Mar 26th, 2014


Developer TinyBuild has returned to Kickstarter yet again after successfully funding their first game, No Time To Explain. This time they’re working on JetGetters, a game they describe as a mix between the amazing physics of Just Cause 2 and Battlefield 4 for some reason. While the game looks nothing like the previously two mentioned titles, the mechanics of jumping from jet to jet while racing is something new and exciting.

The initial plan for the game is to raise $50k to release on PC, but according to the developer, they’ve added new stretch goals in order to target the consoles due to popular demand. These new stretch goals encompass the entire new generation of consoles, though the tiers at which they unlock is a bit strange. Here’s what tinyBuild had to say in the latest update:

Due to strong demand, we have decided to add stretch-goals around console versions of JetGetters. We already are a licensed developer for all platforms, and already have an Xbox One dev kit. The Xbox One port would look easiest right now due to the devkit, then would come the PS4 version, and then the Wii U in terms of complexity.

Given that information, the following stretch goals have been set for the game:

  • Stretch Goal $75k = Xbox One version
  • Stretch Goal $85k = PS4 version
  • Stretch Goal $95k = Wii U

That’s a lofty goal that puts the Wii U version at nearly double what the original asking price was, but it’s sort of understandable considering the Wii U is the only current generation console that still uses the PowerPC architecture.

If you’re interested in checking out more about the game, you can find their Kickstarter pitch below.

local_offer    jetgetters  Kickstarter  Nintendo  tinybuild  wii u  
  • Josiah Parsons

    Wow. That looks like SOO MUCH FUN!!!
    Too bad the Wii U stretch goal is kinda unrealistic…

    • abe

      yeah it bugs me when they put the Wii U stretch goal at the back as once the ps4 version’s limit is met its entirely on Wii U users, who use kickstarter, like the look of the project and have the money to give to get the U version funded.

      At least if their is a content goal behind the Wii U tier then everyone keeps paying to get the extra content. as it stands its up to Wii U fans to handover 10K

      • CydeFxt

        Kickstarter. You love and you hate it. =/

        • abe

          the whole Oculus VR/facbook thing has made me sceptical of supporting anything like that.

          I’m happy to back games when the stretch goals are unfair like this one (Wii U backers potentially end up getting a game not on their system) or anything to do with Peter Molyneux (think his games are great but) what he says he wants to do and what actually happens have always been very different and the idea of giving him money before the products finished far too risky

          • Carlos Webster

            Fun fact: Rich of Review Tech USA reported on the Facebook-Oculus merger.

    • The Clockwork Being

      Yeah it is unrealistic. But hopefully they manage to reach that stretch goal, this looks really fun!

    • Enumerating Wishes

      With all the indie support from the Wii U I think it’d be the cheapest one to develop for.

      • Josiah Parsons

        It could be cheaper, but the payoff is probably less than other consoles that have a higher install base.

  • Janiceyic

    We already are a licensed developer for all platforms, and already have an Xbox One dev kit. The Xbox One port would look easiest right now due to the devkit, then would come the PS4 version, and then the Wii U in terms of complexity. this game looks extrodinary!

  • helpo

    Have you ever imagined playing an old classic that you loved and wanted it to be online to show off your skills or even play with friends and family that live to far away to play the game with them. Imagine Super Mario World with online and voice chat, Mario kart with online and voice chat or even super smash bros! from N64 with online multiplayer and voice chat the list can go on and on this can be something that I know will be a hit! We together can make this happen if we show nintendo that we really want this! This would be amazing!

    • abe

      Nintendo has said repeatedly they don’t listen to petitions as it doesn’t translate as sales.

      Though I have heard people claiming of a rumour where Nintendo has been slow with the VC titles because they are developing an VC platform to work across Wii U, 3ds and possibly mobile. the Platform would allow for online play in VC and since it would be a platform any games you buy would work on each system you had the platform on.

      Its pretty sketchy and i cant find of any articles on the web actually reporting it but it at least fits with their eyeing up mobile, slow VC and talk of cross buy/play

      • helpo

        I know what they said, but look at history peoplw that fight for the things they want even when its a no and they continue to fight for it it will happen.

        • abe

          Generally with Nintendo you have to come at them sidewards. The operation rainfall didn’t work but some fans approached various publishers and they got released. Not sure who you’d have to get for VC I would say getting someone at Sega and such would add weight and create some pressure on Nintendo

        • Virus6

          Petitions are literally a ‘no-effort’ action. They don’t mean anything in any way to the company. One person can literally sign 1000 times if they wanted. It’s one of the worst indications of anything.

  • steveb944

    It’s a good thing I find it way too simple a concept to support this. Bring the shovel.

  • FIreproof_actual

    Stupidest. Game. Ever.

    • Shane Michaels

      Yes. But I want it.

    • cgaurd52

      You haven’t seen many games.