Precursor Games have announced that the Shadow of the Eternals project has been put on hold following three unsuccessful crowdfunding campaigns. The team says they’ll be taking a break and want to thank fans for their support. According to the team, the project isn’t completely dead, but they felt that they needed to step away and the group will reconvene if they feel the time is right to pursue the game again. “It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold. We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all – we cannot thank you enough.” How do you feel about this? Precursor Games originally launched a self-published site that hoped to gather enough money to launch the game before launching on Kickstarter. When those two efforts failed, the team wrapped them up and then launched a third Kickstarter seeking less money in order to launch the game. That effort also fell short of the necessary funds. local_offer Nintendo precursor games shadow of the eternals wii u stars Further Reading Switch vs Wii U game case size comparison Miyamoto dismisses the Wii U as a “nece 6 reasons to grab a Nintendo Switch before March 6 reasons to skip the Nintendo Switch for now Nintendo Switch Amazon Pre-Order Watch the Nintendo Switch reveal live! Baum 「ツリー」 I doubt that this game will be made, if no publisher backs it….But seriously: who could blame us (customers) after those ridiculously high demands? (I’m talking about the insane Kickstarter goals) Ashley King Yeah the demands on the Kickstarter were too high and the whole organization of the development team didn’t seem to be too inspiring. Not to mention Denis Dyack has a colored history that makes many people not too keen on giving him money. Laud What exactly did he do anyway? I’ve been trying to search it up but all I ever get is, “YEAH HE’S DONE SOMETHING BAD.. NO DOUBT.” I’ve not seen someone actually explain in depth what he did? Ashley King He’s directly responsible for X-men: Destiny, which was a terrible game. Silicon Knights also worked on Too Human, an Xbox 360 release which apparently didn’t properly license the Unreal Engine from Epic Games. Epic is embroiled in a legal battle with Silicon Knights, which Dyack jumped ship from in order to form Precursor Games. Aside from that, he’s also been very vocal about forum users and video game press: http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up Most people just don’t like him because he’s mouthy and has released several shoddy games that aren’t worthy of praise, not to mention the licensing issues that fall in legal territory I’m not equipped to offer an opinion on. Laud I see.. so he’s a shady business man. I guess I can see why no one approves of him but is the hate seriously so strong that EVERYONE knows about it except me? It’s like everyone already knew about his shady business practices. Ashley King You wouldn’t know about it unless you have an Xbox and followed the release of Too Human. It was highly publicized at the time. People were looking forward to the game and when they got it, it was nothing like they expected. Then it comes to light that the game wasn’t even built using a properly licensed engine. Ducked Before I say anything, I was just thinking about Shadow of The Eternals right when I was reading the Mighty No.9 kickstarter. Anyways… This is a real blow. I was really looking forward to this game, I’m not sure if its going to happen at this point. Hopefully they can get the money they need on the next try. They say the thirds a charmer, hopefully the 4th will. Edit: I freaking love these kind of horror games 🙁 Frankie They could have funded it if they did not cancel on in the middle of the Kickstarter to try and bring it to the PS4. Ducked Yeah, they should have just stuck with Wii U and PC. Frankie Exactly, they could have made it, but they thought they were better then just the Wii U. Gotallofthem Thats what happens AAAkabob There’s obviously not enough demand for the game, so it’s actually good that they cancelled otherwise any goals they had would not have been met. Laud Honestly.. I’m kind of scared. I started my own game dev team of college buddies and I was thinking about using kickstarter in about 2 months when we get the concept done for our upcoming game but obviously publicity is a huge deal and I wonder if that’s the reason they failed to be funded.. discuss Succes does not come easily. John Andalora Well, here’s the thing: 1) Don’t ask for insane amounts of money. Unfortunately Kickstarter probably won’t be able to foot the entire bill, and one of the reasons SOTE was not working is because it asked for a rather steep amount from investors. Some companies may be able to get a big deal of investors because of name recognition, but as a starting group you don’t have that luxury. It would be best to get some funding on your own, and then ask for the rest of the money on Kickstarter. 2) Have something ready. This has got to be the biggest thing you can do. You need to show backers that you are committed by actually giving them a quick demo of what you have in store. Look at Armikrog or Shovel Knight, two projects that were successfully funded on Kickstarter and even made stretch goals. They had parts of the game completely made and ready to go, showing that they were fully dedicated to the idea of making a game if they have some money. Show the investors you have pure intentions with that money and make them feel confident in investing in your project. 3) Keep the idea simple and concise. Get the main premise out quick, and don’t spend too much time trying to explain everything to people. The Kickstarter investors want a simple-to-understand summation of what the game is, why you need money and what you’ll do with it, and how you’ll be getting the game to them. 4) Advertise it. Twitter, Facebook, Tumblr, Youtube, Twitch, Blip… Some other one I’m forgetting. You have so many tools to spread your game out to the public and get people aware that you’re doing something, and it’s advantageous to get as many as possible. You may even want to have someone dedicated to updating those pages. Ask other YouTube people to help spread the message and help the funding. Get as many people as you can to see it. The more that see it, the more that invest in it. 5) Show that you mean business. Getting a game to people is a lot more than just sending them a CD with the game on it. If it’s Steam, that means getting it greenlighted, and along with other legal issues and fees, could be a bit more than people expect. Make sure you know exactly how you’re going to do this and get your battle-plan ready, so in case anyone asks you are able to answer it immediately. 6) Make some form of demo (This is more optional, but I can see why people would want it). Put the best features forward and show people why they should invest further. Show them what’s great about your game and give them more reason to invest in you. I think SOTE failed because it was too much for too little promise. (Also saying that they would fund for PS4 and then turn around was rather silly). They had some interesting ideas, but not really enough to get it going. That’s why it didn’t quite work as well. I hope to see what your project is. You’ll have to keep me informed about it. Can’t wait to see what it is. If anyone disagrees or has something to add, please let me know. Laud It’s definitely an ambitious project and we’re hoping for a Nintendo Wii U release. It’s always been my dream to develop for Nintendo and soon I may or may not get the chance. I gotta show you guys AND Nintendo that we mean business and that this is our passion. We’ll do some thinking and over the next few days come up with a decision. It’s a lot to think about. 😛 The Clockwork Being Just remember one thing Laud. Post it on this site once you get the kickstater running. Laud Yeah I know. I missed you guys. I haven’t posted here in a while because I’ve been busy but I’m ready and have the time to work on something big. I started this team about 2 months ago and we’re super excited about getting started. We’re 6 people (maybe 7 but he’s having financial issues and might not have the time to dedicate to the game) but we’re extremely passionate and know what makes a game fun. I’m hoping the Udaily team will consider writing an article to help us get some publicity but if not I know I can count on you guys to convince them. 😛 Jacob D. Taylor Best of luck, we’re in the same boat! Looking forward to waht you’re team releases. John Andalora Well, here’s what you need to know about developing for Nintendo. http://www.warioworld.com/apply/ Simply put, Nintendo makes all developers become Nintendo Developers so it doesn’t become like the overflow that the Ouya may soon experience. You gotta sign some papers, pay legal fees for kits and licensing, and show them you’re able to make a great game. Once you can do that, you’ll be able to develop games for their consoles. Guest It sure is intimidating especially with having to buy a dev kit and all the software. I’m going to have to do more research. Thanks for the link. Laud Huh.. something weird just happened with my comment so I guess I’ll repost. It sure does look intimidating especially with all the dev kit stuff and software fees but I’m sure if the Kickstarter goes well my team and I can handle it. We are a dedicated bunch after all. 😛 John Andalora Certainly is. But I’m sure you guys can do it. Takes a lot to be a Nintendo Developer, but sounds like you guys got a lot. Jacob D. Taylor Quick heads up WarioWorld is basically a Publisher’s Portal now with the advent of the Wii U and the new Wii U Developer’s portal. Also new, independent studios legal, licensing and development kit fee’s are currently being waived by Nintendo as to allow for any team to enter. They have been surprisingly quiet about this despite their efforts to publicize it. John Andalora Make sure Laud gets the message. He’s the one who’s thinking of developing for Nintendo. If I do anything, I’ll have to think of who to do it with. Laud Hmm, after some research I learned about some of that stuff. Thanks for the info. Thanks all of you and your kind words. Hopefully soon enough I’ll get the team together, record some short interviews, and piece together a kickstarter. First we’ve gotta decide on how to present the game whether we should show the concept and explain the concept or put together some alpha game play clips. (It’s really early in Alpha.) I’m glad to see the community helping me out. I don’t feel so alone anymore, you know? 😛 Wayne Beck Don’t be put off by this games failure. Their Target goal was absolutely ridiculous and they had a whole other set of PR problems going in to it. If you set your target right and show the people what they are paying for, you will succeed. Don’t ask for 2 million dollars to make one episode of an episodic game. Jacob D. Taylor This is my feeling as well. Mr. Dyack, while not even the CEO for heaven’s sake, has a tarnished reputation by an anonymous internet source one of the most reliable and trustworthy sources of all time!!! Regardless, their budget for a 10 man team was insane. They basically wanted $100,000/yr salaries each and everyone. Marcus Navarro Nintendo…please…fund this… Nope.avi Dennis Dyack has no publisher because he’s untrustworthy. If you thought he wasn’t going to spend the money on hookers and blow you are a fool! http://img.photobucket.com/albums/v244/Hiltz/97376-dyack_zpsb1107634.jpg This picture was taken DURING AN INTERVIEW… Seriously. BIG Franky omigosh…. this guy seems awesome. if i had seen this picture, i may have actually thrown the kickstarter a few bucks. Nope.avi You mean YOU’D PAY FOR ANOTHER GUY TO HAVE SEX? … Can I have some money? I have this kickstarter project too.. Zorpix It always seemed like they were too proud of what they made. Still not sure what the gameplay was even like. All I ever saw was the guy walk around. As far as gameplay, anyways Daniel Gonzalez As long as Dennis Dyack is involved, this game will be shunned. discuss This game is shovelware anyway. starwars360 Hopeful Nintendo rescue this and let this developer to bring this game for Wii U and if Nintendo do then I am sure Nintendo will tell them to developing of 3DS so then both versions will add up it’s total of sold. Just thinking if it is happen. If not then I am sure either Warner Bros. Games, Ubisoft, Sega, Disney, Square Enix, Namco Bandai Games, Activision or Capcom will purse this. All those publishers who is closer and big support to Nintendo. ;P Gotallofthem They should have just gone to Nintendo, showed them what they had, made it exclusive to the U, and Nintendo would have given them some cash. Problem solved, become a 2nd party company. Jacob D. Taylor Can’t speak to openly hear but I can attest that wasn’t an option. DragonSilths Woo hoo, now we get that awesome Sharknado game!!!! (Sarcasm…) leo It seems the devs were just interested in $$$ Jacob D. Taylor It’s sad to me that this game isn’t going forward. While the creative director, who has absolutely no say in legal or financial decisions at the end of the day, has a tarnished reputation because of a credit less and far overwritten kotaku article, I find it embarrassing that so many of us speak so openly about the character of this individual that only one pathetic article was written on. I find it silly that we can be so confident about our underdeveloped opinions over a solitary and piss poor article directly attacking an individual. My feelings? The article was a disgruntled employee who wanted to piss all over his boss which he unwittingly did.