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Thread: Zelda will be the same on Wii U and NX

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    Moderator Kahhhhyle's Avatar
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    Zelda will be the same on Wii U and NX



    We've gotten a lot of news about The Legend of Zelda: Breath of the Wild today, and we've even been able to go hands-on with it. But one thing that Nintendo has not referenced much is the Nintendo NX version of the game, which it announced back in April. However, in a round table conversation with GameSpot, series producer Eiji Aonuma talked about the differences between the versions.

    When asked if the Wii U and NX versions would deviate with regards to visuals or content, Aonuma replied that the game was the same on both platforms. "The users will be able to have the same experience with the NX version as they will with the Wii U version," he said, suggesting that they'll be equal in terms of visuals as well as gameplay. This is notable because in the last cross-generation Zelda game, Twilight Princess, the Wii version was mirrored from the GameCube release to be more compatible with Wii controls.

    Nintendo today showed off Breath of the Wild for a long time, demonstrating the game's cooking mechanics and some of its vast world. You can check out our impressions of the E3 demo here. In GameSpot's conversation with Aonuma, he explained why the game won't feature a female hero. He also clarified the reason why Link is now a right-handed hero.



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    GLA
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    "Same experience" like Skylanders on PS3 or PS4.

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    Yeah I don't buy it either.

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    Moderator GameNChick's Avatar
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    I think the main difference will be the resolution really. That's what they'll hype with the NX

    reps at E3 booths are saying Wii U version is 720p 30fps

    so id assume Zelda NX will be at leat 1080p
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    Releaser of the Hounds WoodenSaucer's Avatar
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    Yeah, it's hard telling what he meant. I'm sure he didn't mean the NX will be running at 720p/30fps. He was most likely talking about the gameplay experience and art style. And I doubt if the visual effects will be any different. Probably just higher resolution and better frame rate.
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    Moderator GameNChick's Avatar
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    yup thats pretty much it, which one would hope the resolution and framerate would be better considering nx is supposed to be stronger lol
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    Releaser of the Hounds WoodenSaucer's Avatar
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    On the other hand, TP on the Gamecube was better than the Wii version.

    It will suck if the NX really is running 720p. What he said makes me wonder what the NX is.
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    i bet the wii u version comes out a year before the nx version.

    nx will be delayed and nintendo will put out zelda to fill the drought and keep half their promise

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    The Gamespot writer is an idiot. When Aonuma said "the same experience", that's just Nintendo double speak code for "the same gameplay" It'll look better on the NX. Maybe a fair amount better.

    The Wii version did some things better. Like lighting effects.

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    Eh even if the game performs better on the NX, I'm still getting it for Wii U. I'll just wait for when they release the NX exclusive Zelda, the Wii U one will keep me busy for a long time
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    ill buy both and never play the wii u version
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    The ultimate newbie jrb363's Avatar
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    I'm realistically expecting:

    Wii U: 720p with 30fps and drops into the low 20's

    NX: 1080p with 60fps lock

    Anything beyond that on the Wii U (such as a true 30fps lock) and I'll be blown away.

    Anything less than that on the NX and I will be very disappointed.
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    Play the Wii U version first and put your NX copy away for like...5 years. Then, before the next Zelda game comes out play the NX version and be amazed all over again!!!
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    I think I will like this game when I'm playing it myself, but it's immensely boring to watch the treehouse people play the game.
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    ive enjoyed the treehouse playing actually :O
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    Waste of money

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    I'm with you on that prediction Jerb's! I also agree with Ancient that the Gamespot interviewer was being extremely divisive and didn't drill down to clarify if that meant that Breath of the Wild would be at the same resolution on NX.

    Actually I would think the shrewd person would invest in 2 copies for Wii U and 1 for NX, keeping the second Wii U copy sealed...FOR ALL TIME! Or until your kids need to go to college!

    I would contradict you but....who the hell REALLY knows how NX will turn out!

    Hopefully in a few short weeks/months we will find out, and THEN I'll commit!
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    Looks amazing on Wii u already. Maybe the NX version could even have further draw distance?

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    Anyone expecting a Zelda game to run above 30fps will be very disappointed.

    If both versions will be the same, then I'm going with Wii U as it should be
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    Releaser of the Hounds WoodenSaucer's Avatar
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    That's the thing about these Nintendo execs, though. They say one thing, and then three hours later, they say something else. Right after he said this, he ended up clarifying that the visuals will be enhanced on the NX, but the gameplay and content will be exactly the same.
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    Senior Member wu_wei_lion's Avatar
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    At the very least, the framerate will be locked at 30 fps on NX whereas you'll see dips on Wii U in addition to the enhanced visuals. I'm hoping for 60 fps, however

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    GLA
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    It was obvious what he meant (the experience - they can't be all "haha Wii U users" you know), but had to clarify when they online loophole loons started barking up as per usual.

    Miyamoto's been blabbing more "can't say here lol" stuff - there's already a turn of phrase that's turning people's stomachs. It's never ending.

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    There's a lot still wrong with the Wii U version.

    1) no anti aliasing

    2) horrible draw distance

    3) rigid animations

    4) framerate drops (although that could be due to the stream)

    ...but for a Wii U game it looks great

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    Last edited by Switch; 06-27-2016 at 05:51 PM.
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    GLA
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    I love the (completely correct) negative bullet points with the final "for a Wii U game it looks great"
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    Senior Member wu_wei_lion's Avatar
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    I honestly didn't notice any of that. Of course I was streaming it on my phone and even though the phone is qhd resolution, the streams weren't the highest quality

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    Yeah I couldn't handle 16 hours of Zelda, so I've been catching it up in bite sized chunks every couple of days. So far, I've just finished watching the exploration game play.

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    there is 16 hours of BotW footage?

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    All inclusive. Nintendo at E3 plus all the other youtubers who got Direct Feed footage.

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    what is exactly all in the demo? Do they have dungeons or is it just the open world? I only watched gameplay where they were just playing around in the open world and showing the new mechanics.

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    I agree with most of your assessments there. I don't know about "rigid animation" though, but I could have missed it, and that's something that can easily be smoothed out before launch.

    AA is something I'm not sure the Wii U can handle with a graphics engine this demanding.

    General draw distances for objects wasn't great, but also texture resolution draw distance was rather pathetic with a noticeable blur at the maximum edge of it's limit easily being seen.

    Frame rate drops have been confirmed by several YouTubers privy enough to have played the game at E3 and commented that it looks to be running at 30fps, with drops regularly delving into what they perceived as the low 20fps range. Again I am unsure if Nintendo can optimize the Wii U much further beyond what they are asking of it.

    The overall resolution of 720p is absolutely not complimentary for this game. It is only exacerbating and highlighting these problems but as stated the Wii U is not powerful enough to push this new Zelda engine at anything beyond 720p so our hopes ride on a superior NX variation. I do hope that Nintendo addresses all of the above problems, and is capable of not only running it at 1080p on NX but also pushing the game to the 60fps range as well.

    The streams were hampered by the obtrusive compression YouTube does use, but they were at 720p so it is "fairly" representative of the games presentation for the most part.
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    The demo is the entire Great Plains "continent/biome" and the media had a set time to do whatever they wanted. Although it seems like most people just explored, but Nintendo did a four part segment on something called the "Shrine of Trials" (or something similar) which I've yet to watch.

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    A Link Between Worlds is 60fps, so there is a possibility this game will be 60fps on NX.
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    Moderator Kahhhhyle's Avatar
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    That's actually one thing I do kind of expect Nintendo to fix by release, we won't see AA and they won't raise the resolution, but Nintendo has prioritised high framerate for quite a while now. I'd Pony bet that at launch we see fairly consistent framerate.
    Last edited by Kahhhhyle; 06-28-2016 at 08:07 AM.

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    The Supreme Being Ainz Ooal Gown's Avatar
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    The Wii U has AA built into it's GPU processes as it's one of the things they specifically show off to indie devs with their documentation.

    They have Shaders, Compressed Textures, Multiple Render Targets, Multisample Anti-Aliasing, Uniform Blocks, Conditional Rendering, Stream-Out, Hierarchical Z (HiZ) Buffer, High Dynamic Range Rendering, Geometry Shaders and Tessellation. Some of this I can see in the game already and others aren't used well but I expect Nintendo to fix most of this before it's release.
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    Dang yo, dropping that developer knowledge!

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    An example is when Link starts and stops running, but he just instate starts going. There's not the usual fraction of a second acceleration you see in most games (although that can be attributed to the fact that the game is still in development and to be fair this is just nit-picking). Best place to see this is in the title cutscene as Link leaves that opening area where he wakes up in.

    You're probably right, and it's not a deal breaker. Many Wii U games look great without AA still.

    To add to that, there was also a lot of noticeable pop in when Link glides down from a high location to a low valley. Nothing as bad as in Star Fox Zero (where ships literally appeared right in front of you) but it does break the immersion slightly.

    Still all this could easily be solved by adding distance fog like in Xenoblade.

    Although I won't be buying the game on Wii U, it still is a bit unfortunate that there are technical issues plaguing it. But at minimum I hope they can get a consistent framerate down for most of the game.

    It genuinely feels that they might have overstretched themselves and the Wii U with this game, but who knows. Maybe it's all one giant conspiracy and they're pulling the third party card by gimping the Wii U version and pushing people to buy the NX version.



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    Those features are there and you guys may be right, BUT this new Zelda graphics engine has been so incredibly demanding for the Wii U that Nintendo has been having to turn things off just to get it to function and trim down on demanding processes. Yes those features are possible but so is 1080p, and they have had to drop the game to 720p to get the game to run and even the Gamepad has had features stripped in an effort to optimize performance, so I don't see a lot of these things being fully remedied before the launch on Wii U. As I have said before, the NX is the version that I believe they will focus on to accomplish these remedies!



    Edit: And to address your response Max, I have noticed Links running animation and not only are you correct about it being jaring when starting and stopping, the animation itself is rather silly looking with Link flailing his hands around while he runs making it look goofy and clunky. But this also could have been a choice Nintendo has gone with.

    All in all I love the design, art direction and amazing look Nintendo has accomplished with Breath of the Wild. I will be honest though. This game absolutely does not stand technically toe to toe with games being developed for PS4 and XB1. Horizon Zero Dawn looks significantly more refined and crystal clear compared with BotW, as does Recore. I much prefer Zelda's art direction to these two other games and will not deny that BotW ia still an absolutely spectacular looking game with all of it's faults!

    If BotW was running with these modern effects ON and in 1080p/60fps, my hope for the NX version, I believe it would stand up better to scrutiny when compared with these technically superior titles.


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    Do you really think they removed gamepad features for performance? Haha

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    I hope they get rid of the gamepad i just want to be able to play it with a normal looking controller.



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    I thought you just want people to like you. So now you just want something else, and you don't care if people like you or not?
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    Do you really believe they removed it to be less distracting? And until the game releases we won't have answers to any of these questions really, but it has been documented in the past by many developers that the Gamepad does tax the Wii U's performance.

    Consider this, with the knowledge that their forthcoming Wii U would be using a Gamepad Nintendo had no problem making sure Skyward Sword was the MOST advanced Wii game that utilized that systems signature feature, the Wiimote. It is true that Skyward Sword wasn't designed for the Wii U, and that the Wii U happened to use Wiimotes as well, but the point is Nintendo continued to employ that systems main feature until it's last breath. Nintendo is NOT doing the same with the Wii U Gamepad for because it's too distracting? I highly doubt it. Nintendo has said that the Zelda BotW has been delayed mainly due to the complexity and high demand it's graphics engine has placed on the Wii U, as well as working on the NX version.
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    No the removed it because the NX doesn't have a screen, and they don't want to give anybody any reason to buy the Wii U version rather then then NX version.
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    That's likely also very true. But with so much Gamepad hate, and so few Wii U owners, as well as the Wii U version being graphically inferior, do you REALLY think people would buy the Wii U version over the NX version if the Gamepad was properly supported?
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    It's pretty unlikely, but even some people on here were saying they'd consider the Wii U version if the gamepad made it better. Nintendo is making it so that there's no reason to play the Wii U version. Unless that's all you have and you aren't buying an NX.

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    There are a ton of factors involved in decisions such as these. I think you and I have hit on quite a few of them, but honestly we will probably never know for certain precisely WHY!

    I do feel fairly confident that the NX version will be graphically superior to the Wii U version.....until Nintendo kills that dream!
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  50. #50
    Moderator the ancient gamer's Avatar
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    That's pretty funny, but still essentially right. I don't think they're overly concerned about the Wii U version. As long as it runs okay.

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