Sep 10th, 2013


In a recent interview with GameSpot, Nintendo of America’s Dan Adelman had some interesting things to say about the future of games to be offered on the Wii U. GameSpot asked him if Nintendo would support episodic content and free to play games in the future and how flexible Nintendo was as a whole when it comes to reevaluating their policies. Of course, Adelman makes mention of already released episodic content on the Wii, including Strong Bad’s Cool Game for Attractive People and Tales of Monkey Island. His comments on free to play gaming were interesting, though.

“Free-to-play is something that’s relatively new to us, and we allow it and we’ve got some games in the pipeline that are planning on supporting that.”

Adelman goes on to talk about the indie response that Nintendo has gotten after opening a call for Wii U developers and how eager indie developers seem to be to make sure their content is well represented on the Wii U.

We’ve gotten probably over 1,000, I don’t know if we’ve hit 2,000, developers with really wide-ranging levels of experience. We’ve got some who have recently left their jobs in mainstream publishers and are starting a new company, or have been indies for a while. All the way to high school students who are thinking of getting into game development and want to know more about it. So one of the challenges is going through and it’s ultimately a resource allocation issue at that point.

We want to support everybody, so how do we do that in the most effective manner and how do we prioritize in just making sure that–our intent is to support everyone, really. The underlying philosophy is that if you can make a game on our systems, we want to find a way for you to be able to do that.

This is great news, as the quality of titles available on the Nintendo eShop will definitely increase as Nintendo opens their doors to more indie developers. If you’re interested in reading the full review with Dan Adelman, you can find it here. What do you think of this news? Are you excited for more indie games on the Wii U? Let us know in the comments below.

local_offer    Nintendo  wii u  
  • Jake


  • Revisawesome

    Wasn’t Tank! Tank! Tank! free to play?

    • YogiGRB

      Yes the multiplayer version is (later on in the e-Shop) but you had to pay for the single player experience.

      • memk

        Only one map was free in multiplayer along with one map in monster battle(also multiplayer). You could only play 3 times a day in either mode unless you bought something for that mode.

        • YogiGRB

          Yes that is true, but i’m personally not really into online multiplayer. Bought the singleplayer campaign for that reason hahaha

      • Magnus Eriksson

        Is that game fun? Didnt try it.

        • crocodileman94

          If you have someone to play with, then yes. If not, then it depends on how much you like mecha monsters and mindless explosions.

        • Wayne Beck

          It’s pretty senseless fun, but it’s super addicting. It’s totally worth the 3 dollars you have to pay to get unlimited access to the online multiplayer. I haven’t bought the single player campaign though, so i can’t speak to that.

        • YogiGRB

          As Wayne Beck said: just fun for a no brainer session πŸ˜€ but weirdly addicting

        • david jarman

          Hey, Magnus! Multiplayer is fun as a party game with families or group of close friends who just want to have mindless, explosive fun.

  • YogiGRB

    Nice, can’t wait for more

  • Ballzbeard

    Free is good

    • Marcus Navarro

      When you don’t have to pay for every little thing.

  • Marcus Navarro

    F2P’s fine, just don’t emulate the iOS games and we’re golden.

    • Yeah. Hawken is proof that free-to-play can be awesome, if you do it right.

  • Archiq09

    a fps or baston games will be good (no more fps on wii u)

  • MysticDude97

    Umm… yes. That’d be nice. But no TANK! TANK! TANK!-like experience.

  • CEObrainz

    Nice to see the support that the Wii U is getting. Hopefully this entices more 3rd party developers to rethink the Wii U and consider it as a viable gaming option.

    • Dylan Clark

      they wont. Wii U is to underpowered everyone is moving to next gen machines.

      • Mark

        Don’t be such a prick. I don’t care if you’re serious or joking, you’re acting like a mainstream, ignorant fool.

        • Dylan Clark

          uh its fact Wii U is very underpowered.. Its not being a mainstream fool. the games being developed now are Next gen games. it wont run on the Wii U. However current gen games wont get ported because no one has time to fuck with the gamepad.. another FACT

          • Mark

            Let me ask you this; did I say the Wii U was strong? No. Everyone knows the Wii U is weaker than PS4 and Xbox One. My problem is that you think both those two consoles are 8th generation, while you come to believe Wii U is not. If you want facts, I’ll give you facts. There is no set a of things that a product needs to be considered “next gen.” A product is “next gen” when it is the successor to it’s previous iteration. A great example is the iPhone 4 and 4S. The 4S was essentially an iPhone 4 with a small internal upgrade and Siri (it wasn’t even as strong as the iPhone 4’s competitor, Galaxy S2) , but that thing was the 5th generation of iPhone. Another example is the Gameboy. That thing was much weaker than it’s competition, but it still is a 4th Generation system, not 3rd. Another thing is, Nintendo isn’t forcing any dev to use the gamepad; that’s why the pro controller was developed. Yes, it would be nice to have gamepad functionality and it would give the console and game more meaning, but does it have to be there, no.

          • Dylan Clark

            okay. but still. Wii U isint a next gen console. so no ones gonna dev for it

          • Mark

            Okay. Wii U is next generation, end of story.

  • Christopher Acuna

    No thanks.

  • iamkjelle

    “as the quality of titles available on the Nintendo eShop will definitely
    increase as Nintendo opens their doors to more indie developers”.

    You mean ‘quantity’, right?

  • Dylan Clark

    y’know….. ive been patient…. really patient. But Wii U seems like a lost cause I don’t even think it classifies as a new console anymore really. Okay well GTA V is coming out in 7 days. and I cant see myself touching my Wii U for anything except for Zelda (2014-15) and SSB U. And that’s only two games. Ive had Wii U since launch and only have 5 games worth while and the only 2 Nintendo releases are NSMBU and Pikmin 3. And Xbox One comes out in 2 months? So why would I touch Wii U when im playing Ryse, Titanfall, DR3, AC4, BF4 the list goes on. Nintendo dropped the ball on the Wii U so I guess ill sell it :/ ill keep my 3ds though that thing rocks

    • Magnus Eriksson

      You could just use your PC and emulate those games instead? It will probably be hacked soon enough. πŸ™‚

      • Baum γ€Œγƒ„γƒͺー」

        nope, unless he’s got a real monster of a PC…

        • Magnus Eriksson

          Yeah, it was a joke anyways. To little temperature in here. πŸ™‚

      • Guest

        PC can’t even emulate PS3 games on PC; they’re simply too weak. What makes you think you can do Wii U?

    • blindtiger

      nintendo is gonna make new games from all their awesome ips… maybe your tastes have changed? im very excited for wii u and sorry to see ya go…

    • MujuraNoKamen

      I’d think over selling it if I were you, you might just end up paying more for a Wii U further down the line when Xeno, Bayo 2, SSB and the new Zelda come out. Also Wii U is going to get Mario Kart, 3D World, AC4, DKC Watch Dogs and more around the XBone release time. And no offence but why buy a Wii U day 1 if none of the game interested you? – Also try Earthbound πŸ™‚

    • Jack5221

      I’ve had my 8gb Wii U since Dec 27. And ya know? I love it. Have not been bored with it once.

      • Well, that’s just one relative experience here. While I don’t think I would sell the Wii U, I don’t blame some people for feeling very disappointed about how it’s fared and even how it’s looking beyond 2013.

        To be perfectly honest, there ISN’T a whole lot announced for the Wii U (first-party or third-party-wise) that one has to look forward to playing. There are only mainly just two games we’re looking forward to beyond 2013–the new Zelda and the new SSB.

        There’s nothing wrong in feeling disappointed about this. There’s nothing wrong with saying, “This isn’t at all turning out like I had hoped when I bought a Wii U.”

        I think sometimes many Nintendo fans among us get offended if someone doesn’t share their optimism. There’s nothing wrong with being honest with how you feel about things here. We’re all going to feel one way or the other about it.

        However, I do say that it’s still a bit too early to count your chickens before they’ve hatched. I don’t think I’d give up on Wii U until something more definite presents itself. In any case, I’m waiting to see if some major indie contributors might step up to meet the challenge.

        • Arthur Jarret

          You forgot mario kart.
          You know, the wii title that – if you don’t count the included wii sports – sold more than any other game past gen?

          Not to mention a direct sequel to the game that gave the Nintendo 3DS the initial sales boost to get out of it’s sales-slump at the end of this year.

          Judging how well DKC:R sold on wii, tropical freeze will be a hit too. If it follows it’s predecessor in difficulty, at least we’ll have one 2D platformer with a little challenge (as we likely all breezed through rayman and luigi’s adventures)

          • I wouldn’t use Mario Kart as a measuring stick of success, despite its success.

            Mario Kart is the kind of game you buy once you’ve bought the console for another game–not usually your motivating reason for buying the console. It hasn’t been since the SNES and N64 days.

            Most people who bought Mario Kart were the families who bought Mario Kart for Wii Sports but saw the simple motion-control driving mechanism as interesting, as well as fans who merely picked it up after buying a Wii for the likes of SSBB.

            You had the Mario Kart Wii bundle, but again, people who bought the bundle did found interest in buying a Wii altogether thanks to Super Mario Galaxy and SSBB.

            Without those two games being released before Mario Kart Wii, no outside families and loyal fans generally would’ve cared enough to buy the bundle.

            I liked my Wii and had some great times, but frankly, I try not to rest on its wild success as a measuring stick for Wii U. The Wii was largely successful for all the wrong reasons, in my opinion.

            The Wii’s success was by and large families and loyal fans who buy Nintendo consoles regardless–not the fans waiting for better reasons. There was even the Wii Family Edition, just because families worldwide were the majority of the Wii’s sales.

            Wii wasn’t at all a major seller because of its best core games like Metroid Prime Trilogy or Xenoblade Chronicles. It was a best-seller thanks to Wii Sports, Wii Resort, Wii Fit and Wii Play. Mario Kart Wii wasn’t popular because it’s Mario Kart–it was popular because many families and casual gamers found it a new easy motion-control game to try.

            Most gamers, including many disillusioned Nintendo fans, generally waited on buying a Wii. It wasn’t until the Wii later saw a price cut did some of those gamers finally pick up a Wii, but still nowhere near sales from the Wii Sports crowd.

            The watered-down New Super Mario Bros. Wii saw more than twice the sales as the fantastic Super Mario Galaxy. Measily Wii Play sold almost three times what Super Smash Bros. Brawl sold. And Mario Kart Wii sold 11 times more copies than Skyward Sword. Wii was a success financially but a general failure for core gamers longing for more core experiences.

            By the time Last Story, Xenoblade Chronicles and Skyward Sword came out, most gamers who were potentially interested in Wii before but hadn’t bought a Wii by that point had lost all interest in buying a Wii, esp. with it so close to the end of its life cycle. There was also a new Wii U coming, and Nintendo promised to address core gamers better.

            But now that the Wii U currently has even fewer reasons encouraging others to buy one than even the Wii had, it’ll take heavier hits than mere Mario Kart and Donkey Kong to persuade them to buy one. In fact, the last two games a bummed-out Nintendo fan wants to see hyped on Wii U right now are more Mario Kart and Donkey Kong.

            We didn’t wait on Retro Studios to make another Donkey Kong game. I sure didn’t.

          • Arthur Jarret

            Now you’re just acting like Nintendo is no longer targeting the families that bought a wii – which I think is the wrong assumption. Especially as they are releasing the heavy hitters of the wii to market to that very crowd.

            Metroid Prime certainly didn’t sell any gamecubes, it was bought by people who already owned a gamecube. The best selling Gamecube game was Smash bros. Which simply show that for the end of 2013 and start of 2014 Nintendo is clearly bringing the heavy hitters. Not the games ‘the core gamers’ – a niche group, by the way, want to have like F-zero and Metroid, but the games that have historically sold well and moved systems.

            I really can’t blame them for this strategy. The core gamer may take Metroid and F-zero over Donkey kong and Mario kart any day, but the big crowd (a group that has more money to spend than the smaller ‘core’ group they promised to adress better – which promise seemed to have backfired) only know metroid and f-zero from ‘that mario brothers smash game’.

            Especially since the core crowd got their new exclusive games in the form of Monster Hunter (this was a hit) and Zombi U (failed), Ninja gaiden 3: Razors edge (failed, then ported to PS3/X360 to at least turn some profit), Wonderful 101 (failed) – the last attempt of EA, this time no lazy port but a major improvement even failed to sell decently.

            It seems that the core is too small & a lost cause anyway. I can’t blame them to focus on a more casual crowd by releasing an easier DKC:R sequel, Mario 3D land 2 and Mario kart (which looks better than any PS4 launch title when I’m comparing screenshots… ah well, I’ll get all consoles anyway – so who cares?)

            Shut down the servers of Mario Kart Wii – and a good part of that crowd will likely emigrate to the Wii U.

    • Dylan Clark

      I appreciate all the comments and from the looks of it. you guys don’t like anyone saying anything bad about Nintendo.. First of all. Wii U is getting games new-old games, IPS that have been around for ages its not that exciting or groundbreaking to hear of a new Mario Zelda game. however the games are fun and yes my tastes have changed over 20 years of Mario and Zelda. secondly there is only 5-10 major games coming in this year and next (excluding the Zelda remake) while new consoles such as Xbox One (which Is the one im buying) completely obliterated Nintendo’s launch lineup as well. Most of Nintendo’s AAA games are either being ported to 3DS or just a 3ds exclusive all together so really selling my wii u wont really mean much difference. Im not optimistic on Wii U anymore. like I said I was a DAY ONE buy and have supported Nintendo since SNES. I AM NOT A FANBOY OF ANY CONSOLE. many of you forget its a product and if your not happy with the product YOU HAVE A RIGHT TO SPEAK NEGATIVLY ON THAT PRODUCT YOU HAVE BOUGHT welcome to murica please hold. and also im not going to “give It time” anymore because I barely touch my Wii U anymore because after playing the same ol same ol Nintendo money printing game franchise. ive gotten tired of it. Nintendo fans if you dare speak badly of Call of duty look at what your playing Mario what? 85. I am selling my Wii U without batting my eye especially because for my wii u I can pay off 30% of the Xbox One preorder. thanks Nintendo for 3DS.. No thanks for Wii U. try again next generation and maybe instead of trying to be first in line. try to be the best machine like you guys used to be! AND WE NEED NEW FRANCHISES πŸ™‚ good day Nintendrones

  • FlashFan207

    This is so awesome. There is surely going to be some true diamonds in the rough created by some truly talented indie developers, akin to the App Store. Very exciting news. Cannot wait to start surfing through the eShop.

  • Daniel Gonzalez

    Well, this should be great news for those into indie games. I might have to check this out on a friends Wii U. I don’t know how much it’ll help Nintendo, but indie games are on the rise so this can be nothing but a good thing.

    • ICHI

      Is mr downvote back? I totally agree as I am one of those people who loves indie games! I am hoping that new update due by october is adding folders i only have one screen of tiles for downloads left πŸ™

  • Ony

    Next year I’m gonna buy myself a Wii U dev kit >:3

    • ICHI

      Just go on the unity website and you can download the program and some tutorials for nothing, wii u testing kits can be added on once you have a concept your happy with all on your pc

      • Ony

        I know; I dev on Unity since two years, and I have a project for Wii U now (made a prototype on HTML5). I reeeaaaalllyyy hopes Nintendo will go full trust on indies games, they were really quality & convention ultra strict past years :{

        • The Clockwork Being

          Post info here. I would love to hear more.

          • Ony

            (The temptation to be Nintendo-like secret is too damn high!)

            Well, I’m still a really young developper and never really approached the Internet with my projects so I’m not really comfortable with that. I’m working mainly on the idea, building (in my head actually) the game design and gameplay (would fit great -i guess- for Wii U). I always wanted to make a Zombie game but I really don’t like the ultra blood trash creepy super powerful zombie we see nowaday. Have you heard about the Zombie Survival Guide from Max Brooks? I want to make a game about/from this book, in a nutshell :]

          • Stephen Davis

            Please keep us posted with more. There are many who would glady support you in your journey πŸ™‚

          • Ony

            I guess it’s time for me to lift my ass out of my chair and start actually working :Β°
            But if you guys are really interested, maybe i’ll start a dev-blog or something to give infos, dev avancement, tutorials and etc (and what’s like to be a junior game dev that’ll soon be thrown in the merciless world of business and video game industry).

            Otherwise, I made an approach of my project like Nintendo’s: gameplay first, then I’ll put some colors and sparkles on it.
            Main idea: When a zombie spot you, he’ll start to groan. Zombie near (depending on the distance, walls etc) will hear that groan and start to groan themselves and walk toward the first zombie. Then, all the zombies that heard these groan will also groan and if the player don’t pay attention, he’ll have hundred of zombies behind him preparing toast for their breakfast :3

          • ICHI

            Haha that sounds great, the shambling horde is much more creepy than the running and shouting zombie stuff.

          • pep

            what coding program would be suited to learn first for a beginner with no coding experience?

          • Ony

            (TL;DR at the bottom, gonna talk about my life hehe)

            First of all: I don’t think there is a magical software that will brings you all the necessary to build Real games (that can be published). Well, I don’t know you and don’t know your level and your motivation, you could become an amazing developper, just don’t forget that it is a harsh and long, very long job.

            I don’t have a program to recommand, but I can say that:

            I started (when I was like, 13) with RPG Maker XP and The Game Factory. Years of tinker these softwares have modified my minds and builded a strong logical thoughts. That helped me a L-O-T at school, without great efforts, I was kilometers way ahead the others!

            It’s my personal path, depending on your age I don’t think it would be really usefull… yet really long. I work with two langages: JavaScript and C#. I use the first one to develop HTML5 canvas games (or X library), mostly little and in 2D. I use C# on Unity3D, a huge software that makes all seems easy (for someone who actually know how to code). Peoples tend to say that only C++ is used to make real games, but nowaday you can make huge things with “minors” langages like javascript.

            I didn’t wanted to write so much so, TL;DR: I started with Javascript and C#, Unity3D is a cool software, it’s long and difficult to learn a langage but not impossible (especially if you have a logical mind) aaaannndd good luck πŸ˜‰

          • ICHI

            I get what you mean about keeping quiet especially until you have something you feel comfortable to show, good luck with your venture I hope one day I get to play it πŸ™‚

        • decamillo

          me too!

        • ICHI

          That’s awesome dude! I have been messing with Unity trying to get my head back into and up to date with coding, not done any since I learned Basic, Java and C back in 1998/1999 at college. When IOS first came out I had some ideas for shmups and arpgs and I have promised myself I will get a playable version of one of them up and running for Unity lol.

    • Merrfn

      What will you call your game?

      • Ony

        I don’t plan to make only one game, and the title, although is important, don’t need to be chosen at this early stage of developpement (read: I haven’t started yet). Unless you have a really specific idea that gives you the best title of all time, it’s not a priority to define the final title of the game.

        (But I like to give codenames to my projects :3)

  • Nintendo4life

    I would rather just pay for the game and be done with it

  • babulibaba

    Im just waiting for f2p ghost recon online, i think we should get it by spring next year

  • Petri

    Still want that Phantasy Star Online 2 on Wii U…

  • Really loving Nintendo’s indie policies. Especially as someone majoring in computer science. If I can get into developing a game for the eshop, I’d be thrilled!

    • Hey, I’ll be rooting for ya!

      • Woot Woot!

      • MasterPpv

        So will I, as a fellow CS major looking to go into game development myself! πŸ˜‰

  • MarkyWiiU

    Leave a message…If Surgeon Simulator 2013 Is a Indie game ( I don’t know what Indie means) It could be interesting with the Wii Remote and The Nunchuk

  • I’m currently working on a Wii U-exclusive indie title. It’s a JRPG rooted in traditional style but new direction in terms of gameplay and plot development. In terms of atmosphere and visual style, if Golden Sun had a baby with Metroid, Final Fantasy VI was its godfather, and Chrono Trigger came to the baby shower, it’d be this game. But it feels very different from those as well, with its own originality. I want this game to feel like a classic, but also to be its own unique thing.

    I won’t give too much away, but it’s got a unique battle engine that’s literally only possible on the Wii U. I literally couldn’t find any other platform to host this game–not even PC. The GamePad is essential to the entire game. This game is truly an example of something only Wii U can deliver. It’s also got an interesting storyline unlike anything out there to date.

    I’ve taken inspiration from some of my favorites RPGs of all time, but I’ve created an original story and gameplay mechanic that isn’t common in most RPGs. The gameplay is very dynamic and can be as strategic or gung-ho action as you want it. You can manage your resources well (such as fuel and food), or live life on the edge just winging your whole journey. Your party is four unique characters who grow together. Up to four players will be able to play together co-op online, and I’m hoping to add Drop-In Drop-Out support.

    The storyline is solid, because I’ve made it my highest priority. I’ve created a story that actually blends the story I’ve been writing for seven years now. I combined several past universes of works into this game seamlessly, so the story doesn’t at all feel shallow or slapped-together. It’s a story with depth, with both a history and a future. I stress quality of the story, because a good story fuels our memories and drives our expectations. Story comes first.

    I’ve kept its development a secret for the past six months, but I think I’m getting close enough to where I can share it here. In sharing this, I hope to encourage other indies to go for it and go for it with all your passion. This is life. We only have one. Might as well create what makes your imagination happy first–not your bank account. Financial success should follow passion, not lead it.

    My Kickstarter will be up as soon as I finish up more of my game concept art (that is, if the industry-veteran developers hogging Kickstarter nowadays leave me any customers! Hahaha!). I have contacts already ready with Dan. Things are only waiting on me, which is difficult to do between my day job and the side game development, but hopefully my Kickstarter changes this.

    I honestly think that solid indie titles can help fill the void on the Wii U until greater first-party games arrive, but it just takes indie developers daring and creative enough to create an experience that plays on the Wii U’s full strengths and on focusing on more than just trying to gain a quick buck from cheap-quality games.

    Nintendo’s given us so much as gamers. And now with the canvas and opportunity that is Wii U, I think it’s time we the inspired as game developers gave something back to Nintendo.

    • Mark

      When do you think you will most likely release the game? I hope your kickstarter gets funded, because this game looks pretty damn epic!

      • The game’s story plays across four distinct chapters (I guess this would count as “episodic content”), each chapter ranging from about 10-12 hours of gameplay without battles and for-hire “jobs” (the closest thing to “side quests” in the game).

        This type of development allows me to release chapters sooner to gamers than just waiting for one entire game to finish all at once. It also plays well to the story’s structure, which takes places across several years. It also allows me to add new features to the game as the chapters progress, as the plot unfolds, and as the characters grow.

        I don’t like to set up a definite date, as these things are often so tentative, but if all goes well with my Kickstarter and I get exactly what I need, the first chapter will be targeting a release somewhere around April 2014. If I could double the production resources, I’d be better able to produce the first chapter somewhere closer to February 2014.

        I plan to go all Paul Revere about my Kickstarter as soon as I’m ready to start it. I won’t feel comfortable starting my Kickstarter until I have enough polished game concept art to communicate my vision well enough. I figured I only have one shot here, so I’d better make it a careful one. Ideally, I’d also to finish a small game demo to make available soon after the Kickstarter starts, but I won’t promise that just yet.

        Right now, the biggest obstacle cutting into my development time is my regular occupation. But if my Kickstarter pulls through, I’ll quit that occupation in a heartbeat, go full-time on the game, and assemble a larger team of additional experienced developers to accelerate development.

        Thanks for your kind words!

  • Super Buu

    I’d say Nintendo’s approach with Indie devs could save them from the lack of 3rd party (Non indies) developers. It would be great that Nintendo also changed its philosophy a bit because the way they think about making their games and even known series casual could alienate the existing fanbase. They need to work on that. As for free to play, I’m open to this idea. May not happen but TF2 and League of Legends on Wii U could be amazing!

  • Lusunup

    Thats why Im going to an art institute were they will teach me everything there is to know on game arts and design.

    • Actually, they won’t. That’s the most surprising thing about school. They only teach you the basics. The truest teacher will be real-world experience. After school, you’ll run into situations daily they didn’t teach in school. Might as well deliver that piece of reality on you sooner than later, because it catches many new graduates by surprise.

      Most of what you’ll truly learn about game dev, you’ll learn in real situations, around real peers, with real risks and real pressures, as well as real rewards. But pay attention in class–those basics they’ll teach you are a key foundation. Now that you can expect the reality to weigh more than what school trained, you’ll be better ready!

      • Lusunup

        Thanks Brian isn’t ever school from elementarys to highschool to college only preparing you for real life though? thanks for the heads up but even so I think I can manage o,o

        • If only any school would’ve better prepared me for the world of taxes… -_-‘

  • Rodger Jamjet

    Great to hear and Nintendo have changed for the good with the Wii U. I’ve said it before and I’ll say it again. The eShop is one if the best in the business now and only getting better.

  • Caleb Dudley

    For those of you programmers looking into developing for the wii u, I have a request. Someone, somehow make a decent T-rated first person sci-fi shooter. Something that makes Master Chief cry at night, but without all of the vulgarity, excess gore, and sensuality that accompanies modern fps’s that are mostly M. It would be cool to have a game as dynamic as Halo or Battlefield with vehicles, large maps, and amazing concepts. There’s my wish :P.

    • Elem187

      Thats not going to happen. It costs way too much money for a indie studio to develop that.

    • NatT96β„’

      You have given me an idea.

  • lonewolf88

    yes i know one of those indie games! guns of icarus online adventure mode! can’t wait!

  • This is great news! In less than 10 days…I’ll have that zelda wind waker deluxe bundle…

  • I don’t want free to play games. I want games that are so damn amazing I’ll throw money at them.

  • reyn69sharla

    nintendo has seen the future of gaming.
    its not the EA’s, Bethesda’s or Square Enixes of the world,
    its the small upcoming guys who have been gaming all their lives and understand how to create unique experiences.
    i have been gaming on consoles since i was 6. i started on the commodore 64, then went to the sega mastersystem and then the Super nintendo. i have owned all nintendo consoles since. i have so much imagination and ideas stored in my head for games, its just unfortunate i never became a programmer.
    this is where nintendo has stepped in. giving the everyday joe a chance to create his/her own piece of art and make money of it. not to mention, creating a loyal respect between developer and nintendo.
    as long as the big N can cater for indies and keep REAL GAME MAKERS like ubisoft, activision, sega, Platinum etc. in their court, i feel nintendo will leave its competitors and create its own thriving environment.

    and yes, my kids will be playing nintendo consoles ONLY.