In a recent preview for Donkey Kong Country: Tropical Freeze, Daan Koopman of Nintendo World Report revealed that the game does not use the screen on the GamePad in any significant way. In fact, when playing the game on the TV while using the GamePad, the screen remains blank. While off TV play is an option for the game, if the user switches the screen, the TV will then be blank. That’s disconcerting news about a high profile Wii U game that doesn’t actually use the Wii U’s main feature. Here’s the quote: One element that I do have to bring up is how the Wii U GamePad is used. If you are playing on the television, the touchscreen will have nothing displayed on it and it stays blank the entire time. There are no options to quickly select levels or see simple information displayed. If you are going for off-TV play on the GamePad, which you have to toggle before playing, it is the same deal as nothing will be displayed on the television. If you’re interested in reading the rest of his impressions you can do so here. local_offer dkc tropical freeze donkey kong country tropical freeze Nintendo wii u stars Further Reading 6 reasons to grab a Nintendo Switch before March 6 reasons to skip the Nintendo Switch for now Nintendo Switch Amazon Pre-Order Watch the Nintendo Switch reveal live! Porn DVD found in copy of Splatoon during Christmas Original Game Boy concept was for short games Rick Valenta That’s okay!! That means if my TV hogging roommate is playing his PS3 I can play on the gamepad; and if not I can use my Pro Controller, which I think is awesome and don’t get to use enough! tronic307 I don’t mind if the GamePad screen is blank, but can’t we switch to off-TV play on the fly? What gives? palomino blue Yeah. That seems like a fairly easy thing they could have added to a pause screen. Rukiafan Rukiachan I don’t think it’s that big of a deal. After all, not every Wii U game need it. Pikachief Its only a big deal in a way that 3rd party developers dont know what to do with it and Nintendo needs to be the one to show them things they can do with it in any type of game and they aren’t doing that. Shy Guy I don’t get this perception that developers don’t know what to do with the gamepad touchscreen when its effectively the bottom half of a DS handheld with some added functionality. Companies have been figuring out ways to incorporate a DS touchscreen into games for years now, does being part of a home console somehow make it different? Magnus Eriksson I don’t think it’s that big of a deal. After all, no Wii U game need it. Seth Thomas Rasmussen This should be obvious, but thinking about context and nuance is hard. Apparently. Squid Especially smash. WiiUltra Well… That sucks Mj78 Which is yet another game that doesn’t use it. Why don’t Nintendo just do away with the bloody thing. It is pointless and makes the system itself have no unique selling points at all. Sad times and Nintendo just seem to not learn at all from their mistakes with the Wii u. Rick Valenta It’s just kind of bulky and awkward. Screen should have been bigger and 720p. They need to keep using the Wii-mote and utilize the Pro Controller more. Was so pissed when most Mario Party 9 games were button instead of motion oriented. Shy Guy If it’s bulky and awkward how could they make the screen bigger and higher definition? Rick Valenta By shrinking the plastic around the screen. It should be thinner, smaller, slightly bigger screen, or same size, in 720p. Somewhere between it’s current size and the PS Vita, which I think is a tad on the small side for a second screen. The gamepad was cheaply made to meet cost goals I get it.. I think it would be better off if they had charged more and made a more high end product. Rick Valenta They nailed the 3DS. It feels SOLID. If the gamepad was the same quality as the 3DS I would be a happy camper. Shy Guy If the plastic around the screen were reduced it would cause durability issues, keep in mind the Wii U is a console intended for the whole family, even children who may drop the gamepad from time to time. As it is the gamepad is actually quite durable, as seen in this video. https://www.youtube.com/watch?v=SIQpKh9ma88 Rick Valenta Epic video and valid point. If they made the sleek slim tablet I wanted you would have to invest in some case/cushion type thing for sure. Otter Box for Wii U? Shy Guy Or Nerf armor at least. Ashley King If this were a third party title, the same people here saying “not every game needs to use it” would be crying for the blood of the developers who dared not utilize the second screen. It’s hypocrisy at its finest. SamusPrime I’ve got a great idea Ashley, don’t buy it, then you can write up an article on its poor sales. Ashley King Bitter much? SamusPrime I’m just helping you out. You clearly LOVE negative news, or in this case trying to spin it into negative news. Ashley King Good job, ignoring the several articles on the front page that aren’t about sales. SamusPrime I you really trying to imply that this site hasn’t gone negative. The tone in this article alone shows that it has. You are just sticking to the narrative that if it is Nintendo therefore it must be bad. If the WiiU was craking right along, this wouldn’t even be a story, but you chose to spin it into something terrible. I know I’m not alone when it comes to the “reporting” on this site. You can respond if you wish, but this will be my last response to you on this topic. Ashley King http://en.wikipedia.org/wiki/Straw_man Mj78 Spot on. The gamepad was supposed to be a selling point and now even that isn’t. The gamepad is pointless if not utilised in games. Wii u is just a Wii upgrade after all. Nintendo have lost the home console market for good. smithjases i believe that at this point, i rely on the gamepad for many non game related tasks and am a bit spoiled by it. but seriously, off tv is an awesome feature and touchscreen selection for menu navigation as wll as internet viewing is great. it displays youtube wonderfully on the tv. if this helps the game process smoother and gives the battery sucking screen some time off. i really and truly have no problem. MichelChartrand I can’t speak for everyone else, but I for one would prefer the gamepad not be used, than have the gamepad used in a gimmicky way for the sake of using it. If the game is fine without the gamepad features then that’s fine. Just like the original Wii, it was annoying when games incorporated motion for the sake of motion. Instead of hitting “A” they’d make you waggle the controller around. smithjases furthermore if more developers would just give straight ports with off tv option it would be better than what most third parties are doing at the moment Dan I agree that Nintendo should come out with a version that doesn’t include the gamepad. And the fact that they released the 2DS dropping the 3DS’s main stand out feature is a good indication that they might consider it. An 8GB Wii U with a bundled pro controller and no gamepad for $179 could make a killing. Nintendo does always have a unique selling point which is that the only place to experience Nintendo games is on a Nintendo console. If they eliminate the gimmick and concentrate on that fact for the remainder of this systems life cycle (which should be shortened), then they might be able to salvage something. MichelChartrand Removing a key feature that was bundled with all models is a good way to ruin their reputation and make things complicated for future buyers. Some games require the gamepad. If a person bought a Wii U without a gamepad and then tried to play ZombiU they may be sorely disappointed and Nintendo will get the flak. This is one reason why Microsoft released the Xbox One with Kinect on all systems, to avoid the issues they had previously with games having “Kinect required”. Plus, if the gamepad became optional, developers would have less incentive to invest in extra gameplay functions. Why build in extra features if you don’t know how many people can use it? And you definitely don’t want to make the gamepad required if you don’t know how many Wii U owners would actually have a gamepad to play it with. Shy Guy It’s not surprising that people who want to see the Wii U discontinued also want to see Nintendo sabotage the Wii U by releasing a version devoid of it’s key selling feature. At this point one can almost spot the nay-sayers just by gauging how much their ideas would sabotage Nintendo. nexxus6 This is not a big deal. It is not like a map or any huge inventory is needed for the game. In no way will this have an impact on my purchasing decision. I feel that this article is another indirect way to spread negativity about the WiiU. Martijn Plasmans Agree. It’s the tone of the title thats negative. Other sites have the same news, but write it down another way which makes it feel like they want to inform you something instead of telling you what something lacks or doesnt have. Sdudyoy I really don’t care, I honestly wouldn’t mind if more games where like this. Rick Valenta Pro-Controller FTW!!! Magnus Eriksson Agree, then Nintendo might drop it alltogether eventually. Releasing cheaper consoles without the gimick at a cheaper price. No need for a game pad when you only create 2D platformers. Shy Guy Perhaps we should go back to single screen Game Boys as well? Magnus Eriksson Straw man Shy Guy Cowardly lion darkcreap @Shy Guy, @Magnus Eriksson, I guess I could be the Tin Man? We would make a nice trio. Rick Valenta Didn’t Magnus Eriksson used to be Truthiswhatsup? Seems like so long ago now…lol Daniel Gonzalez No. Lol. They are two different people. Truth is still lurking around on a new account. Magnus Eriksson Never was Magnus Eriksson You should look up the word Straw man. It might be helpful in the future. Also those 10 downvoters could benefit from doing so. Adam Howell There wouldn’t be much cost saving. contrary to some reports the gamepad can’t cost them more that $25 dollars to manufacture (Probably less). The tech just isn’t that expensive. In fact the manpower to remove the necessity for the gamepad in many games would probably be far more costly and divert resources. darkcreap I remember going to a videogame fair near my hometown. There was a Sony, Xbox and a Nintendo Stand among many others. In the demo of DKC Tropical Freeze, we were given Wiimotes, which actually scared me, since I didn’t like the Wiimote paradigm (I much prefer the classical layout of the SNES controller) because I didn’t adapt well. The thing is that, for that game, the gamepad was not even activated. That really leads me to think that back then they probably hadn’t implemented the gamepad correctly. I wonder if they missed some functionality they could not implement properly, because they could have made a thousand uses of the gamepad, if only as an auxiliar screen, like many WiiU games do. But displaying nothing? That’s strange, man. I wonder their reasons. Nevertheless, if they didn’t have anything planned that could improve the gameplay, it is OK like that. I sincerely don’t see the gamepad as a gimmick. It is much more versatile as a controller due to its movement sensors and the touchscreen. It can act as a camera (which other controllers can’t) and the touchscreen can be used for puzzles or to play games only on the Wii U gamepad screen like, for instance, a chess game. Or use it to draw, like The Wonderful 101. Or as a secondary screen (even when using wiimotes). The use of it in Call of Duty is great. No split screen on TVs for multiplayer shooter games!!! No more enemies looking at your screen to spy on your movements!! And Rayman Legends was also really great due to the gamepad use!!! Sorry to disagree, but I don’t think it is a gimmick. Not near. MichelChartrand Gamepad is very useful for off-TV play. It can also be useful for some 2D platformers if implemented correctly. Super Mario U got decent use out of the gamepad features. Deadpool U http://www.youtube.com/watch?v=eKJQKvGmcyM Shy Guy The Wii U and the Wii U gamepad seem almost tailor made for MMORPGs like World of Warcraft, Rift, even games like League of Legends where the touchscreen could be used for all the spells and such. Martijn Plasmans It’s great. Shows that developers don’t have to focus on being creative with the gamepad. If you are going to make them to, that’s when they will leave you. And i don’t mind. It’s a fast paced 2d sidescrolling platform game. The only thing i can think of is forced minigames. Russell Xix Tandy Not an issue I normal play off tv anyway so the wife can watch something else no point shoehorning mechanics in just cus you can Ducked Another reason why Nintendo needs to ditch the gamepad. It’s a gimmick. Rick Valenta They don’t have to ditch it entirely. But I think the Pro Controller is super underrated and would love to play more games on it. It’s my favorite controller since the N64 trident! Nintendoro True that. Gamepad should become an option and pro controller should become more Wii U friendly. Then Wii U price would drop down much more and sales would go nuts since most Wii U owners bought one with games in mind. I personally prefer to play most games with Pro controller since majority of them do not offer anything unique and it feels perfect in the arms, battery lasts forever…. tronic307 I’m sure Nintendo is working on a GamePad Lite. It would save money, and boost its popularity. We’ll see the redesign if Nintendo ever decides to sell the GamePad separately for games that use two of them. Rick Valenta Gamepad light would be sick!! The current reminds me of the first X Box controller. Just a little two bloated for it’s own good. I really like the idea of playing on two pads as well, I hope they make that an option soon.. Ducked Not entirely, just to make it more affordable to lift sales. I love my pro controller, and if most games like DK Tropical Freeze, Mario Kart 8, and Super Smash Bros don’t need the gamepad, why include it for the extra $100? tronic307 The Wiimote was a huge gimmick too; a much better gimmick than the GamePad. If you want dual screen gameplay, Nintendo already has a product for you, a successful product that doesn’t even tether you to your home, let alone the TV. Asymmetrical gameplay just never took off; NintendoLand should have had online multiplayer and justified the GamePad’s existence. If Nintendo ditches the GamePad, they might as well call it Wii 2 and offer Wii Sports Club as a pre-installed game. Ducked Most *Nintendo* games used the Wii remote properly. Nintendo hasn’t done that with the Wii U. Plus motion gaming was a huge phase that people care about. Sadly, not many care for the second screen. Seth Thomas Rasmussen You… don’t know what reason is. Daniel Gonzalez That made no sense. audi lover All i want is off screen play cant play Lego city as much as id like because of this, after all the lady of the house needs her soaps Rick Valenta Yeah was pissed when I tried to play Mario and Sonic at Sochi and there was no off-screen play!! Had to watch dumb sitcoms my roommate was watching for two hours… Aleksander This is off topic but i want Nintendo to do a New Lylat wars in HD and not just a remake from the old one no a completly new flying game 🙂 MujuraNoKamen That’s a good thing really, a platformer like this has no real need for the second screen (except for Off TV play) and trying to utilise it would feel forced and gimmicky. The one thing that didn’t sit right in Returns was the shaking of WiiMote, a button press could have done the same job and felt more natural but hey. HungryMetroid it would have been nice if DKC: Returns had classic controller support too Shy Guy A game can always use the bottom screen for showing data such as maps, options that might be contained on a pause menu, and inventory. One could even go so far as to display traditional HUD elements on the touchscreen thus providing the main screen with a cleaner presentation. Basically traditional pause screens with their various options and data they provide should not exist on the Wii U. MujuraNoKamen Yeah I agree the Gamepad is great for getting rid of the clutter and speeding things up. I think having the pause menu on the Gamepad in DK would be great (or at least the option to have at their) but I’d hate it if they made us touch and shake the gamepad in a 2D platformer just for the sake of using it. Shy Guy lol yeah not every game has to be Nintendo Land, although I am getting pretty good at Donkey Kong’s Crash Course. Xero Azure I kinda like, Kuz enjoy just playing on the gamepad Skelterz i know this is completely off topic but does anyone know how to sort out nat type for the wii u like could anyone run me through the exact way to sort it either by port fowarding or any other way its fucking doing my head i was on the phone to virgin media my internet providers for like half an hour and nothing worked like at the moment it goes from moderate to strict after like playing call of duty for an hour i dont want that to happen when im playing mk8 when it comes out please someone help me!!! by the way ive checked the internet like loads im not that tech savvy to understand all the jargon someone help lol!!!! babulibaba they could just use it to call in the kong-pow thingy Yen Wii U game uses gamepad screen, “The gamepad is so dumb!”. Wii U game doesn’t use gamepad, “That’s so dumb they should use the gamepad more!”. If they want to make a game that’s just on one screen let them. That’s like expecting every game on the 360 and Xbone to use the kinect! Jared Garcia It was the same with the Dreamcast. Not all games used the screen. A large number of games put a simple graphic or character animation instead. Well in THPS1 it either insulted you or praised your skateboarding. Yen That’s what we need on the gamepad. An AI that judges your gameplay and tells you you’re an idiot for missing an easy jump in a platformer. Nintendo get on this! Shy Guy To be fair the VMU’s screen was a very basic LCD display and if I remember right when you inserted the VMU into a Dreamcast controller the VMU buttons weren’t accessible. Jared Garcia Very true there. However, there can be non-interactive uses for the touch screen if it’s not needed. Level completion stats could’ve been on screen with possible hints if there were enough playthroughs and still not at 100%. Not every game needs touch, but some use could still be worked in. Arthur Jarret Yup, I wish they would have an option to put the health bars, as well as the pop-ups for any collectibles on the gamepad so my miiverse screenshots would be prettier. Also, I like to have games as cinematic as possible (loved the possibility to put AC’s HUD on my gamepad – even though I died more because of never looking at my health). URFTBOUND4LIFE . I don’t think it matters because most people will use pro controllers or classic controllers. Many people complained about the motion controls with DKCR so maybe Retro wanted to keep it simple. Complaining about a blank screen is pointless. If anything having both screens on drains the battery faster and it’s a bit distracting with games like 3D World. People are making mountains out of ant beds,yet again. Still buying this day one. WiiUltra They said it would be blank, not off so your battery will still be drained. They should have at least tried to put something there as an option for those who want it, like myself but thats just my opinion. URFTBOUND4LIFE . But at the end of the day, will this kill the game? I think not. People need to stop looking at the glass half empty WiiUltra Ya that would make sense if the gamepad was sold seperatly like the kinect and not the primary conttoller. I don’t know about you but I bought the wii u for the potentials of the second screen. John Andalora Here’s the difference. Withthe Xbone and 360, the controller is the established way to play, while thr Kinect is the peripheral that does other features. For the Wii U, a controller like that costs $50. The Gamepa is the only controller that comes with it. A more notable comparison would be if all Xbones only came with kinects and didn’t utilize it in gameplay. Bob Wilkerson I do not agree as the gamepad has all the functions of the pro controller so it can be used as that even without using the gamepad screen. The Kinect has no buttons to control with so it cannot be an accurate comparison since the gamepad has the same functionality as a regular controller with the addition of a screen. John Andalora Why make a new console with all the innovation in the gamepad and NOT use it? You don’t place a gun on the stage and ignore it throughout the play. If all it was gonna be is a piece of unused technology, why make it central to the consoles design and advertising? At least the Wiimotes made use of the motion controls as often as possible rather than just going to button presses in the first year. Bob Wilkerson I guess I do not think every game needs to use it just like every game does not need to use motion controls like the WiiMotes or Kinect or voice activated controls. While I enjoyed the Wii I found that too many games made poor use of it because they had to due to the lack of alternative control options. After all that is why so many called the WiiMote motion control scheme a huge gimmick because it was basically the only control scheme. So if a game (from both 1st and 3rd party) can use the gamepad in a decent way I welcome it but don’t use it just to use it as it could make for a worse experience. In some games that may only be offscreen play or a map/inventory screen. For other games it could mean a whole lot more. Forgive me as I am not directing this at you but it seems hypocritical that some say that Nintendo forces their new control scheme in every game so they are a gimmick company and now they release a game where it may not have made sense to use the gamepad functions and they are getting criticized again. To the best of my knowledge this is the first Nintendo title to NOT use the gamepad in some way other than off screen play. All others have used it fairly well in my opinion even if it is for off screen maps, inventory, and game inventory which I personally love as it removes the clutter from the main playing screen and saves from having to pause to flip through menus. John Andalora Well, to be honest, when I originally got the Wii U I was interested to see what they would do with the GamePad and what kind of uses they would explore for it. It was kind of like the DS with games like Rhythm Heaven or Nintendogs (Yes, I liked Nintendogs) or Elite Beat Agents or Phoenix Wright. Not every game needed to utilize the touchpad to its full potential or add a bunch of gimmicks into the game to make it better, but it was at least expected to have some use of the capabilities. My issue with the Wii U GamePad was that they had opened up a realm of possibilities (almost Miyazaki-like) and so few of the games actually bother to make something powerful come out of it. We saw some really cool things with NintendoLand, but other than that it’s been used for maps and inventory (or in Game & Wario’s case, that one cool game with 9-volt). My problem is the fact that all it’s been used for is maps and inventory. We’ve already seen so much of this on the DS and 3DS. I know this isn’t everyone’s opinion, but I don’t think it’s that much of a step up in terms of potential. While the Wiimotes might have had an overuse with all those games that made it gimmicky, imagine what would happen if people never bothered to even make an effort at it. What if games like WarioWare or Wii Sports or Skyward Sword had never come out for it, and games would use controller logic with it? People would’ve wondered why bother with it at all and just stick in regular controllers. I suppose my concern with this is that it’s a step in the wrong direction in terms of advertising the console. After making the GamePad the crowned jewel of the console, touting what it can add to gameplay and going above and beyond to show the potential of innovation, ignoring that potential only further hurts the concept and gives people just point to ask “Why do I need this?” Sorry, this got rather long rather quick. Bob Wilkerson I guess I can see that.. Nintendo does have to be the one to showcase the gamepad the most effectively but I don’t want them to overdo it either meaning force it into every game. My game library for the Wii U is not huge but one game that I love using the gamepad on is Rayman Legends. I like the gamepad so much on that I cannot even imagine how it is played on the other systems without the gamepad type controls. Others may not agree but the gamepad has given me a better gaming experience in every game I have played on the Wii U and is now my primary gaming platform because of the choice and variety I have in how I can play my games. John Andalora I can totally understand the aspect of not overdoing it. But things like Pokemon Snap Wii U style would literally print money. As for what they could do with the GamePad in DKC, even something simple like a lives counter or same screen function would seem more beneficial than just not using it. I enjoyed Rayman Legends, but I also wasn’t a huge fan of the murphy levels. Felt slow in comparison to the rest of the game. Different strokes, different folks, but it rubbed me the wrong way how many times I’d fail because the NPC jumped too early or too late. And I suppose that, for this discussion, that might be the main drive: Difference in opinion. oontz “Nintendo does have to be the one to showcase the gamepad the most effectively” If they can’t even show us with THEIR games then what was the point? Shy Guy 1/ for being man enough to admit you liked Nintendogs. John Andalora Thanks. I had Chihuahua edition and had a German Shepherd. oontz “Why make a new console with all the innovation in the gamepad and NOT use it?” THIS! DragonSilths When making a game on the Xbox One you have to add in extra crap because of the Kinect. You don’t need to make Kinect work with it, but Kinect needs to recognize the game. Seth S. Scott Would rather have it be blank than used as a pointless gimmick. Games like Zelda used it beautifully but it doesnt need to be a requirement. IMO HungryMetroid it’s a side-scrolling platformer, how do want them to use the second screen without being something like a lazy add on or a gimmick? Bob Wilkerson I love the gamepad but do not expect every game to use it because not every game calls for it. The same can be said for motion controls as in the WiiMotes. Like someone else pointed out this is like being upset because a Microsoft Game does not use the Kinect at all or in any significant way. I do not consider the Gamepad the main feature of the Wii U as to me the main feature is to play video games specifically console exclusives as it is the main feature of any game console. This is why the Wii U having a variety of ways to control a game is one of the best reasons to own a Wii U. Many games you can choose if you want to use the Gamepad, ProController, or WiiMote/Nunchuck combo for motion controls. Of course some games may be limited to the gamepad for example but that is to be expected if the game focuses it’s control on the gamepad. Justin Carlson Thank you! Please don’t force use of the gamepad other than for off-tv play if the game won’t benefit from it in any significant way. Many Wii games were ruined because they had motion controls forced on them. Bob Wilkerson I agree 100%. While I loved the Wii it lacked control options and motion controls did not work for every game but Nintendo and other developers had little choice and that made the WiiMote control scheme labeled as a huge gimmick. Nintendo learned from that lesson and now offers a variety of control schemes so gamers can (in many cases) choose how they want to play a game and they still bitch and complain. I love that I can choose to most games how I want to. If I like the motion control scheme I can use the WiiMote and Nunchuck. If I like a more classic control style I can use the Gamepad or Pro Controller. I understand that some games may require a certain control style including the gamepad but I also understand that some games (even from Nintendo themselves) may not use it at all or very little. Wayne Beck This is highly unlikely to be true. There is little to no chance Nintendo will allow retro to leave the Gamepad blank. At the very least, they will require them to mirror the game. Shy Guy One could hope, perhaps provide a map showing level progress and the game HUD on the lower screen leaving the top screen cleaner. C4 DKC already looks almost HUD less and in local MP you need the hearts and occasionally bananas and other items on the TV screen anyway. In other games that makes sense though, I agree. Seth Thomas Rasmussen I hope not. It doesn’t make sense to mirror games for no reason. THAT’S a gimmick, and it wastes battery life for no reason. lwlshintalwl the option is still there, I am ok with it Adam Howell Off TV mode is the only essential wii u game pad feature for me. I think the gamepad’s great but I’d rather they don’t force out of place touch screen features as seen with Mario 3d world. Nintendoro Just like Mario 3D World, there’s not much use of gamepad LOL. Certainly Wii U is selling due to it’s exclusives not the new controller Paul Rowe Well I think all future games should be for Wii remote & pro controller use only,can’t see the point of the gamepad battery is rubbish can’t move far from Wii u when playing games on it. Nintendo went a step to far with making the gamepad they had a real hit with the wii console with fitness games e.t.c. & should have kept it simple with the Wii u then they may have sold a lot more plus they would have been able to produce they a lot cheaper. SamusPrime If this were Metroid style game, I would be shocked, but this is a 2D side scroller. In short, so what. I swear video gamers have to be the biggest spoiled brats around. I like Ashleys “disconcerting” statement. The only shocking thing about this article is that Ashley didn’t talk about the WiiU’s poor sales. Old School Pretty weak of Nintendo to do that since that’s what really makes it “different” from the Wii. Seth Thomas Rasmussen This adds no value to the discussion. Your implied logic is nonsense. C4 Play DK on Wii and you know it. Sideways Remote mandatory 🙁 They have learned. Bob Wilkerson Funny.. I say the same thing about the XBOX to the XBOX360 to the XBOX One. What is their biggest selling point? Better Graphics? Same goes for the Playstation 1-4. Of course the latest systems from Microsoft and Sony offer more than that but see how it can work with any system? Seth Thomas Rasmussen The second screen being off when not in use will improve my battery life. Nintendo is doomed. Joey your doomed Seth Thomas Rasmussen Humor is hard, huh, guys. :- Seth Thomas Rasmussen If anybody notices this, I’d love to know why everyone is downvoting this. More specifically, I’d love to know if those who did understood it was a joke. If you did and don’t care for it, that’s fine, but I’m concerned some of the local morons here are downvoting just because they saw “Nintendo is doomed” and are incapable of the level of critical thinking needed to understand sarcasm. Thaaaanks! Bob Wilkerson You have to use the sarcasm font asdfg Am I the only one around here who actually likes the gamepad? Adam Howell Nope. The critics just complain loudly. Shy Guy I love the gamepad, I was skeptical at first but after using it for a while I love having extra information that would normally be placed on a pause screen right there between my hands, it’s gotten to a point where I almost expect that functionality now and the idea of actually having to pause a game just to look at things like a map, inventory, and game options seems clunky and outdated. Also being someone with large adult hands I love the size and weight of the gamepad, it’s the first controller I’ve ever used where when I hold it my wrists are straight and not bent at upward 90 degree angles, I find this to be very comfortable and subsequently my fingers become less tired during extended play, not to mention the ergonomic ridge on the back which seems to reduce hand fatigue from holding a weighted device by resting the ridge comfortably on my middle fingers, and when held side ways in games like Nintendo Land it makes for a nice grip that counter balances the gamepad and makes it easier to aim when throwing shurikens or shooting arrows. Mario No. I like it as well. tronic307 Even the people that complain about it probably still like it. Rinslowe 🙂 Sdudyoy I love the gamepad, I just don’t mind it when games don’t use it, if they have it I don’t care if they don’t have it I don’t care, I just don’t like it when they force you to use the touch screen, or use it to look around, I just like playing games. DragonSilths I like it a lot. Bob Wilkerson Nope I love it even if it is used for simple things like off-screen play, maps, inventory, or game options/settings. Sure beats having to pause to see that stuff. Unlike some I feel it doesn’t have to be used for every game and some may like to use it for certain games and others will not. This is where the Wii U excels IMO. In many games you can choose the type of controller you want to use. Some games even have control schemes for all the controllers so you can use the Gamepad, WiiMote/Nunchuck motion controls or the classic control style of the pro controller. It gives gamers choice in how they want to play which I think we can all agree on is a good thing. Simon Stevens I like it but at times it gets in the way, offtv play is great, browsing the system is nice too, although it could do with flash player, outside of Nintendoland, it hasn’t really been a feature other than for inventory, which isn’t exactly a revolution, I’d like it as an accessory like the Vita is for the ps4, offtv play only, but I’m a big fan of the old ways, console and a controller, I just want a gamecube pro controller lol so ignore me. Shy Guy Imagine playing GameCube games on the Virtual Console using either a usb adapter that plugs into the front of the Wii U and let’s you plug a classic GameCube controller into that, or with a wireless GameCube controller purchased from Nintendo for say $25? Makes ya wonder why Nintendo isn’t doing stuff like this, the Wii U has the potential to become a retro gamer’s dream, if they just stop trying to nickle and dime people by selling each game individually, offer a monthly subscription service, and sell original quality wireless retro controllers or allow third parties to make adapters for hooking the original controllers into the Wii U console. It just seems like a no-brainer. Simon Stevens I would buy a wireless gamecube controller all day long, even a wired one if they had to rush it, so long as it exists, I like the gamepad and the Wii U pro controller, but I don’t love them, not like that morning I first got mt gamecube and fell madly in love with not only the style and design of the controller but the comfort too, I never once had cramp, it was just perfection, the simple ways just seem to pass Nintendo by :(. With DS games being announced for the Wii U now, it would be a bargain for them to set up a subscription service for VC, charging above and beyond what’s fair just isn’t right, with DS games being announced, surely it’s only a matter of time until we see gamecube games and possibly a 3DS adapter for the Wii U, considering the game droughts were bound to experience, they owe us all of this, I think your bob on with the rental service, imagine if they did it with Wii U games, that would be great competition for ps+ and xbl, but instead of a monthly subscription, you just rent and download whenever you want. Christopher McNair Iwata said that they are putting DS VC games on the Wii U, not DS retail games. Why do Nintendo diehards never understand news about Nintendo that Nintendo actually says, but they are quick to jump to conclusions and pretend that’s what they said like those assumptions are facts? Simon Stevens There is no such thing as DS VC games, DS games would arrive on the Wii U virtual console, they would have retailed for the DS at some point so they are in fact retail games in digital form, and most likely will be overpriced, and frankly, I’m going off what I’ve read, for all I know, most of it could have been misinterpreted or fabricated, it’s not like I can just call him up for a friendly chat and ask him straight out, either way, I fail to see how it matters?. Shy Guy Either way I hope that includes the line of Castlevania titles that were released on the original DS, I still say selling individual rom…. sorry “virtual console games” is robbery, but I just might pay for a couple of those. Shy Guy Exactly, if the Wii U is experiencing a game drought what better way to remedy it at least in the short term than by offering all the thousands of games Nintendo owns the rights to on the Virtual Console for a single monthly fee? Hell such a service would give the likes of Gamefly and even Steam a bit of competition. Why doesn’t Nintendo see these things…. Simon Stevens I don’t know why they don’t go out of there way to make these things happen, or at least go out of there way to get some good third party games for the system that already exist, I keep dreaming of Rollercoaster tycoon 3 on the Wii U, the gamepad would play so well on a tycoon game like that, I know it’s a old game but the replay value on games like that, I’ve never stopped playing it and I’ve lost count of the years at this point lol, Nintendo could easily rival steam with the downloadable games on VC, couple that in with the indies Steam tends to get and it’s a safe haven, but alas…. they just don’t do enough because they think there games will make all the difference, I hate to admit it, but maybe Iwata is dated?, as surely a younger man in charge would see this and go full throttle to remedy the predicament the Wii U is in with so many simplistic possibilities. Shy Guy I think sometimes we forget that Nintendo is a Japanese company that is over a 120 years old. Suffice to say companies that old, much less Japanese companies that old, tend to be extremely conservative in their business models, which unfortunately in an industry like video games can be construed as dated, but than again Nintendo is probably also the only console developer currently in existence that could in theory outlast the video game market, simply because all they have to do to stay in business is continue to make products that appeal to their core customer base, unlike other console makers who must constantly appeal to third party developers in order to keep getting the games that keep their consoles alive. It’s also why I try to cut Satoru Iwata a little slack, it must be a tremendous amount of pressure to be the new president and CEO of a 120 year old company in a culture like Japan’s. That is not a position that will ever be held by a younger man. Simon Stevens You make a very good point there, maybe it’s not so much Iwata but his market analysts?, either way somebody isn’t doing something right, that would also go for third parties as well who come out and slam the console, maybe to some, they look high and mighty, but for me, absolutely pathetic and incompetent, not realizing there punishing the consumer rather than the company, Bethesda talking of Sony and MS handholding, EA being greedy insulting the console rather than just admitting they just can’t be bothered to give us proper games, Fifa 13 actually being Fifa 12 for example, nothing original, just shoddy old ports, unknown devs coming out stating Wii U development was/is too hard, big baby’s shouldn’t be developers if they can’t develop in a professional and efficient manor, Iwata is a lovely man, commands and deserves a lot of respect, but he’s got to be in a hurry now to get this Wii U ecosystem up and running because being a nice guy doesn’t spare you of anything, I’m a nice guy, yet I’ve been cheated on, dumped, fired, even punched lol for example, it’s just the way of the world I’m afraid. Nintendo Dragon I love how the gamepad was used in Windwaker Pausing the game to look at maps all the time sucks Arthur Jarret Don’t worry – Iwata mentioned on yesterdays investors meeting they will develop more titles that actively use the gamepad. This is one of the main focal points of Miyamoto’s development team – which is known to be making an entirely new IP. Norfair20X5 My only issue with it is the mushy buttons. I wish they had more spring to them like the Wii Remote buttons. It can make Mega Man 2 playthroughs… more dangerous. ZyroXZ2 Nope, I love it. Heck, I even gave its features some attention on the latest episode of my Wii U talk show, lol MachoMadness Hope they cut the Game Pad out of future bundles, reduce the price, pack in a Wii U Pro & Smash Bros and/or Mario Kart and we’re laughing. Lots of games don’t require the Game Pad and the ones that do are an update away. Joey Why should they cut the gamepad out of its bundle, i got lots of games that uses the gamepad and love it, i really disagree with you there Bob Wilkerson The system itself requires the gamepad. To use the eShop, web browser, MiiVerse, most core apps, and most games use the gamepad in some fashion other than off-screen play. One Nintendo title doesn’t use it and the hate that comes from it is so very sad. MachoMadness Theres no hate and the only thing that is sad is the ‘Nintendo Can Do No Bad’ attitude some of its fans have. Personally I like the Game Pad, but one of the biggest gripes about the Wii U is the inclusion of it. Some people just want a normal controller as weird as that sounds and Nintendo is ignoring an entire audience that won’t even consider the console because of the “gimick”. Same thing happened with the Wii. Updating the interface wouldn’t be that hard. Sell the Game Pad as a separate item and let the consumers choose if they want to use it or not. Id rather Nintendo sell more consoles and therefor have more games than Game Pad support. oontz “One Nintendo title doesn’t use it and the hate that comes from it is so very sad.” One? No nintendo title asides from Nintendoland has shown us WHY the gamepad matters and is the future of gaming. Captinn2 That’s………………dull? :l Nothing5555 very disappointing….what’s the point of including a game pad (which took money away from making a more “powerful” console) when not trying to utilize it in the fullest. That the reason I’d get a Wii U is due to the gameplay possibilities the game pad can introduce. Seth Thomas Rasmussen Using a design option to the fullest can mean not using it… yeknow… because design. C4 I doubt they would have used ressources on other parts without the GamePad, they would simply have slashed the price by 50$ and make more money per unit. Also how would you use the Touchscreen in a 2D-ish sidescrolling platformer? I think Touchgames similar to Mario 64 on DS would have worked well and they could have build them into the stages itself. But then it wouldn’t be a “pure” platformer with detours like that. Kenshin0011 I think this makes sense for a Donkey Kong side scolling game… BUT, that doesn’t mean that this is not an issue. Don’t wanna muddle up the classic formula of DK action by unnecessarily squeezing in gamepad gimmicks? Fine, but Nintendo, you HAVE to make a game that is actually DESIGNED to uniquely use the gamepad screen like no other console can! Make something NEW that draws those on the fence or currently disinterested to want to own a Wii U! Why is this so hard for them to do? They really need to look deep and see what’s holding them back, I can only assume it’s the management. Frankie I am glad they are not forcing the gamepad in the game. If it does not fit with their vision, it will just seem clunky. Gabe Hoffman old news C4 It was good news when Retro announced the screen can stay off while gaming so the image isn’t mirrored when you don’t need it first, now it’s bad news because reasons :/ Gabe Hoffman I don’t understand why people think a 2D platformed has to use the gamepad in any meaningful way. Off TV play is good enough for me Squid Well for a core platformer I wasn’t expecting for the gamepad to be used Jonathan Dogey wait, is this saying i can’t switch to the gamepad during gameplay??? i have to switch before gameplay?? they better not do that to me that would be annoying. smithjases this will be to increase processing effiency and give a batteryboost to gamepad. great idea. gamepad for off tv play, eshop and menu selection, miiverse interaction, art work, surfing the internet and viewing streaming services makes it very useful jrob23 Seeing as most will use Wii Mote and nunchuk to play, I don’t get why this is a problem. The gamepad is used very well for many games as a map or inventory screen. Maybe someday it will be used better in a flying type way for Star Fox, or driving game Project Cars. But the main reason for its existence is for off tv play. GregoryTheRainMaker Expected. Mario Seriously Retro? You couldn’t have done anything innovative for this game? Besides off-tv play? But then again, I guess that there are games that don’t really need the second screen besides off-tv play anyway. So this game is an exception (and probably Smash bros. as well because I am definitely buying that game on the WiiU! (and possibility 3ds). Gamepad fonctionnality or not!) Wiiluigi This is stupid. I bought the wii u for innovative gameplay not to play as a wii game. Smh. Shaise Are you kidding me? Googs I wonder if this is a sign of things to come, or if it’s just a one-time thing. e_rocket The game pad is grate, not using it, in a first party game, in my opinion is just a stupid idea… I like my wii u, but you can understand why they are not selling well, if not even them selves fully support their system… what can you expect from others… oontz “I like my wii u, but you can understand why they are not selling well, if not even them selves fully support their system… what can you expect from others” Exactly Nintendo first party games SHOULD be showing the world why the gamepad is the future of gaming… so far they aren’t. WhataShame I didn’t get a chance to look through all of the posts, but the first thing that comes to mind here is screen real estate. DKC: TF isn’t a big offender, but any and all interface, icons, life/power-up meters, collection counts, score etc would be a great use of the gamepad screen, leaving TV the gameplay area pristine… a great way to accent the gameplay further. The same would be true for the reverse; even more so given the smaller screen on the gamepad. I also thought of at least 4 ways the gamepad could have been used to expand or enhance the gameplay experience and add replay value, as well as freshen up the perception of the franchise as well done, but more of the same (except waaay prettier). I did so in about 15 minutes time (and they’re good ones. I’m not an idiot.), so I would imagine other and similar good ideas were discussed. I can only trust there’s a push to get an already delayed game out on the market, given the beating Nintendo (somewhat unfairly) is taking in the public eye (they’ve made mistakes, but damn people… uncalled for). It makes sense and would explain why opportunities where missed. I’m sure we’ll hear months from now how they wanted to add feature X, or gameplay Y… Shy Guy Theirs always software updates. GABRIEL GARCIA yes I like tv off screen play, its very cool and my wife can watch tv while I’m playing. its just soo wonderful and very innovative. I like it thanks Nintendo for being like that and not doing the same so on and so in every time they make a new console, is just so boring. brian murphy dont know why people complain and developers complain thats why Nintendo made the pro controller if you dont like the game pad make use of the pro controller oontz because the majority of the wiiu’s cost is the gamepad. If even Nintendo first party games don’t make use of it in new and interesting ways, then what was the point. gamer4life I think Retro just wanted too keep it simple. If they forced it, then it would have turned messed up. I think they should have at least done what New Super Mario Bros. DS did. That line that shows you how far you are in that level. It would have been simple, not distracting, useful, and it utilizes the gamepad. Hopefully they actually do something like that instead of keeping it a blank screen. Brandon I wonder if its because they cant seem to figure put the power and werent able to utilize that feature. There game is running at 720p so that kind of gives me that hint. Rinslowe Lol. Off TV play is a major part of the gamepads magic IMO. Good enough for me, it’s a system exclusive anyway – that’s magic ingredient no’ 2… Sounds like a good way to save battery life for standard packs, with “On TV” play. oontz But don’t you agree this is the problem with the gamepad. If even Nintendo first party exclusives don’t show why it’s the future of gaming… what’s the point. I would have rather Nintendo traded off tv play and put that $150 expense into better hardware. Rinslowe Better hardware and ditching the gamepad idea has been around since the system launched. No I do not agree with that idea. Yes I agree it’s a difficult point for marketing. But it also has it’s benefits as anyone who has the Wii U knows this. I simply wouldn’t want to go back to web browsing, menu navigation without it tbh – on a console. The benefits in game are obvious too, but I would much rather play DKC TF first to see if it is in deed missing anything without features on the gamepad. And “off tv” play is underrated IMO. That alone is a selling point of the gamepad. Only problem is really, people on the internet acting like a bunch of entitled morons. Overlooking reality and making false assumptions based on assumptions, lol. Not saying that’s you. I’m guessing you have the Wii U. But certainly like violence, blood and gore overused in games – people that do not even own a Wii U are acting desensitised towards it’s merits. Also from the games that stand out for me so far the visuals – and – performance is good enough. Titles still to come – like – MK8, X and Bayonetta 2 look set to address both visuals and performance as well by raising the Wii U bar yet again… I have a top of the line PC for gaming. So perhaps I look at the Wii U for it’s positive aspects more realistically than some who are relying on one system each generation. To me again, Wii U is ok in that department. oontz I think the wiiu is awesome and have fully enjoyed my hours spent with it. I just am still waiting for that WOW momment when Nintendo shows us that the Gamepad IS the future of gaming. So far I think only Zombie U has come the closest. Which is the problem in my opinion, seeing that Nintendo can’t show us why the gamepad matters why would anyone expect any developer to. Rinslowe Interesting way to look at it. Arguably it’s setting them up for possible failure by attributing the gamepad itself to “the” future of gaming per se’. Personally I think that the Wii U can do that as a complete inclusion of the system, it’s combined input variety, backwards compatibility etc… And absolutely to me, again, the gamepad just for navigating menu’s/ OS, web browsing, in game maps (which can really free up valuable real estate on screen) and off tv play has shown me a future where I wouldn’t want to be without any of those features without reason… In the case of DKC TF I still want to see how the game plays, before thinking of how or if it could have been better with, than it is without. At least it has “Off TV” play first off and that feature alone is worth having the gamepad for. Daniel Gonzalez Better hardware would have been more beneficial to me. At least it’d have a better chance at wooing over third parties. nexxus6 Nintendo wouldn’t have “wooed” third parties if they had “better hardware”. The relationship and perception that some third parties have in regards to Nintendo would not change if Nintendo had the most powerful system on the market, in my opinion. Daniel Gonzalez I beg to differ. If it was at least on par with their rivals, you would certainly see more support. It’s not about their perception of Nintendo, but more of the fact that Nintendo doesn’t have what they’re looking for in a console. All opinion of course. nexxus6 I simply do not agree with your claim. If that were the case, why would developers still make games for the PS3 and 360, but not produce a WiiU version. If the PS3 and 360 can handle a title, it goes without saying that the WiiU could easily handle the same game. Daniel Gonzalez That’s easy. Because those consoles have an established install base for years now, so of course they will continue as long as it’s profitable. Nintendo consoles don’t bring them profit. Wii U is too late since Nintendo has already made a bad impression to those third parties so it will be difficult to convince them now. Next console Nintendo will have another chance to convince them, and that is if they execute it right this time rather than sticking to their same routine. Simon Stevens I knew Nintendo would eventually drop doing anything for the gamepad, they did it with the 3D in game gimmicks on the 3DS, kind of glad though in a way as I never really enjoyed the touch screen features. Guest Thats terrible. Its a pity that the Gamepad will eventually be dropped in favor of a traditional controller by most of those developers. With creativity they could do so much more with it. Its a shame that all we have for the future is just graphic power with a lame version of a conservative controller. The industry is bound to stagnate and ultimately plunge. GmailIsDown it is like the 3D in 3DS. underutilized feature that unnecessarily increased the cost (and in turn the price, and in turn the sales) of the console. ZeldaFan83 That’s the biggest issue with the Wii U…if you don’t use the gamepad then why even make a game for the Wii U or at least that’s what many gamers think. There’s nothing wrong with not utilizing it. Not displaying the game on the TV and gamepad at the same time will save battery life so you can play for longer periods of time…one issue I had when playing Super Mario 3D World. Old School Ladies and gentelmen get ready for THE amazing Wii U!!! Nintendo Wii’s newest accessory, only $300 for this magnificent work of art!!!! Get the Wii U now before they sell out!!!!! Takarashi282 Y’know, this isn’t a bad idea. Actually, this will give 3rd party developers more reasons to make a game for Wii U, since a 2nd party developer isn’t really touching the touch screen feature all that much. blindtiger does anyone have an idea of what the gamepad should have done in this game? i love the gamepad but this is basically a snes game… no gamepad needed. i used to hate the no gamepad wii u bundle idea but im kind of on the fence now. SuperSonicBrawler I’m perfectly fine with this decision. As far as I’m concerned, the less gimmicky a game the better. That’s not to say I don’t appreciate things like off-screen play. There’s nothing more relaxing than playing my Wii U on the toilet. If a game can successfully utilize the gamepad in a unique way that doesn’t come off as forced or gimmicky, that’s great. But if a game has nothing to gain by adding the gamepad for anything other than off-screen play, it shouldn’t feel forced to do so just because it’s on the Wii U. That’s one of the many reasons I disliked Skyward Sword. It felt like the only reason it had motion controls was because it was on the Wii, not because Nintendo thought it added anything unique to the gameplay. SSBB is a great example of a game that was on the Wii, but was perfectly fine without motion controls. I for one am glad that Nintendo now understands that the console shouldn’t define the games. The games should define the console. I swear if Zelda U tries to use the gamepad’s gyroscope for everything, it’ll be no better off than Skyward Sword. But hopefully this is a sign that Nintendo’s learned from their past mistakes and will start focusing more on the games, and less on the console they’re on. oontz So what’s the point of having the expensive gamepad if even Nintendo First party titles don’t utilize it in new and interesting ways. I don’t buy a home console to play games on the gamepad. Nintendo needs to show the world why the gamepad matters. Only being used for off screen play is not going to do it. Nintendo should’ve put the $150 gamepad expense towards better hardware and just shipped the wiiu with the pro controller. Shy Guy Found a really good Donkey Kong Country: Tropical Freeze promo video with a good three minutes of gameplay from the Japanese version of the game that Nintendo recently released on their Japanese Youtube channel, shout out to Youtuber Doctre81 for liking it on his Youtube channel. https://www.youtube.com/watch?v=EUIz361ciyw Connor Devlin Why don’t they make it like the DS games, making the bottom screen show how far you are in the court, the number of lives, bananas, ect. Des My only suggestion would be that they allow the option to display the game on the tv and the gamepad at the same time. This way player 1 can play looking at their game pad, if they choose, while player 2 can continue playing on the tv. It’s all about preference. JVAN63 I like the option of using the gamepad or not. Sometimes I don’t want to spend a game looking up and down, and for some games I prefer one screen, and knowing the controls so well I don’t have to look at the controller. I think it’s more immersive when you can just watch and act, and lose the thought you’re even holding a controller. Just because there’s a gamepad screen doesn’t mean every game has to use it. Sometimes a game can be better without it. Daniel Ireland This makes absolutely no sense to me. I like having minor features on the gamepad like the ones in Wind Waker and Mario 3D World. To neglect them entirely is… an odd decision. matthew garcia I like the gamepad but I paid 350 dollars for it to be used. If there not gonna utilize it then there charging us a extra 100 bucks for somethin that will hardly ever use. Sucks balls matthew garcia I like the gamepad but I paid 350 bucks for that thing to be used. If there not gonna utilize the gamepad there probably charging us a extra 100 bucks for something we dont need. Sucks balls Norfair20X5 That’s fine with me. It doesn’t need anything BUT Off TV play. Ricky__Spanish Why even have the gamepad if they are not goint to support it matthew garcia Wii u sucks donkey kong balls WhataShame Always fun when the ten year-olds get on the interwebs… Grow the hell up, troll. Donaald They said it was because of they want zero distraction, but Rayman Legends seems to have nailed it.