Among tons of other new announcements at this year’s E3 for games like Zelda, X and Super Smash Bros, Nintendo has also taken the time to announce a new Kirby game. Titled Kirby and the Rainbow Curse, this game will be a direct sequel to the popular 2005 DS title Kirby: Canvas Curse. Like in Canvas Curse, the player Kirby will spend most of his time in a ball while the player will use the stylus to direct Kirby and draw bridges to guide him. This game is also keeping in with the precedent set by Kirby’s Epic Yarn and is set in a world made of crafts supplies. This time? Clay. No specific release date has been announced yet, although we know it is set for a 2015 release. local_offer 3DS E3 E3 2014 kirby Kirby and the Rainbow Curse Nintendo nintendo direct wii u stars Further Reading F-Zero X gets updated on Wii U to fix control New Zelda Breath of the Wild trailer and game Super Mario Maker Wii U vs 3DS comparison (vi Get Ocarina of Time on 3DS for only $14 New teaser site for Zelda: Breath of the Wild released How to track NES Classic Mini stock in time for Christmas Sdudyoy Wait? why is this posted in the 3DS section even though It’s a Wii U game, but you guys didn’t post the OR and AS trailer? Ducked I was thinking the same thing. C4 GamePad looks like a cake in that video 🙂 Gabe Hoffman This news belongs in the Wii U section greengecko007 As a huge Kirby fan, this is kind of disappointing… I can’t say that I found Canvas Curse to be fun, and this looks like it surfers from the same problems. It’s slow, and levels are focused too much on the touch controls. If it was used sparingly or creatively, it would be a cool feature. I would have rather seen a faster and more action oriented Kirby platformer like the more recent games. Why not make a 3D Kirby game and use the gamepad as an optional way to aim the direction Kirby sucks in or blows out? When flying in a 3D environment, it could be helpful to have the gamepad display the surface below you for a better view of what you’re flying over. They could make more intricate worlds like in Amazing Mirror and use the gamepad screen to display maps and inventory. This is my problem with the gamepad. There’s so many things they could use it for, but they continue to either not use it at all, or use it like a DS touch screen with features we’ve been playing with for nearly a decade already.