to turn things around, that would be a nice boost and would price it at a VERY competitive price. darkcreap I think Pikmin 3 works better with the Wiimote than with traditional controllers. And even better with touch controls (more precise to throw Pikmin around). And I always play COD with the Wiimote (I only played shooters on PC before). The WiiU gamepad is not comfortable enough to use the motion sensing for shooters (unless they released something like the WiiU zapper we saw on the WiiU concept trailer in 2012, in which case the gamepad screen would be great for zooming). Strangely enough, there are a lot of people who are used to the horrible double joystick paradigm. I always put it too on the left or too on the right from my target. Mouse and Wiimote are much more immediate to me. darkcreap I politely disagree. Without the gamepad and its features for gameplay and Off TV play, the WiiU is just a console with much less power than the other consoles in the market. If you don’t compete in differentiation, you compete in price. In the last months we’ve seen that the PS4 has sold better than the X1 even after the X1 dropping the Kinect. The reason? PS4 is more powerful, cheaper and does not force you to use the Kinect for everything. X1 has no differentiation, except maybe some first party games, but Sony seems to have better first party. Nintendo actually has survived through exclusives and innovation. Dropping the gamepad would be an error by going back to a Gamecube scenario, with the difference that the Gamecube was much more powerful for its generation than the WiiU is in the current one. The gamepad is not revolutionary, but it is practical and gives you new gameplay possibilities, but the good thing is that, by contrast with the Wiimote, if you want to go traditional you just ignore the screen and the button layout is like the pro controller’s. The only issue is that it is noticeably heavier (but not to an incomfortable point). Merry_Blind I know all this. Why are you selling me the good points of the GamePad? That’s not the point. Some people won’t buy it no matter what you tell them. Removing the GamePad would remove the barrier preventing those people from buying a Wii U. I agree the GamePad is what differentiate the Wii U from the competition, and I don’t think they should drop it either, but if everything else fail, and in a year or two, they just can’t manage to turn the Wii U around, well there might not be any alternative other than dropping the GamePad. If it means saving the Wii U, they obviously have to do it. Like you said yourself: “If you don’t compete in differentiation, you compete in price.” Well you know… if you CAN’T compete in differentiation, you compete in price, and dropping the GamePad would make the console very competitive indeed, in price. 2Макс2 yeah, we have seen many gameplay possibilities in the recent N games)) mario 3d, mk8, sport club, hm. Dunno about others but i would buy a gamepadless bundle for half a price. the only games that make use of gpad i’ve seen so far were nintendoland and wario. they are not system sellers(( Justin McMurry Nintendo would never do this. The Gamepad is the only thing that makes the Wii U marketable at all. People who play with traditional controls are obviously going to go with the most advanced hardware. With only traditional controls, the Wii U is nothing compared to the Xbox One and PS4. If they try to market the system without the Gamepad it’ll only create even more confusion than has already been created. Now the people who bought Wii U games thinking they would work on a Wii have bought your genius Gamepadless Wii U and are now buying games like Nintendoland, Lego City: Undercover, and ZombiU only to find out they can’t play them without the Gamepad. This is a horrible idea and completely goes against Nintendo’s very obvious intent on using the Gamepad to it’s fullest extent. “For us, that is not part of our vision. We believe that the GamePad is an integral part of Wii U.” “During this week, we’re going to be showcasing other ways for utilizing the GamePad, and this has been a priority for Mr. Miyamoto. He, himself, has dedicated a lot of his personal energy to showing what can be done with the GamePad to really bring it to life. We’re committed to it. We believe that it is a key innovation that, otherwise, all you’re doing is making prettier pictures and using faster processors, and not bringing a lot of uniqueness in terms of gameplay.” -Reggie Fils-Aime E3 2014 Merry_Blind Sure. I don’t want them to do it. You don’t want them to do it. They don’t want to do it. But IF THEY HAVE TO, well they might just do it you know. With only traditional controls, the Wii U wouldn’t as different from the competition anymore, yes, but it would also be HALF the price of the competition, which is very relevant. Also, Wiimotes are not what I would call ‘traditional controls’. Something interesting they could do if, again I repeat, IF THEY DO END UP HAVING NO OTHER CHOICE BUT TO MAKE THE GAMEPAD OPTIONAL, is offering 3 different bundles for all taste. One bundle still with the GamePad bundled with a GamePad-focused title, one bundle with a Pro Controller with a game that’s better on that, and one bundle with Wiimote+Nunchuk with a game that makes good use of that. Justin McMurry The problem with some games not being compatible with Gamepadless bundles still exists. Then people who want to play those games will have to buy extra hardware to do so. If Nintendo is to succeed it needs to further unify it’s products, not separate them further. Plus the multi-bundle business formula has already failed for this console. From a business standpoint, I don’t see them giving it another go. Merry_Blind It already says behind the box of every single game with which peripheral it’s compatible. If a game is ONLY compatible with the GamePad, well you know it, and you don’t buy it… But yeah I agree that the fragmentation of peripherals and controllers and whatnot isn’t helping Nintendo for the average Joe who doesn’t know much, but then again, that’s only because of their bad marketing. Having all those different experiences available on a single console should be a selling point, not something that confuses people and make them reluctant from buying it. Also, something they could do that MIGHT help re-spark interest in the console would be a remodel, at least of the GamePad. Maybe by making it a bit less bulky, tighter, more like a standard controller, but with a smaller screen, it could potentially attract people who find it looks cumbersome and uncomfortable (even though we all know it isn’t). Justin McMurry I would actually love to see a redesigned Gamepad. Maybe not a smaller screen (I feel it’s about the perfect size for the games) but a sleeker/thinner profile, bring down the shoulder buttons a tad, possibly add real triggers 😀 I’d buy one to use on my current console lol. bistricky Another positive OS update 😀 A lot of focus on the eShop recently …. it looks like, Nintendo is trying to remove any barriers for Wii U gamers to access their eShop. Which I guess is good business. I don’t see this update changing anything on the status of the Wii U Gamepad. The amiibo collection and how it operates on the Gamepad will be a necessary selling point; both in terms of visuals and function. . Rinslowe If Nintendo can achieve what they’re selling is possible with Amiibo, not just as a basic NFC figure. But a complete cross game character evolution and mobile tool then I can see the benefit of buying into it. And nice point about that as well. Totally agree with you on the focus of the gamepad with that. Also as my son grows older by the minute. I’m guessing I won’t really have a choice but to buy into it anyway. Suppose that’s not so much a negative, having an excuse to buying figurines. Good thing is. They’re not limited to one title. So buy one and it’ll go the distance across all related and supported Nintendo IP… opikal Does this mean I can sell my wiiU and get one again when the new zelda comes out, and still be able to re download my digital games with my network ID? Do I have to do this transfer stuff or can I just use my ID on a new system? Lusunup Would be nice if they did the same browsing methods for netflix… but I know nintendo doesn’t run that software. Jackson five Talking about transferring stuff, I wish you could move selected vc games from wii to the wii u. I have a lot of games downloaded on wii but I don’t want to have to move all of them, just certain games, or even just be able to redownload the ones that you own that are available on wii u eshop and pay the extra dollar for gamepad compatibility. Merry_Blind “….be able to redownload the ones that you own that are available on wii u eshop and pay the extra dollar for gamepad compatibility” err…. hasn’t it been EXACTLY this way since the beginning? or am I missing something? Jackson five Well don’t you have to transfer all of the wiis data to the wii u? I’m saying I’d like to be able to move just certain games without having to transfer everything. Merry_Blind mmmhh.. yeah ok could be… they really have to work on their account system so that games are tied to accounts, not the console itself. Jackson five don’t you have to transfer all of the wiis data to the wii u? I’m saying I’d like to be able to move just certain games without having to transfer everything. Jackson five don’t you have to transfer all of the wiis data to the wii u? I’m saying I’d like to be able to move just certain games without having to transfer everything. Jackson five Damn multiple posts of same thing. The app is screwing up. Keeps crashing when i try to post and i ended up with multiple posts. Merry_Blind Lol man quit spamming!!! Donaald Those feature were long overdue, where’s cross-platform purchases? And how come there is still no eshop in several countries? Gabe Brady This data transfer update may be a hint at a 64 GB Wii U in the near future! lonewolf88 finally ive been waiting for this update for a while. Cameron Benson Now to get rid of region lock and I’ll be happier 🙂 SolarShane13 I still can’t believe Nintendo’s excuse. Their is excuse is so they can implement parental controls and comply with local rating systems. Like that didn’t stop their very own DS, or Microsoft, or even Sony. Their claim that “our customers should be thankful that we sell our products world wide” is also bogus. Nintendo has games that never leave Japan. I can’t wait for that update too 🙂 Prizm If only I could download my disc purchases. 2Макс2 and how about speed up the menu a little more?) e-shop and miiverse takes half of a minute to launch(( SolarShane13 Wii U Daily, why do the sidebar games STILL go to their old pages? There are no pages for Yoshi’s Wooly World, Captain Toad, or Splatoon! I already mentioned this on another article yet nothing was done about it. robjackson81 Contact form is probably a better place to let us know… articles get lots of comments and we can’t read every one. I’ll let Ashley know and hope this gets fixed very soon. Thanks! sd I installed the update and my wii u has been crashing ever since. Now it will not load but simply gives me a black screen and error number. Has anyone else had this issue. Also does anyone know how to format a wii u or fix a wii u that will not start due to a software/firmware error. It worked for a few days, but kept crashing. Also the first signs I had of a problem are that it would not allow me to do game updates after the latest updates. It kept failing. Any help is appreciated.