Since Nintendo has loosened the restrictions on becoming an indie developer, we’ve seen a flood of people interesting in bringing their games to the console. This has worked wonders for Sony in reviving the PS Vita and the PS3/PS4 continue that trend. It’s not surprising to see Nintendo embracing indie games so heavily, but this just might be the first time Nintendo’s success has depended on indie support. GamesBeat spoke with Nintendo’s senior manager of licensing marketing to discuss why Nintendo has focused so much on indie games and what that means for those developing them and for those purchasing them. Perhaps the most interesting reveal in the interview is that Baker is working hard to try and convince Nintendo that showcasing indie titles at major events like E3 is not only a benefit, but means more long-term exposure for the console with a steady stream of games being available instead of a few releases every few months. I have to convince the powers that be about all of the great content and why we need to amplify those messages and put them in the same light with Mario. I think it is safe to say that E3 this year for Nintendo there is going to be every emphasis on Super Smash Bros. and Mario Kart 8. With the focus on allowing anyone and everyone to develop for the platform, many consumers have expressed concern that quality for the Nintendo eShop could drop. Baker addressed this as well, stating that Nintendo makes sure games are released without any game-breaking bugs, or weird left-over advertising monetization schemes from mobile products. Yeah, it’s still kind of a gray area and that’s why it is better if there are things these developers might think is questionable … it’s better to just talk to us about it up front and see if there is going to be an issue or not, but for the most part we’re accepting absolutely anything and everything. The quality assurance all comes down to whether there are game-breaking bugs or if there are things busting our system, for the most part. Beyond that, Baker says the biggest push for the indie gaming scene to arrive on Nintendo consoles has come from inside the licensing department itself, rather than Nintendo as a whole. There is so much attention toward Nintendo’s first-party products and what they’re doing with Mario or Zelda or Donkey Kong … but we [the licensing department] have always been fighting since the very beginning to try to push third-party content and look for integration opportunities. …And on the developer’s side, you know, we’ve been supporting indie content for a really long time. It’s just … we haven’t shouted it from the mountaintop. If you’re interested in reading the entire interview, you can find it here. local_offer indie developers Nintendo wii u wii u eshop stars Further Reading F-Zero X gets updated on Wii U to fix control New Zelda Breath of the Wild trailer and game Super Mario Maker Wii U vs 3DS comparison (vi Get Ocarina of Time on 3DS for only $14 New teaser site for Zelda: Breath of the Wild released How to track NES Classic Mini stock in time for Christmas Aztecninja225 FIRST LOL i am happy that the wiiu is doing well in indie games market its a start suppose Miguel Angel Barrueta Hernánde yay, more indie games! Logan Wayman So THAT’s why third party devs are straying away. The Wii U is more for indie devs only! Jon Turner They won’t stay away for long. I say they’ll be back when WiiU sales pick up. Yoshifan3 no they wont. you wont see great 3rd party support anytime soon due to nintendo burning many bridges with them on the n64. companies remember that, so they can not support the wii u all they want, and they have every right to. nintendo was pretty arrogant back in the day so people arent buying the nice person scheme with nintendo. Daniel Gonzalez Only their fans buy into that. HydePark1980 N64? As developer if you’ve been holding a grudge that long that sounds like a personal problem. I personally think that gamers of this generation are cutting 3rd parties way too much slack especially when it comes to Nintendo. Let’s be realistic here, despite all the graphical upgrades over the years third parties haven’t done anything innovative in gaming since the PS1/N64 era. Gamers today are expecting Nintendo to sell out and westernize themselves for the sake of selling systems. Face it, today’s industry is geared more towards the western way of gaming then gaming on a global scale like it use to be. Daniel Gonzalez I guess it’s nice to dream. Robinpreet Sidhu Wow, now if only 3rd parties could team up with the indie developers and make something spectacular! Daniel Gonzalez Nah. I think indies are fine on their own. matthew garcia Nintendo is using all these indie games as a cover up for there lack of big game releases. WiiUPS43DS That is true to a point but than is PS4 and Xbox one..I have the PS4 and im asking myself where are the games they said would come and so far a drought except for ISS there are no real good games Daniel Gonzalez Usually happens in the first year. As time goes on, that will be less noticeable. Nintendo I believe is going to be depending on indie games to make up for the lack of third party this generation. While they’re not going to make the big money, it’s better than no non-Nintendo games. matthew garcia I have both wii u and ps4 also and wii u seems to go 3 or 4 months without big game releases. Ps4 just came out and will have a big game each month. Just depends on your taste if your gonna like them or not. Got infamous this month final fantasy online next month with wolfenstein after that and I know there are others with the months after that lol just forgot. Maybe destiny or watchdogs. Either way I’m sure those games will sell well for ps4 Daniel Gonzalez When PS4 and Xbox One have been out just as long as Wii U. They will have plenty of indie games themselves over time as well. Difference between the three is that Nintendo won’t have a lot of third party and that indie game library will appear bigger due to the lack of AAA third party games. PS4 and Xbox One will have these games too, but they won’t have to depend on them as they have the best from both worlds to go along with their 1st party. Daniel Carvalho Unfortunately, you’re right. Although both PS4 and Xbox One lack games right now, they have not only indie developers on their side, but also 3rd Parties. Nintendo may have indies on their side as well now, but they’re using indie release to cover up for the lack of their 1st Party big hits. I understand Nintendo doesn’t rush their games, they prefer to delay their titles many times to make the best they can, and that’s exactly why I love them. But the reason Wii U titles are taking so long to come to light isn’t because of their zeal (although that plays a part too), but because they underestimated how much time and effort is needed to develop a HD game. They came to the HD generation completely unprepared, despite the PS3 and Xbox 360 being capable of HD graphics for more than half a decade! Instead of learning from their own mistakes and from what their rivals got right, they decide to adventure on a territory that was new to them with no guidance out of pure foolishness, and now we stand here. I love Nintendo, but they’re making all kinds of mistakes with the Wii U! Daniel Gonzalez Well said. They’re being foolish by just catering to indies only. Indies whether we like it or not are on a smaller scale vs the big fish companies. So in this case for Nintendo, it’s just slapping a band-aid on the Wii U hoping their problems will go away. Daniel Carvalho And let’s be fair, Nintendo isn’t getting 3rd Party support any soon. On Sony and Microsoft consoles, 3rd Party titles are granted, but on Nintendo side, they’re a consequence of good sales. So, instead of trying to cater for them now, seeing how they are willing to let the Wii U die for all it matters, Nintendo should be trying to make the Wii U a platform gamers want (and mean real gamers, those who are willing to spend their money on Nintendo franchises, and not the casual gamers that abandon the console for a lower priced smartphone), by giving us their First Party titles and services that were promised from the start (GC titles on Virtual Console, two Gamepads working at the same time, games that make full use of the two screens and not only the Off-TV Play feature, and so on). And, for the love of Nayru, Nintendo, stop milking the Mario series! As much as I love Mario, I’m sick of it! Every time something goes wrong you either go for Mario or Retro games! Of course I don’t want you to take 4 years to make a Mario game, but one game per year is too much – just look at the New Super Mario Bros. series: all of them feel the same, with little to no difference -, I want a Mario game that can stand for its own, like Super Mario Sunshine, Galaxy, and even Super Mario World, games that have been made with time and zeal, not milked away to try and rise sales. Another broken strategy they have is going Retro. If Mario doesn’t work, let’s go 8-bits all over again. NES Remix may be fun, but it was rather uncalled for. While the Wii U needs more next/current-gen titles to show what it is capable of, Nintendo decides to once again launch 8-bits titles! It is indeed a good comeback, specially for their competitive side, but no one would think they needed that, and it’s not what drives sales forward! Oh, and the Virtual Console, launching NES and SNES titles once per week as if it were 2006… sad, Nintendo… Please, give us something about X, Bayonetta 2, Yarn Yoshi, Shin Megami Tensei X Fire Emblem, Hyrule Warriors, give us something about Zelda U, talk about your plans for Metroid, tell us you haven’t forgotten about Star Fox, F-Zero, Ice Climbers! Show us you’re concerned about gaming! It’s hard to believe you are when all the pronunciations you’ve made so far were that “consumers now understand what the Wii U is” when they truly don’t and you’re the only one who can’t see that, “we haven’t appealed enough for children” when you clearly have but forgot your core gamers, and worst of all, you say you’ll focus more on games than on your new Quality of Life stuff but doesn’t even come to stand up to the rumors and tell you’re not leaving the gaming industry! We understand you like to keep silent about your projects until they’re more than halfway through, but tell us you’re doing something! how can you expect us to support you if you keep shut in a corner and only comes when it’s convenient for you! matt Most mutiplat 3rd party games are utter shit anyway and when i have Zelda Shamsh4 Mariokart8 X Bayonetta2 ect i couldnt care less about 3rd party multiplats. Arthur Jarret And it’s that mentally which caused the great game drought on the wii in it’s final years. matt Listen 3rd party multiplats should be on all platforms but with Sony/Microsoft not able to deliver such amazing games like Nintendo it makes them reliant on 3rd partys and in turn Sony/Microsoft pay 3rd party publishers to not go on wiiu…. 3rd party studios are going bust THQ anyone and that was mainly due to huge investment in HD development all I’m saying is when more key 3rd party studios go bust and they will trust me I’ll laugh because Sony/Microsoft couldn’t survive without them… Nintendo’s games out review 90% of 3rd party games as a whole and could easily survive with out the niche ones,maybe they need COD ect and a few more but with more exclusives like Bayonetta2 and all the 1st party games and the odd 3rd party multiplat I’m sure Nintendo could survive better then the competition,not to mention Wiiu is becoming the closest to STEAM as a console in terms of indie support…. val berger They may not be able to deliver amazing games like nintendo, but Nintendo isn’t able to deliver amazing games like they do. Both worlds got their amazing games. Last of Us is something completely different from a Super Mario 3D World, still it’s an experience worth playing if you’re into that kind of game. So the mainstream won’t be judging things like you do. matt No mate your wrong sorry Nintendo have the best reviewed games in the industry and always have…perfect or near perfect games need amazing smooth animation and gameplay/fps mate as well as graphics in fact graphics are the easy bit,gameplay has always been the hardest to master for developers…and Nintendo are masters even Platimun say with Nintendo’s attention to detail on gameplay and animation meant they could improve Bayonetta2 in every possible way… val berger ok, you missed my point, maybe that’s my fault, maybe not. Instead of explaining it further more, I would first recommend to take a few steps back from the idea of Nintendo being the only player in the industry to deliver quality content. I wouldn’t hang around here if I wouldn’t love Nintendo for what they are doing, but that doesn’t mean there aren’t others who can do as well. Nintendo found their playfield and others found theirs and that’s just like how the industry, life and everything works. If you wanna stick to your opinion, then you’re welcome to do so and you might live a wonderful life because Nintendo will continue to deliver content giving you reasons to believe in them. I personally like seeing things from another perspective and also do like playing games on other systems as I’m interested in creativity in general, not just in Nintendo’s own creativity. I believe Last of Us is a good keyword for something Nintendo just couldn’t deliver. And that’s not even a bad thing. Either is it a bad thing that Sony will never be able to deliver a Jump & Run like Super Mario 3D World. I personally would love to play both worlds on one system, but as the WiiU taught me, that’s just wishful thinking. Dáibhí wotshissurname Ooh, it’s the Battle of the Daniels! Jacob Bulkley Does it really matter who makes the games? Didn’t all the “big fish” start small? I think having all the Indie developers is potential for new games instead of the rehashes we get from the “big fish” all the time. Daniel Gonzalez I would agree with you if those small fish generated the same amount of profit the big fish did. Whether they are rehashes are not, they bring in the bigger money. Nintendo never seems to be aware of this or refuses to care enough. Speaking of rehash, Nintendo games are rehashed too, as well as Sony and Microsoft. Having said that, you might as well call everything a rehash since indie games tend to go that route too. ;P Arthur Jarret Indie developers are releasing rehashes too, unfortunately: Retro platformer, Retro platformer, Retro platformer, Stylistic platformer, Retro platformer, Retro twin stick shooter, Retro platformer 😛 (I like ’em, though!) matt Nintendo have Indies titles,3rd party excluives/callaboration,1st party thats enough,WiiU doesn’t need most of the quick rushed out the gate 3rd party multiplats…look at the reviews for these so called 3rd party games they are not so hot. Daniel Carvalho Rushed or not, Wii U needs games. I agree with you, when you compared those rushed annual titles with games that have received all the zeal from Nintendo developers over years, it’s easy to say that you don’t care about them. But let’s be fair here, there are thousands who buy a second console (or don’t even bother buying a Nintendo home console) solely for those 3rd party titles. As much as you say you don’t care about them, there’s a higher number of gamers that do. Aside from that, some 3rd Party titles manage to even be system sellers, and some decide on buying a console for the number of titles in general – not only exclusives. It is true that Nintendo can manage to live a generation without a strong support form 3rd parties – they have been living like that ever since the N64 -, but it isn’t a good thing. Not getting 3rd party support means their sales are too low for anyone to get interested in, both developers and gamers, and not having AAA games coming between their first party launches creates a great hole between releases – just look at how much we’ve been waiting for their next release. Nothing bad comes out if you have a better support from other companies. matt Listen i don’t buy what everyone else buys i buy what i know is best if it’s not what the majority thinks so what i’ll just play the console i think is best end of,all that nonsense of Batman Knight isn’t on wiiu because of gameplay is nonsense the wiiu has 563.2GB of bandwidth ram means gameplay like this is possible http://www.youtube.com/watch?v=arHNcSMXaBk so Batman knight can just take a bk seat all these 3rd partys lying to the industry about wiiu and what it can handle makes me laugh also this was on the 1st devkits and they got much more powerful…..Wait til E32014 if Nintendo don’t prove to the world how powerful WiiU is then I’ll take everything bk yeah,but at the mo i think wiiu is the most powerful console but is yet to prove it……. Capt. Smoker Correct sir, even Vita is doing somewhat better on the indie front compared to Wii U, when a console has nothing going for it, even the small things appear at large, only a fanboy maniac would state the Wii U is superior in any way to whatever else is on the market David Trail Nope Capt. Smoker Bit of a pointless reply…. David Trail Like your comment ; ) Daniel Gonzalez Yep. Davey boy doesn’t disappoint there. He’s a fanboy. Don’t take him too serious. ;P David Trail Wii U has better indie support than the vita and is selling at a faster rate than the vita. Ps4 isn’t selling the same as 3DS so Nintendo are edging it. Daniel Gonzalez PS4 is a console, not a handheld Davey boy. Unless you forgot that. Even so, PS4 is outselling it overall world wide. Vita is about the only case you have, but I’m sure you know that already. As for indie support, PS4 and Xbox One will have plenty of that for years to come. One thing I do know, is that Wii U won’t have third party support to keep it afloat in hardware sales. 1st party only lasts so long. ;P David Trail Doesn’t matter on a whole Nintendo is selling more Daniel Gonzalez Well, at least you try to grasp at straws. Can’t say I blame you in this case, but changes the subject. ;P Capt. Smoker Geez, talk about a petty victory…. doesn’t matter much when Nintendo aren’t really offering us anything worth while right now Daniel Gonzalez Fanboys tend to grasp at straws when all backfires. Davey boy never sticks to topics. ;P David Trail They have the highest scoring games you blind bat! Daniel Gonzalez What does that have to do with Nintendo’s current offerings? You missed the point of his comment. Blind bat eh? You have that covered quite well. ;P David Trail He has no point out of all the consoles right now Wii U is the only console with must have games. Infamous did not live up to expectations! Daniel Gonzalez If it blasted PS4 sales up 106% in the UK, I fail to see how that didn’t live up the expectations. Lol. 5 days in, seems to be doing just fine. Unless you’re grasping at straws with the 80% metacritic score, then I guess you can continue to use that flawed logic. ;P David Trail PS4 fans had nothing else to play. They pre ordered second son blindly believing it is the best thing since sliced bread. Which it is far from. Daniel Gonzalez Dunno, I suppose you’d have to ask each PS4 owner and ask them if they felt their purchase was worth it. Though, I can say for a fact your opinion means little to the many. Sorry if that reality hurts when it settles in. Looks like you’re blind to see outside the box. Being stubborn doesn’t help. David Trail Sony really have a good marketing department. They managed to sell Knack to the unaware hopeless consumers… Pikmin 3 88% > Infamous SS only 80% Ps4 fans are casuals who blindly follow hype. Daniel Gonzalez Dunno Davey boy. I don’t put labels such as hardcore or casual on any gamer. Gamers are gamers to me so I’ll leave that for you to do. While Knack didn’t get good reception, it still sold well enough for a new ip. Hopeless consumers? Well, that remains to be seen considering neither of us really know how many are enjoying their purchase or regretted it. I know you appear to feel that ratings scores matter, but only a handful care about those. I’ve played plenty of games with scores around the 70-75 rating and enjoyed many. In other words, a gamer judges a game by their experiences, not numbers. The sooner you understand that, the better off you’ll be. David Trail Only good third part game is Destiny out Winter. What else you got? Daniel Gonzalez A future of 1st party, third party and indies. Seems like Sony and Microsoft have the best of all three at their disposal. Nintendo is still reaching for the stars despite a one year head start. matt Who said 3rd party support determines a consoles success ? please who started all this nonsense did wii have 3rd partys ? no….the console with the highest rated games normally wins the hearts of gamers in the end in every gen…so please stop talking 3rd partys up so much all they produce are buggy yearly rehashes of the same game over and over again and somehow blag idiots like you with a high end unrealistic video reel of gameplay not even possible on the said console…. Daniel Gonzalez PS4 is actually selling better than the 3DS right now. Vita is about the only argument you have here. Of course, you don’t like hearing that both PS4 and Vita are doing great in recent weeks. That much I know. ;P matt It’s not Mr Gonzalez get a grip mate the wiiu is selling much better than vita in every region ?? in spain ps4 has 260,000 sold wiiu has 240,000 sold xbox1 80,000 sold,you try too hard to put wiiu down don’t you mate but every wiiu owner is happy with it ??in France a survey says 10 million gamers want the new Mariokart8 ?? all i can say is Nintendo are only just getting started as the Sony boss said himself. Capt. Smoker Lol I think him going against the facts tells us that David Trail The fact is that Nintendo are doing better. Better games, more consoles sold all together including Wii U and 3DS. Daniel Gonzalez You’re the only one who seems to be concerned about that. Again, you went off topic to what was originally discussed. ;P David Trail No I didn’t Daniel Gonzalez The original discussion was about the Wii U and it’s rivals. No one was talking about 3DS or Vita but you my friend. So yes, you did. ;P David Trail Ecause as a whole Nintendo are doing better. That is my point. You don’t want to hear that though do you? Daniel Gonzalez I can deal with that just fine Davey. I wasn’t denying that their health as a company is fine. However, their sales for Wii U are very low at this point. PS4 sales are up still, and Vita sales in Japan are even better the last few weeks. That means that Sony is doing great overall as well. Only one who grasps straws in these discussions is you my friend. Should give credit where it’s due instead of getting defensive. ;P matt Nintendo have the most by far 1st party and 2nd party games as well as 3rd party exclusives ect and 67 indies games this year also Nintendo are building new studios,Sony ect are closing them down ??? http://i.kinja-img.com/gawker-media/image/upload/s–gyNOidg4–/c_fit,w_636/wkuxn7jdqiuqcgzgti2a.jpg jrob23 But they won’t have the amount of quality first party. So basically, a rehash of almost every single generation. Lots of multiplats, few 1st parties for them…lots of 1st parties and few multiplats for Nintendo. Ho hum Daniel Gonzalez Quality is based on opinion, not fact. Just to make that clear. Surely you know that too. Lol. Nintendo 1st parties are rehashes of the same stuff over the years. It’s no different for Sony or even Sega back in the day. So I don’t see your point there. While I’ll agree with you on Microsoft, Sony has plenty of 1st party so you’d be wrong there. Also, neither needs a ton of them when they have plenty of third party, not to mention more than enough indie support which will only grow in time. You’re right, Nintendo has plenty of 1st party, but if that’s all it has, it’s not that appealing to a general consumer, but only to loyal Nintendo fans. Ho hum indeed. David Trail Pikmin 3 88%> Infamous only 80% Sony need the multiplats as their exclusives aren’t as good and don’t sell like Nintendo’s jrob23 Nintendo uses the same characters and premise but introduces new mechanics so while they are similar oftentimes they are not rehashes. A rehash would be when EA tries pawning off last year’s game with little to no improvements except roster changes. I don’t think Halo HD remake was a rehash nor do I think Doom or Wind Waker were rehashes. I do think AC, COD, and GT games are pretty close to rehashes. But one could argue no worse than the 2d Marios. Sony and Microsoft don’t have the same amount of exclusives as Nintendo. They each have a handful but they rely on 3rd party, either multi plat or exclusives to provide the bulk of their software. That was my point. It’s the opposite with Nintendo who makes the majority of it’s quality offerings while they get only a handful of 3rd party exclusives. Quality is in the eye of the beholder, but there is such a thing as a consensus i.e. Metacritic. Rarely has both Critic and User ratings been aligned and off at the same time. I just got Uncharted 2 in the mail today and am waiting on Arkham City and God of War collections because I want to try and play all the quality PS3 games before buying a PS4. It will be interesting to see if after playing the top 10 or so games, whether my opinion of Nintendo’s quality changes. So far, playing a little of Uncharted 3 and Infamous, I wasn’t all that impressed. But I was using a used console with a sticky controller so I am hoping this new rig allows me to enjoy to the fullest. David Trail Sureee Daniel Gonzalez Glad you’re sure of that. You’re making great progress. David Trail Ole your original comments ; ) Daniel Gonzalez When you’re in denial, I see no reason to relinquish the sarcasm. ;P David Trail You are the one in denial my friend. Daniel Gonzalez If this was your reality, maybe. ;P matt Your an idiot if you think Nintendo wont shut people like you up at E3 this year….. fireheartis1 Haha ok your right half way. PS4 will have the best of both worlds while Xbox One will have to rely on 3rd party. The only 1st party games Microsoft has is Halo, Gears of War, and the Kinect games. FutureFox Its a chicken with it head cut off scenario for sure. Nintendo first pitched the Wii U as being for hardcore gamers while introducing the gamepad as the next hit interface. Then somewhere along the way they started the family friendly approach with piss poor marketing. Now they’re focused on indies who are mostly making 2.5D games of mostly similar caliber. Not bad in of itself, but the sheer volume makes one, me at least, crave for a main entry. Of course, lo and behold, there aren’t many of those washing up the shores of Nintendo’s already barren beaches. If I wanted a console with a sea of indie titles I’d get the Ouya. Is that what you want Nintendo? Do you secretly want Ouya fame and status? David Trail Wii U is the console out of the three for hardcore gamers. Hardcore gamers also know that all indie games aren’t casual. Just look at Shovel Knight and Unepic for examples. FutureFox I’d rather my games be about something happening in the world with no knowledge of our world. The game world does not need to make allusions to real world follies of game, trends or idioms experienced in real world implementation/development. In short, what I’ll call 4th wall games. To me, those kinds of games aren’t even hardcore games. They’re gaming culture commentary games expressed through…well…play. Where the only goal I see is how many retro references and inside jokes you can spot. Not my idea of fun at all. Now Scram Kitty on the other hand is looking cool. But once I ever get that game I don’t what a truckload of similar 2.5D games piling on. Its the very definition of run-of-the-mill. David Trail Big games? Mario Kart 8 is out soon. What’s ps4 got? Dark-Link73 I have to agree on that. The moment big money becomes involved in most “small projects” they (big money) becomes too involved to the point of completely telling the Indie what and what not to do. By that point the Indie developer becomes just a tool to create a game and not the creator. ActivesiN well we dont get majority of 3rd party so Wii U better become the indie haven Daniel Gonzalez I believe PC will always be number 1 for indies, but they have done a fairly good job catering to indie developers. With the absence of third party games, this is an adequate substitute. Ony They will certainly count me in the years to come~ Ryan F Somewhere out there, the next ‘Minecraft’ is being made in someone’s basement, and that someone is probably looking at bringing the game to the Wii U GregoryTheRainMaker Wii U = Garden of Indie Daniel Gonzalez Nah, that’s PC. Brian Lockett Eeeyep. And namely, Steam. Cyberus Real games are for old-schoolers. Little indie games are the futurrre Daniel Gonzalez They aren’t the big budget games, but they do fill in gaps. steveb944 So you’re saying I should quit gaming now? Time to sell my wall of systems and games then because I like ‘real games’. Daniel Gonzalez I didn’t get that either. Cyberus I don’t think you detected my sarcasm lol Daniel Gonzalez Considering I barely know you, how could I? ;P Cyberus Ya should probably follow me on Miiverse then XD name’s Cybershock Guest I think you mean retro games are for old schoolers. Lol. Real games come in all forms whether they’re indie or come from the big fish companies. jhell I have a wii u and i love it but i am not a big fan of indie games Guest My biggest problem with Indie games is that alot of them lack originality and feel like the same thing. Ethan Corey Cathcart It’s also a problem with the big developers. All these bland fps games… matthew garcia Or any genre of games for that matter. Sdudyoy I miss video games when the all tried somthing new, now developers just hide in there safety zone and develop games they know will sale. Daniel Gonzalez That’s nothing new. Many companies do it. If they make money why would they stop? Sdudyoy Yeah, I can understand why Indie developers can’t take risks, as they don’t have enough money to fail, but the multi billion dollar company’s should take a risk here and there, even Nintendo’s games are becoming more and more bland, video games should be about originality and fun, not money. Daniel Gonzalez Well, it has to be about money otherwise, these developers can’t make a living nor make more games. If you mean it shouldn’t be their only priority, then yes, I can agree to that. Indies on the other hand, can take more risks due to their budgets being smaller and aren’t hounded by publishers about deadlines. Plus, they have the help of the gaming community donating via kickstarter or indiegogo. The big guys in the industry put millions into their projects and take a big risk if new ip fail to live up to their expectations. While both are in the same industry, they both operate differently. Sdudyoy Yeah, don’t worry I meant that money shouldn’t be there main priority, of course they need money to survive. LukeMM95 I just hope this will lead to the Eshop picking up the pace on it’s game releases. Can we at least get one N64 game before the end of the year? darkcreap Well, it would be nicer if more major 3rd parties did go to WiiU. Unfortunately, it seems there is not enough market for them. Even Ubisoft is pulling support in terms of big budget games. I don’t think it will change in the short term future. It might not change in the whole generation, maybe. Nonetheless, there are a lot of good indie games. A lot of indie games are really good. Some of them would have qualified as full games in the SNES/Play Station 1/N64 days. Only they do not today because they are less graphic intense as the standard. Having seen the NES and SNES days I know (and I hope that a lot of modern gamers too) that there is more to a game than graphics. Not that they are irrelevant, but I have enjoyed a lot of games that would suck by today’s graphics standards. Actually, some indie games are created by old school developers: see The Cave with Ron Gilbert (one of the creators of Monkey Island) or Inafune with Mighty Number 9 (he recently said that 4 of the 6 people in the original Mega Man team are still working with him). There has to be a lot of good young talents in the indie developers too. Not every indie title has to be a jewel, but I see a potential. A real potential. In that sense, I think that indie developers are a good fit for a Nintendo ecosystem. Nintendo is a gaming company capable of both big budget and low budget productions. They know bigger is not always better. Not that bigger is worse. Some games require quantity as well as quality (see open world games). Because of that, I think indies can be a great opportunity. They cannot make big games (in the sense of size) right now, but they might become bigger. Or not. Maybe some of them will only focus on innovative models and will run away from bigger (in size) games. What I know for sure is that if there are a lot of old school developers, it is sure there is future for indies. These guys have been for very long in the industry. Not that they know everything, but surely they know a thing or two. Jon Turner It’ll change as the sales get better. After MK8, there WILL be third parties who will want a piece of the sales pie for WiiU. Daniel Gonzalez Depends on which third parties you’re speaking of. Jon Turner That’s exactly it. I’m not talking about the ones in the West, although it would be nice if SOME of them could stick around. I’m talking about the folks in the land of the Rising Sun. Capcom has had some good success on WiiU, and Namco IS giving WiiU two new games, one of which is coming to America. The possibility for KH3 and FFXV on WiiU is still open (that is to say, neither title were ever ruled out, and SE hasn’t confirmed nor denied it, so there is still hope). And of course Sega and Atlus will throw support. I expect to see support from those guys in the East rather than the West. Now granted some Easterns HAVE lost their way (Konami), but it’s still not too late. I’m not talking about EVERYONE in the West, just these select ones. Daniel Gonzalez KH3 is possible, but FFXV I doubt will make it to the Wii U. Jon Turner Yeah, I’m much more skeptical about FFXV. Then again that series HAS fallen from grace. Still, wouldn’t hurt to have it on WiiU, and it wasn’t ruled out either, so…. who knows. lonewolf The best thing is that there are a lot of indie games that are exclusive to the wii u or just the wii u and pc and they are great games too. Good thing that Nintendo signed a contract with developers that makes the unity engine to give the development kit for free to any indie developer who will make his game available for the wii u (2012). Sdudyoy Not only is it Nintendo’s most indie friendly console, I think the Wii U is the most indie friendly console to date, of course I don’t count PC or smartphones, but I really like that Nintendo is being so indie friendly. David Trail Indies!!!!! David Trail Infamous only 80% Nintendo are superior 7 exclusives are superior than Second Son. What big multiplats are out before Destiny this winter? Nothing Plus it is a multiplat Wii U > ps4 Rinslowe Shouting from the mountain top is not only good for advertising, it’s also good for the soul… Not to mention, depending on the mountain, it could be a good way to brush up on your low oxygen breathing skills… Never know when that could come in handy? TehEngineer Honestly, I thought that everyone already knew that Wii U is the most indie friendly console yet helpo http://www.change.org/petitions/nintendo-adding-online-multiplayer-and-voice-chat-to-virtual-console-games Have you ever imagined playing an old classic that you loved and wanted it to be online to show off your skills or even play with friends and family that live to far away to play the game with them. Imagine Super Mario World with online and voice chat, Mario kart with online and voice chat or even super smash bros! from N64 with online multiplayer and voice chat the list can go on and on this can be something that I know will be a hit! We together can make this happen if we show nintendo that we really want this! This would be amazing! Rodger_Ramjet I’m loving the Nintendo indie scene and it’s open free unity environment for these devs. I can see Nintendo making some very good close relationships and some may very well become bigger and better game devs that will only publish on Nintendo platforms. I see a much bigger picture being drawn here. It may take years but I see Nintendo being in very very good shape. Arthur Jarret We’ve known this for a while. Especially as you get UNITY free of charge with a Wii U dev kit – while normally you would have to pay a subscription fee – makes it the most economic decision for indies. Which is one of the reasons you will see ‘Wii U version’ as the first stretch goal (after the default PC version) for kickstarter projects. Brian Lockett I’m an indie developer, working on two games with two different companies. One of them isn’t targeting the Wii U, which I work freelance on. The other one is planning to target Wii U–and that’s only because it’s my own company. Though, I should say, I seriously had to think twice about it. Why? It would seem obvious that any good indie dev who takes a chance on the wide-open and hungry market with Wii U would be a stellar move, right? Well, then why do many of us generally avoid the Wii U? a) Wii U is a good console, but it’s Nintendo themselves who give developers little confidence. When they don’t support their own console with a visible effort, and they stay too quiet as to what they’re doing, they instill no confidence for one to invest their time, effort and money into developing for Wii U. Nintendo gives no real forecast to their plans to better support the Wii U, so where is our confidence in the Wii U as a home to our games? Nintendo hasn’t utilized their second-party developers very well so far, either. Retro Studios making yet another Donkey Kong game is playing it too safe. Again, why should we risk our effort if Nintendo themselves make little effort–or, at least, make any such possibly undergoing effort known? Nintendo stays quiet too much and relies on a tradition that’s long shown its age. It doesn’t help the confidence of the developers who risk the most in the industry–indie developers. EA can fail with a game and live to see another day. Indies don’t have such the great luxury to fall back on. We rely on platforms that instill great confidence. Steam is such a platform. PS4 is such a platform. Wii U is not such a platform. b) Loosening restrictions is simply not enough anymore, esp. when your competition is equally loosened with restrictions, and even go the extra mile in sponsoring some of their more promising indie developments. Nintendo needs to start offering to sponsor the more promising and ambitious titles. You need to offer more than mere freedom–you need to show initiative. You know Flower and Journey? Two of the biggest indie games on PS3? Yeah, Sony supported those developments. You know how many game engines Sony readily offers indies with full-integration console support? Unity, GameMaker: Studio, MonoGame, and Unreal Engine 4. How many of these does Nintendo readily support? At the moment, just Unity. This needs to change. Steam is increasingly opening their doors wide to indies, and while Steam is admittedly more selective, what makes them such an attractive choice is their Steam services. Steam allows developers to keep their gamers connected, very social, interactive with content creation, and most of all, buying plenty of games during timely Steam sales. Nintendo has to consider that it’s not enough to be open. That’s standard now. When you’re offering a home to indies, you have to treat it like a real estate agent. What’s going to make this new resident want to live here? You can’t just sell them on the backyard being nice and big anymore. c) Unreal Engine 4 is now $19/month, with all source code included. This is an unprecedented move and it’s sure to spark a AAA indie game revolution. Guess which eighth-generation console doesn’t support the hottest game engine on the market? Take one guess. And no, Unreal Engine 4 is not all about nicer visuals–they focused on efficiency just as much as, if not more than, mere improvement to visuals. Unreal Engine 4 offers in terms of allowing developers a more expansive world more efficiently, all with an interface that the entire dev team can use with ease and features that speed up development. In short, smarter games that are easier to create, easier to run, released sooner. This isn’t every indie developer’s priority, because not every developer is using Unreal Engine 4 (or even needs to), but we’ll see a dramatic increase of UE4 developers as time rolls on. d) Since UE4 will not be ideal choice for Wii U developers, Nintendo needs to do all they can to instead show indie developers that their platform will be the best home for games built with other engines the Wii U can well handle–particularly, Unity. Not everyone will use Unreal Engine 4 and thousands will still choose Unity out of preference, so Nintendo needs to embrace it in full. There is still a great opportunity to do this with the upcoming Unity 5, which brings some improvements that will attract thousands of developers more comfortable using Unity than anything else. Nintendo doesn’t need to just ensure that Unity 5 runs smoothly on Wii U–they need to invite people to use it for Wii U. Hold a contest with a high prize award. Create a small new division at Nintendo that’s develops indie-style games using Unity 5, and show what Unity 5 and Wii U can do together. Waive the Wii U dev kit license fee ($3000) for select developers who show serious ambition for indie games exclusively for Wii U. Give Unity developers tips on how to best utilize the Wii U. Become a sponsor involved in international game dev competitions such as the Annual Independent Games Festival, to show yourself as concerning about indie development. Give Nintendo the edge with these indies. Don’t rest on your laurels. With that said, I still believe the Wii U is a great opportunity for indie developers, and I’m working on a title which will be target Wii U (exclusively, for now). And while I’ll be working with Unreal Engine 4 pretty soon, I’ll be looking at Unity 5 to support this game. Right now, the only indies supporting Wii U are those who still believe in Wii U. That’s a thin incentive that I wish Nintendo would strengthen. They need to meet us more than just opening up restrictions. They need to make it easy for indies to choose Wii U, because the rather-simplistic game Rust‘s $22 million-success on Steam and the PS4’s record-breaking sales are calling our us. Brian Lockett And, for goodness sake, Nintendo, promote the indie games coming your way! Mention them by name! Not just a few–go down the list! Promote them on YouTube, Nintendo Direct, and your Nintendo website. Make a short commercial showing a list of the promising indie titles coming to Wii U. Don’t leave it to just Nintendo blogs to point out the list! Heavy promotion will add to other indie developer’s confidence. When developers can see other developers involved, this will better encourage more to want to join the league of Wii U developers. NyallJodhan +1000000!!!! Promote everything. I can see because I have a Wii U. Some games I have to search online for. Nintendo, please listen to this fellow!!!!! Excellent write up. Eye-opening write up. Tonight I’m taking this to Miiverse when I get home! Brian Lockett Thanks. themizarkshow The indies are why I have still been turning the WiiU on lately. If it weren’t for them it would be as dusty as my Wii got over its lifespan. Brandon The indies on the wii u are weak there really nothing worth buying the console for or even playing. TrueWiiMaster Right now the Wii U doesn’t have very many indie games (though most of them are definitely worth playing), but the Wii U has dozens of great looking indie games on the way. Dark-Link73 Indie developers have just become a lifeboat for the Wii U. Adrian This is Ironic for me because i bought the WiiU specifically because i wanted to play mainstream titles on a Nintendo console, especially if they were developed to use the gamepad and other wii remote options. I’m not going to be buying any games that look like they could have run on my snes or n64. I Have too many games in queue (on PS3 and PC) to go back in time. Shane Michaels Hmm… (Supposed to be a GIF. DEADPOOL! TEACH ME THE WAYS OF THE GIF.) Stephen Dorn okay, how do I get the indie developer kit for wii u?