Aug 27th, 2013


Our own Splinter Cell: Blacklist review is forthcoming, but in an interesting post, the folks over at Lens of Truth have compared the graphical output of all three current consoles to see which renders Splinter Cell: Blacklist the best. You can see Sam Fisher’s face rendered above by the PS3 and the Wii U, but where things start to get interesting is comparing results between the Xbox 360 and the other consoles. The Xbox 360 seems to have darker textures and washed out detail, noticeable on the basket below.

Xbox 360 Version


Wii U Version


What do you think of the differences? Do you notice any? You can check out more shots of the first level of Blacklist on the original site to see a more comprehensive look at the difference between the PS3, Wii U, and Xbox 360 version of the title.

local_offer    Nintendo  splinter cell blacklist  ubisoft  wii u  
  • REALLY hard to tell. But to me Wii U just looks a tiny bit better than PS3 and quite a bit better than the 360. My main gripe with that site was that they didnt use the exact same screenshot from both versions every time. they were in the same area, but not the exact same, so some of the lighting was off and whatnot. However, these examples look identical 🙂

    • Mariokartfann

      Only thing is, for some reason, the Wii U pics are washed out. Other pics I’ve seen of it doesn’t make it as washed out.
      I’d say that PS3 and Wii U are tied, with the main difference being the models/polygon rate or whatever

    • juancamiloarq

      The news I’ve read have been talking about the better graphics the Wii U has delivered on this particular game. Although they have mentioned serious concerns about the poor performance they’ve got on the Wii U version (20fps and around). It’s really sad to read this 🙁

      Edit: Don’t get me wrong, I’m not blaming the hardware. Actually, it’s the developer’s fault, non other.

      • D.M.T

        You can’t expect much from ports.

      • Mark

        The reviews and analysis says I’ve seen say that the Wii U version stays constant with at least 26 fps.

        • juancamiloarq

          “V-sync is permanently engaged for Nintendo’s platform, adding to its credentials as one of the better-presented versions of the game overall – and it even outperforms the 360 during earlier in-engine cinematics. However, from the moment Sam Fisher enters the Paladin aircraft, it’s clear this isn’t to last. We suffer from lengthy bouts of 20fps performance during most briefing scenes here, plus similarly sluggish levels of refresh while at the heart of larger shoot-outs.”

          Digital Foundry

          • Elem187

            Ahh yess Digital Foundry that tried to tell us Trine 2 was far worse on Wii U than ps3 and 360, but even the developers had to come out and prove DF wrong..
            DF still hasn’t acknowledged it…. their bias shows strongly… Even their NFS:MW comparison tries to be dismissive how much more visually superior it was on the Wii U. Both frame rate and texture quality were miles above anything the PS3/x360 could accomplish.

          • juancamiloarq

            Well, I hope you are right, since I willing to get this game.

          • fireheartis1

            Digital Foundry is straight up lying here. I have the game and in the Paladin I get no less than 26fps, and in shoot-outs I do not see any refresh what so ever. What a bunch of butt hurt 360 fanboys that work for Digital Foundry man.

      • sdmac200600

        I seen it go to as low as 11 FPS in a review

    • Brandon Betlej

      You seriously think that wii u screenshot looks better than the 360s? Im no xbox fan but that screenshot is much clearer

      • Link

        What? You drunk bro?!

        • Brandon Betlej

          Lol yea man wasted before noon you know how I do. But seriously that wii u screenshot is blurry idk what y’all are smokin

          • Link

            Naww man… Lol but these slight little differences aren’t going to make any effect to the game what so ever. So happy Tuesday.

          • Brandon Betlej

            You couldn’t be more right but this is about graphics not gameplay
            I agree to anyone who says the wii u version is the best

          • Brandon Betlej

            sorry I was on my phone before and couldn’t really see how detailed the wii u version is but im on my computer now and I agree that the wii u screenshot is better

      • Chris Orr

        I admit the ground looks a little cloudy on the Wii U, but that is just because developers are working with the draw distance. every single thing other than a slight blur on the ground looks so much better on the Wii U. Draw distance really adds a lot if you look closely at the ground of both getting further back. The Wii U’s version looks much better because of that. The trash on the ground does look worse. I will admit that.

        Oh, and the lighting on the Wii U is overall better based on these screenshots.

        • Brandon Betlej

          Honestly now that im on my computer instead of my phone I completely agree. I can actually see the weapon on the wii u screenshot and it is a lot more detailed. I cant even see the gun on the xbox screenshot. I didn’t think my phone would make a difference but I can see it now

      • jay

        Dude their the same game. There’s little to no difference.
        It’s called a port.

        • uPadWatcher

          What’s the difference between a port and a multiplatform, jay?

          • Mark

            A port is a game immediately based off a version of the same game. A game that is multiplatform means it has several versions of the game on different machines. For example, the Wii U version of Watch_Dogs is a port of the PS4 and Xbox One version and the game is multiplatform.

    • Adrian

      Seems like wishful thinking man. They look the same.

      • Jeffery02

        I personally feel like the shadows on the Wii U are a bit more realistic than in the other 2. The 360 shadows are too dark and the PS3 shadows are too light. As far as which one is graphically superior, I’d say they are all the same in that sense.

    • jay

      Well they SHOULDNT look any different. The games a port.

    • Magnus Eriksson

      Hardly no difference at all.

    • LopsidedPasta

      I hate comparisons like this. Unless the difference is WW vs WWHD obvious, I don’t know which one is supposed to be better. But I DO know that the Wii U SHOULD be better.

    • Tecpedz94

      They look similar but if you look at a distance you can see the magazines on the floor bottom left they are clear to see on the xbox version and slightly fuzzy on the wiiu same with the wall in the back but they are similar and you cant compare the two when more Nintendo exclusives come they will be better in graphics.

    • TULFich

      They should have donde what EA did with NFS Most wanted, adding the PC ver. Texture pack, now that is what devs should do on every Wii U ver. it can run them at a very well framerate 😀

    • aldo2410

      Don’t care about graphics betwen consoles, the best graphics allway will be on PC, but the best gameplay is allways on Nintendo consoles.

      • really? what if your PC doesnt have as good of specs as the game requires? Are the graphics better then?

        • aldo2410

          No, if your PC specs aren´t good, then you play Minecraft, No really what I’m trying to say is that the gameplay is the most important thing on a game thats why I bought a Wii U

          • my laptop can’t run minecraft with a view distance other than tiny, but I can run TF2 at highest settings. Specs are just complete BS everywhere you go

  • Mark

    I’ve heard that the Wii U version was the best as it had no screen tearing and was smooth throughout.

    • I’ve played through a bit of the game and haven’t noticed any of that, but I’ve only done so on the GamePad. I need to play on the TV proper after work and the podcast today.

      • Zuxs13

        Did you get the disc copy or Digital copy?

        I’ve read there are terrible frame rate problems.

        • i don’t have my copy jet, but a coworker have one and he tell me that haven’t feel the drop.

          most of the times you don’t notice this drops.

          and some times, we don’t know at what point can be true (the frame rate drop).

        • fireheartis1

          I’ve never noticed these “terrible frame rate problems” what so ever. The game looks great and it’s very fun. It’s worth picking up on the Wii U and that’s all that matters man.

          • Zuxs13

            Its not all that maters. If it legitamately is having frame rate problems and has almost double the load times of the other versions, that is an issue to not buy it. I was asking if people who had the digital copy were finding to not have these issues as much or not.

    • Tim van Broekhoven

      But Darksiders 2 had loads of screen tears while my ps3 version didnt have any noticable ones…

      • Mark

        It turns out the Wii U version of Splinter Cell is using V-sync. Darksiders for PS3 could be using V-sync as well.

      • Elem187

        You are comparing a launch port game on Wii U to a port on PS3 where developers had almost 8 years of experience working with? come on man.

    • Zuxs13

      Digital Foundry said NOT to buy the Wii U version due to load times, and terrible frame rate issues.

      • Mark

        Lens of Truth said the load times were a problem, but other than that, they said it was smooth; plus, no screen tearing. I mean everyone has their own analysis and opinion.

        • Zuxs13

          As much as I like the WIi U and will still get this version, the best non-PC version overall is the PS3. Looks almost as good but loads faster and has less frame rate issues than the Wii U.

          • Mark

            I wish Ubisoft would actually take the time and build a next gen version for Wii U from the ground up; this game is pretty much a jazzed up port. But you know, Ubisoft has to meet time constraints so we can’t have everything.

          • Zuxs13

            Yeah i wish they did too. It just seems funny that a company with just a hand full of people can make Nano Assault run in 1080p 60Fps in a matter of a few weeks and yet a giant company like Ubisoft can’t get the same results with a game of this budget.

          • Mark

            Couldn’t agree more. Shin’en games (creators of Nano Assault) really knows what they are doing when it comes to program for the Wii U; I can’t wait for them to unveil their new engine! It just further exposes the shit that big devs spew out of their mouths as false.

      • NkoSekirei

        how about u stop trolling u douche and by the way no one is gonna listen to someone that tells them not to buy the wii u version seriously it seems digital foundry got some screw loose in their heads

        • Zuxs13

          How am I trolling? That is exactly what their article said was to wait on Buying the Wii U version until a patch came out to fix the frame rate problem.

          Im sorry I will re-post their article again so you can practice your reading skills.

        • Zuxs13

          wow so im the troll but you resort to name calling for no reason. I simply pointed out that another site found similar results as what are in this article but came to a different yet similar conclusion and you jump all over me like a 12 year old.

        • oontz

          You’re calling someone a douce just because he quoted another news site? Wow… get over yourself.

  • Will.F. Martinez

    Looks the same, but IDC wiiu is still the better version

  • WiiUisgaming

    The Wii U has is better than the other one in terms of lighting, but is hardly noticeable

  • CEObrainz

    The lighting helps the Wii U version look better than the PS3, however the positioning of the camera in relation to the light source doesn’t prove anything.

  • Ducked

    Its just a port, there’s not gonna be much of a difference.

  • NintendoNoob

    The main selling point for the Wii U version is: No screen tearing, Gamepad features, better graphics, and MMMMMIIIIIIIVVVVVEEERRRSSSSEEEEEE

  • only god can judge me

    In terms of graphics the wii u is very capable of using more horsepower in the hands of the right developers I think that with time you will see the wii u is graphical inferior to other consoles.Being that these are ports I think all consoles are being treated the same in terms of graphics their are minor differences here and there but to me its the gameplay that’s the heart of the matter and with the tablet controller I think that’s where the wii u has the upperhand and able to shine the most.

    • Elem187

      You misspelled “Superior”… the Wii U is graphically superior to other consoles.

      • only god can judge me

        U right thanks for the correction meant to say superior.

      • iamserious

        Lol I was thinking the same thing!

  • Re4wii2008

    The ground texture looks a little bit worse on Wii U but the walls and other things like the baskets look quiet a bit better actually! also the I can see more detail on the gun on his back on the Wii U Version!

    Edit: I’m also happy to hear that The Wii U Version has no screen tearing while PS3 has the most stable framerate (which is just slightly better the the Wii U version) the 360 seems to look the darkest (which is up to personal preference is you like that look better) but has the worse framerate!

  • Alex

    oldgen console…

    • Christopher Acuna

      Mario Kart > Forza all day! I don’t give a fudge what anyone thinks. Mario Kart wins for me. 🙂

    • Chris Orr

      …okay so I can’t tell if this comment is bashing the Wii U by comparing Forza with Mario Kart because of stats about its graphics and frame rate, or if it’s a compliment to the Wii U for that same exact reason…

      In case you are bashing it:
      So you compared a cartoon game to a realistic game? that right there is a huge problem in your graphic comparison. Second, you can’t judge a console on the fact that Forza (at least I think its Forza) is a launch title while Mario Kart wasn’t. Finally, Just because a game isn’t rendered in 1080p, that doesn’t mean the console is bad since it is confirmed that the console can display 1080p. At that point it is just the developers mistake. The Wii U is most definitely a next gen console because of the game pad as well as its power, even if its power is a little less than xbox one and ps4.

      In case you are complimenting it:
      I agree with you that the “oldgen console” comment of the Wii U is ridiculous. the stats just show that it can play games with just as high quality. Only thing is Forza is a launch game while Mario Kart wasn’t… oh well, Mario Kart is worth the wait.

    • Link

      Mario kart is insanely fun! Forza is…pretty.

    • Yaboydd

      Id rather play mario kart then Forza anytime.

    • PlayboyPacquiao

      People only play those realistic racing games because they can’t drive good cars in real life. Believe it or not, it’s a REAL FACT..

      • aldo2410

        I play Mario Kart because in the real life I can’t drive a Go kart with an air glider or use a mushroom to boost my car but mostly I play it for having fun, I often play Forza to….. I don’t know why I used to play it.

    • jay


      • Gregg Cerenzio

        Bowser looks flippin’ awesome. That is some serious art there. WiiU all day

    • Eduardo

      i bet that mario kart will sell about 4 to 5 times more than forza. just a fact.

    • Gregg Cerenzio

      Mario Kart over that crap anyday. Rock on

    • sdmac200600

      You can’t compare two different art styles idiot…

    • Andreas Sunde

      Comparing a bullshot to gameplay footage…

    • aldo2410

      Mario Kart beats Forza in terms of fun and when you’re having fun you don’t care about graphics

    • oontz

      Holy JAGGIES!!!! Nintendo needs to turn up the Anti Aliasing big time. Hopefully the retail copy looks better than that.

  • ezquimacore

    it’s a port.

  • Lusunup

    Omg Fantism! incoming!>_<

  • TheGamerGeek128

    Lighting might be a bit better and the textures might be a bit crisper on Wii U but other than that, they’re identical.

    EDIT: Of course, that’s only going off of these screenshots.

  • Zuxs13

    Did you see the one where Digital Foundry compared all the systems. Graphics wise the Wii U ruled, but it sucked in almost all other categories.

  • jay

    1. How is this news?

    2. Comparing screenshots is like comparing facebook photos of girlfriends.

    3. ITS A FU**ING PORT!! You’re not supposed to see a difference.

    • Zuxs13

      Well its relevant for those who have multiple consoles and are looking for the best performing version to get. Ultimatley the PS3 version of this game is the best (which is rare). So that is important to people spending $50-$60 on a game.

      • Linkamus

        I disagree… if you watch the videos on the source site, you would see that the WiiU dominated the competition. FPS and Screen Tear performance on WiiU just outclassed the other two machines. Good display of power for those who like to compare WiiU to current gen.

        • Zuxs13
          • some times u don’t realize the frame rate drop.
            i will buy the wii u version, have better graphic, game play, ant the frame rate is not an issue.
            it’s not a constant drop, and shadows looks in some times better than the pc version.

            in some cases the ps3 and xbox drop the 30 fps and not the wii u.

          • Zuxs13

            That still doesn’t change the load times. And overall the PS3/xbox were more consistent on the frame rate than the Wii U.

            I agree the game play should be better on the WIi U, so that’s up to you to decide what matters more, frustrating frame rates and load times, or better game play.

          • my central point is that there’s no ” frustrating frame rates”.
            when you play you almost don’t feel this.
            when you play on line you notice this, and lot more in computer (i don’t know why).

          • Zuxs13

            Well I don’t own this game, i am going off what the Digital Foundry said about the Wii U version. I know i owned COD BO2 and i didn’t really notice much frame rate issues but there were reports of this being the case. Also the review didn’t specify if this was an issue with the disc based copy only or the digital copy of the game.

          • Zuxs13
          • fireheartis1

            Dude I just don’t get how they are so different unless you actually watch the numbers. I watched all three scenes at once and they all moved at the same speed. There was absolutely no difference what so ever. I’m not sure how these fps testers work, but if you ask me I think the numbers are made up man.

        • sdmac200600

          The Wii U version went to as low as 11 FPS though…The only thing that the Wii u had an advantage was no screen tearing.

        • Zuxs13

          Also the PS3 looks great in these videos and screen shots as well. But has little load times when you install to your Harddrive, the Wii U doesnt offer that option. There is also frame rate issues on the Wii U, the link i posted says frame rates drop to the low 20’s that is terrible (could be fixed with a patch though)

          So I still would chose PS3 for performance. Wii U for the awesome Game Pad features.

  • Phil Lukems

    It’s obvious that the Wii-U looks slightly better. When you look closely at the skin and eyes on the Wii-u version it’s shaded more and has a sharpness. Although the PS3 one holds up nicely the Wii-U one is slightly cleaner and has more robust shading and textures,

  • Teplán Csaba

    GJ! Next gen Wii U vs Current gen Xbox360 and PS3 ! Rly intresting. We would like to see a WiiU/Xbox1/PS4 !

  • Gregg Cerenzio

    The WiiU rocks. So under appreciated (by NON-owners that is). They all look good, but yes, the 360 one looked poor compared to the WiiU shot.

  • Antar Rodríguez

    LOL, how can u compare this, the game is made with the same game engine in all 3 consoles meaning they have same graphics, the only difference that can be distinguished are shadow position and light direction wich differs from console to console in the same game, consoles work like pcs the consoles GPU gives enough space and power for the game engine but the game engine is the one that shows of the graphic, each game engine is within each game disc or digital file (download)

  • Tom Greene

    Look at the papers on the floor in the 360 U comparison

  • david jarman

    Who cares. Blacklist wasn’t built from the ground up with wii u or playstation 3 architecture in mind.

  • Adi

    ok im only interested in mario/zelda games. Wiiu is shit, i really hope its was a next gen console but is not.

    • Mark

      If you think the Wii U is shit, why are you here?

      • ETeach

        It’s called trolling. Welcome to the internet…

        • Mark

          You think I don’t know that? I accidentally fed him.

      • NkoSekirei

        ignore him he eats $hit for breakfest,lunch and dinner cause hes a troll

  • + ubi work with nvidia tech

  • TheBoldman67

    Yeah, the Wii U has higher textures.

  • that guy

    Is it possible to fix the FPS issue on the wii u with a patch? If so i don’t plan on getting the other versions

  • Mbele

    Who cares if the textures have 2p higher resolution if the framerate is 20fps (with current gen games ffs!). The Wii U hardware seems so poorly designed its ridiculous.

  • Dez

    The real graphical difference with the Wii U is all about the added detail and correction of skin coloration. Remember on the PS2 how characters had really dark orange skin? The PS3 has enough power to better render skin so it is more realistic, but it is faded and lacking detail. The Wii U is the first console that actually has a realistic amount of detail and proper skin coloration. The graphical differences won’t be as big this generation, the average consumer will actually be less swayed than before since it is harder to determine the differences. Only the major graphics whores will really harp on that fact still.

    The one thing I will give the 8th consoles is that they are the first line that is properly suited for tackling photorealism outside of the PC master race. The limitations of the 7th generation is evident in the hands and faces of characters, they are heavily pixelated in close shots, I found it incredibly obvious in Assassin’s Creed II. It really breaks the immersion when you see those limitations. Thankfully this generation there is sufficient power to correct this issue and make humans actually look human. The textures on clothing, ability to handle greater particle effects, and other PC textures, and some new shaders are about all you are going to see this generation.

    It really isn’t going to be as grossly obvious as before. I appreciate the improvement in textures, but don’t count on graphics being a major selling point any longer. Nintendo has this generation in the bag so long as they don’t slip up and allow another drought to happen. Wii U needs a lot of software throughout its lifespan to keep it healthy and profitable.

  • Gecko Altair
  • I’ve seen a video on this the other day on YouTube someone did a lot of research and according his findings WiiU is definite version during cutscenes it has a lower framerate but during gameplay WiiU is superior to the other consoles.
    Let me look up the video and I’ll link it in this comment via an edit, can’t copy paste very well through cellphone so have to use the big computer.


  • Aleks

    I sold my 360 monthes ago. Hated all those ads for crap! I have a Wii U now and will pick up a Ps4. I dont understand how the WiiU pic above is preferred? I really like the sharp, deep black on the 360 version. Definitely over the WiiU foggy, dusty atmosphere look. Also in the bottom left of the 360 pic theres a RED line or mark on one of the papers on the ground. The WiiU pic doesnt hardly show it. I do understand its new hardware blah blah blah, but the WiiU pic does NOT win this STILL PHOTO contest. Frame rate seemes to be a different story, so thats good.

  • Linskarmo

    I think these comparison things are rather silly. The difference between ports probably isn’t much very often unless the game is fully optimized for each system.

  • Shadao

    To me personally, I can’t tell the difference. And I shouldn’t because Splinter Cell’s gameplay looks fun to try out.

  • fireheartis1

    I don’t care about the graphical comparison of the different ports. What I care about is that the Wii U version is awesome with the GamePad features. The thing that excited me about the Wii U was being able to get my next weapon and using it as a camera to spy on my enemies. Splinter Cell does a great job of doing this. If your going to compare something screw the graphics I want to see the features compared on each version.

  • Kevin Neil

    As far as I can tell, the Wii U looks to have slightly higher quality textures and maybe better shading. However it is hard to tell as it could be caused by a darker screen.

    As for the screenshots below, it is evident that the Wii U does have lower settings in
    anisotropic filtering. It’s not a huge detail though, but I am curious
    as to why it’s lower since that one feature typically is not very
    CPU/GPU hungry. In many cases, it makes little performance difference if
    set to lowest or highest.

    Now of course still images mean nothing when what really matters is how it runs when in motion. Most games these days run at 30 frames per second on the 360 and PS3. Not sure what the Wii U is set to run at, but I would figure 60 frames per second considering the newer hardware.

  • Jared Garcia

    If everyone remembers, Ubisoft stated that they cut development of the Wii U version short so it could be released simultaneously with the other consoles. So given that everything wasn’t set in, like the offline co op, maybe loading and an “HD texture pack” weren’t put in.