I am super excited to get my hands on Donkey Kong Country: Tropical Freeze next month, the game looks incredible. We finally have some information on what’s running under the hood of DKC. Nintendo revealed to GameXplain that DKC will be at a native 720p resolution at a silky smooth 60fps. I believe they made the sacrifice to 720p to keep a consistent 60fps. I barely notice a difference when I see 720p upscaled to 1080p on most modern televisions. Take a look at Zelda: A Link Between Worlds, that games looks amazing at 60fps and wouldn’t have been the same at 30fps. I’m glad to see Nintendo games sticking with 60fps. Do you care about resolution over fps or vice versa? Let us know in the comments below. local_offer donkey kong country tropical freeze Nintendo wii u stars Further Reading Legendary Pokemon coming to Pokemon Go The cost of Nintendo consoles in today's dollars Wii U gets firmware update Watch the Smash 4 EVO Finals on Disney XD Take a peek at this week’s Nintendo Dow 9 things you probably didn't know about Super Mario Bros. Justin Carlson I think all games should run at 60fps. But I feel that most gamers have a 1080p TV and would like the game to run at 1080p. So rather than it be FPS vs Resolution, how about removing a few polygons or some lighting affects or something else to get the 60fps AND 1080p. Levi Johansen I agree, after all. 60 FPS came before 1080p resolution. F-zero on the N64 had 60 FPS. But I’m pretty sure that DKC could be 1080p aswell as 60 FPS without any sacrifice, after all, Super Mario 3D world is both, and so will Mario Kart 8 be. They just didn’t focus on this, possibly because it would take too long and they wanted it to be a winter release to match the theme of the game. Adameh_ Super Mario 3D world is 720p and 60fps upscaled to 1080p too Warren They also can’t afford any more delays, they’re still paying for the last ones. 2014, please save the Wii U! That said, this is so cool that Nintendo is doing 60fps! Go Nintendo, go! Adecentboy777 Well, that clearly shows how weak the Wii U is, since the new DK game is not a complex 3D game with all the effects. I also almoust laughed when I played Zelda Wind Waker HD and the Wii U had to struggle with some scenes. An old over 10 years old Gamecube Game which was tuned up to HD made the Wii U sweat. That’s a pretty sad thing Nintendo, pretty sad. Lil J Moore Hmmmm Aleksander You are a pathetic and sad person,mentaly disabled to. Adecentboy777 Well, none of them, but a truth teller 🙂 JB Oh you’re just being over exaggerative to make your case. There was a hiccup here and there but nothing so bad that it was game breaking and laughable. If I recall correctly, Nintendo used the GameCube code to retexture the game, so all the hiccups were pretty much the same ones that were in the original. They did a damn fine job on this port for what they gave us in the time they gave it to us in. Which is more than I can say for a lot of HD remakes floating out there. Adecentboy777 Ohh, I didn’t know that fact about the hiccups in the gamecube. Okey, this explains a lot, but still if Nintendo port something, shouldn’t they do it better and fix some technical issues as well? C4 Maybe, why not add a dungeon or 2 while at it. The port took only half a year according to some sites. Everything else, wether new content or more optimizing, especially when the issue resides within the old GC code which they needed to port 1:1 (to keep gameplay and timing intact) I think it’s safe to say it would take them at least another half year. RichM Wait? It used the GC code, but the Wii U isn’t backwards compatible with the gamecube? Not trolling, I just want to play gamecube games on my Wii U. So, could it be possible that we’ll see gamecube games soon in the eShop? Or am I getting ahead of myself and reading too much into this? C4 Well, they still had to port the code but I guess some of the issues are caused by the old code which was made for the GC game specifically. – In theory yes, in Wii Mode, it could work like on some Wii models in theory, but it’s not supported because of the GC pads and memory cards are not supported and can’t be simulated that easily. Because of that they also removed GC compatibility on later Wii modes. For eShop games they have to find a solution somehow… it’s rumored since a while but I wouldn’t hold my breath. Adecentboy777 6 months is not much. I think it would’ve been better if they took their time and added some plus to the game and optimized it as well even if it took them another 6 months. The reason why they didn’t do so was probably the lack of the Wii U games, since some of them were postponed so they wanted to deliver something 🙂 Genesect4ssb4 Well honestly, this is kinda dissapointing. The game was delayed several months. At least make it be able to run 1080/60. Plus, its a Donkey Kong game. If Smash can run 1080/60 (and that game will probably require the Wii U to work harder as its a busier game), why can’t DK run 1080/60? Fred You don’t know that it’s a busier game! We haven’t seen a single video of gameplay for it. We have seen that on Donkey Kong there are tons of things going on in the background and it’s fairly zoomed out and they wasted time making individual hairs on the monkeys. I’d say Donkey Kong is incredibly busy. Ryushi Noooooooooo not my precious 1080p resolution!!! WHy Nintendo why!? No, no, no, I’m just kidding, I shall cherish the 60 FPS from Nintendo, for ever and ever. Warren Yeah I like the 60fps! Ducked Well that changes my mind on this game, looks like I’ll be skipping out on this! Seriously, it’s just a side scroller, who cares? Lil J Moore NNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOO. My 1080p. Now I never will look at this game the same way again. Screw the awesome gameplay, the only thing I care about is the resolution. oh the humanity Nothing5555 Screw 1080p anyways, that is soo last gen. JAYCEE989 Its all about that 4k!! Lol Nothing5555 4k?! that’s yesterdays news, it all about the 8k baby! Josiah Parsons Really, if you can see the hairs on DK’s butt at 720p, does it really matter? how much more detailed do you want? JB … But will it be fun? That’s all I care about. I’m sure the game looks great nonetheless. Ony The Last of Us is in 720p, and is one of the best looking game of PS3. Why bother 1080p when you can have better in 720p? Sydney Ultrasyd With the huge TV screens we have now, I’m sometimes disapointed when I have to connect my console to a little size CRT for best results. Lego City Undercover is one of my favorite game so far, but quite ugly technically. Sonic Racing Transformed would also benefit a higher resolution … Warren The realistic looks more realistic basically. WiiUisgaming What matters to me is gameplay, not resolution. Fred at 720p I’ll agree with you. However, I bought Skyward Sword while I still only had a composite cable for my Wii. I loved the gameplay, but it was almost unbearable. It forced me to go buy a component cable and then it was only annoying. I would have loved that game at 720p, but where it natively runs I’d say gameplay AND resolution matter. gtosheex I actually agree, and was wondering if anyone else thought the same! Amazing game but not “visually striking” per say, because of the resolution. Fred I’m hoping for an HD remake in a few years when it’s not quite as fresh Donaald Well… I didn’t like Skyward Sword regardless of the resolution. Fred Was is the game or the controls? I loved the controls Nothing5555 I’m playing skyward sword right now on a 40 inch LCD using composite and did not think it look unbearable. It seems less blurry than Twilight Princess. Fred Wow! really? I never played Twilight Princess, but after playing skyward sword with a composite I was wishing they had used wind waker graphics. it was terrible for me. If they re-do that one in HD I’ll buy it though I loved using the Wii Remote Plus as a sword. Nothing5555 It funny how most Wii games would actually look better on a CRT <30" than an actual HD flat screen. Fred That was actually by design. When Nintendo designed the Wii they didn’t think HDTVs would become very popular so they designed it to be optimal on a CRT Warren Story, gameplay, art style. Everything else is just a perk Eric I prefer a game running at 60fps and 720p than 30fps and 1080p. My TV is only 39″, and I couldn’t tell the difference in resolution anyway, but I sure as shit can see the difference in frame rates. Rukiafan Rukiachan This game is going to be top notch in every aspect. regardless the resolution. Magnus Eriksson Actually no. It would be top notch in 60fps in 1080p. Now its not more than almost top notch. Eric Do you honestly think 320 lines of resolution and a framerate that’s been just fine for decades is going to make the game any less fun? Or are you just trolling? Umjereni Come on, fun factor is not really depending on the resolution, but could we please finally step into the HD age as Wii U users? I mean, it’s about time. If the wii u struggles with a 2D game, what will happen in two or three years. Nobody will make games for it because it is nowhere near the ps4/xbox one power. jrob23 720p IS HD. Donaald You don’t even know HD means. ICHI Don’t leave me on a cliffhanger! HD means what?! Is it made out of people?!!!? Donaald High Definition (1280x720p), full HD (1920x1080p) but that retard said 720p isn’t HD. Umjereni Oh comeon, are we so stupid here that every single bit needs to be explained. I’m talking about 720 vs 1080. Donaald Well, you’re stupid if you think that 720p isn’t HD Mercurio2054 it’s not a 2D game… BluBlue DKC:TF isn’t a 2D game is it? It’s a sidescrolling platformer, but not a 2D game. If this game was completely sprite based or 2D based that would be (awesome) a reason for it to run at 60fps 1080p. Magnus Eriksson We are talking resolution.Not fun. Pac Man is fun. Sacrontine Ha, true shit, Sweden power Rinslowe …. Inferno Uprising So to stop this debate, all Magnus has to do is create a video game that runs at 60fps and 1080p then I will call donkey kong not being top notch. Good enough deal? Magnus Eriksson nope, are you stupid? gameconomist I agree to Magnus, who often proves to be one of the most honest and objective “fanboys” on this page. Although nintendo games have never been about graphics, it is just another example that Nintendo has still not arrived to implement the latest technique available, what I would expect from such a big publisher and developer. Magnus Eriksson I think it sucks. 720p is last gen. I wanted a graphical jump and a next gen system, not an overpriced last gen with no games. I dont mean that it should be as powerful as PS4 or XBOne, dont care about that. But it should be able to pull of 60fps in 1080p. Eric It can. Rayman Legends can, and Bayonetta 2, and Mario Kart 8 are confirmed to. I think Smash Bros is supposed to as well. Thing is, it’s up to developers to make it happen. jrob23 still relatively early in the life too. Compare early PS3 games to Last of Us. Same hardware, drastic difference. That’s why I’d rather wait till late 2015 for a Zelda U or Metroid because by then Nintendo should really be able to utilize the Wii U to its fullest potential HungryMetroid Indeed, but I hope we get more than just one Zelda and Metroid to show off what the Wii U is capable of. Eric I think this could be a good idea. If Zelda U is released not too far into the console’s life, like Skyward Sword was, the assets could be used again to create a game in much less time, ala Majora’s Mask. Alternatively, and this is a much less likely scenerio, Retro or Capcom could take a swing at it. Retro’s untested with Zelda, so I think if they were to ever make one, it’d be a handheld title first, but Capcom has three actually pretty good Zelda games under their belt. jrob23 Sadly, I think the best we can expect is one absolutely mind blowing game from each of their top IPs this gen. That’s okay by me, I friggin love this thing. I think E3 will answer the question of just how much they are going to support this thing. It’s either going to be ho hum par for the course, it will die a slow death but give us a decent amount of games…or they will blow people away and put on a full court press with several new IP announcements of Zelda, Metroid, F-Zero, Star Fox etc along with a price drop. Obviously we want to see option 2 but you know we’ll still be pleased with option 1. val berger the problem is, that later games won’t come with 1080p as well as developers will be all about squeezing more polygons, shaders, texturesizes, particles and so on out of the WiiU to improve what’s happening on the screen instead of how it’s displayed. resolutions and framerates usually doesn’t improve with later generations of games. val berger right and that’s why it’s sad they didn’t do it here. that game isn’t a 1st gen game anymore. Alex A lot of XBone games are in 720p and some PS4 games are in 720p. Donaald All xbone games are 720p and some ps4 games are also 720p, dumbass. Magnus Eriksson Hi asshole. XBox360 and Ps3 are both last gens. Donaald So? Dumbfuck Magnus Eriksson True. In your asshole. Donaald Up yours, faggot. Graeme Lynch I concur Magnus. Donaald Ass-kissing much? Graeme Lynch Nope I just dislike ignorant people 🙂 Donaald Like your mom? Graeme Lynch Wow. Round of applause for Donny here. Have you passed puberty yet or are you just as immature as you are ignorant? Donaald I am as mature as you’re intelligent. Graeme Lynch Oh Donald you amuse me. Jon you think it sucks even though you’d never see the difference anyway… lol Magnus Eriksson Of course there is difference. Are you stupid or something? Someone dropped you on the head as a kid? Twice? Jon if your TV is less than a 50 inch, you’ll never see a difference, if you say you notice one, then you are full of crap. Graeme Lynch Uh I notice a difference on my 24inch PC monitor when I play games at 1080p. Then again these are PC games so… Jon no you don’t, that is just plain and simple. A change in resolution by that degree with a small monitor, you just won’t notice. The only reason why you believe you can see a difference is because you tell yourself you should be able to see a difference. I’ll bet that if someone did a little test with you saying what is 1080p and what is 720p, you’d get a lot wrong and the ones right would be from guessing correctly. Graeme Lynch Okay then. As you apparently ‘know’ everything I’ll explain it this way. I noticea big difference when playing games on my 42inch tv to my 24 inch pc monitor. You could of course argue that this is because my pc is capable of greatergraphics than any console on my tv but truth is I’ve alsohooked up my pc to my tv andthere is a substantial difference. Though I guess you know better so really who am I to question? Jon lol, I would really love to put you through tests getting you to tell me which is which without you knowing before hand. The results would probably shock you. Graeme Lynch And maybe it would shock you that people do know the difference between 720p and 1080i Rukumouru Telling 720p and 1080p apart is a piece of cake in my 24 inch PC monitor as well. 720p just looks stomach-churning in these panels. Think of those who advocate that it is impossible to tell apart any framerate avobe 24 fps when PC gamers can tell apart even 5-10 fps differences with no effort even at 120 fps. Some people have well-trained eyes through long term exposure, some people are just more sensitive… Kind of like those who can’t perceive stereoscopic 3D for shit VS those who adjust to it in seconds. I think that your problem, Jon, is that you are more familiar with TV technology than with monitor technology. Monitors are built for devices that are commonly capable of adjusting their renders to whatever native resolution the monitor supports. TVs, however, are built with the fact that the kinds of media displayed on a TV vary wildly in resolution (Standard TV vs 720p consoles vs 1080p blu-rays, HD TV broadcasts…). For this reason, TVs are commonly outfitted with very good dedicated scaling chips that upscale and smooth out lower resolution content very well. It will look blurred, but not extremely jagged. Monitors on the other hand either sport shitty-ass scaler chips or don’t have built-in scaling at all. I hope this was educational for whoever reads it. TheRealTruthTeller Magnus You are not funny anymore, plz gtfo Magnus Eriksson Im not here for your entertainment. Did you think that? Stupid idiot. TheRealTruthTeller when i saw your comments on other treads, most of the time you were just being Sarcastical, just trolling a bit, and i know you do this so you can have some “interaction” with other people, knowing that you are alone somewere in your mom basement, also, nice comeback gg TheRealTruthTeller Im so sorry, i take it back… you are a grown man talking shit to a videogame… thats… im so sorry.. i feel bad for your wife JAYCEE989 The Wii u has more games running at 1080p as to 720p, right? Last time I checked Wii U has more games running at 1080p then X1 and Ps4. Not trolling I own all three consoles. William Cole Is all that power needed for Donkey Kong? I mean, all it does it make the game look even more like clay. If Nintendo does another 60fps 1080p, it’ll be Zelda. Scoopz Zelda is going to be a graphically intensive title so no doubt it will be 720p. Donaald Zelda is ok at 30 frames, always has always will so they better make it 1080p. Rinslowe No man it should be more powerful than Tianhe 2 in floating point operations and pure computational potential. Then and only then could the Wii U ever hope to be hopeful on hoping to be hopefully more than… ANd would shut the power mongers up for at least a couple of days. Don’t you think? Forget next gen consoles, I want a new Wii U like 4 Alienware steam machines duck taped together – back to back – so that it still looks form factor-ry and all that… Then and only then, can it claim to be my father. Guest Steady framerate, sixty frames per second, 1080p…. pick two Alex I’m a little confuse this is a 2D cartoon Plateform that would be easy to put it in 1080p with 60fps like Rayman Legends. Eric Look at some of the art: it’s not 2D, even though it plays on a 2D plane. Those are 3D models. And, as we all know, they love their fur rendering, so I’m sure that’s eating a chunk of it. Also, as far as I know, this is Retro’s first HD game, as well as their first Wii U title. If they had more time or were more familiar with the hardware, it’s almost certain it’d be 1080p. Shy Guy Not necessarily, it looks like DK Tropical Freeze is not some mere “2D cartoon platformer”, but has multiple tiers of action, with level interaction and very large intricate enemies attacking from the foreground and background, a lot of very highly detailed and fluidly animated elements within each level, not to mention who knows how advanced the enemy AI is for each character on the screen possibly acting independently or interdependently of each other, all this requires lots of processor power to pull off let alone maintain a steady 60fps. So basically the game developer has a choice, they can either make it 1080p and govern it down to 30fps to avoid fluctuating frame rates which the player would experience as slowdown, or govern it at 720p and have everything maintain a steady 60fps. Restricting a game to 720p to maintain a steady frame rate does not mean that the console hardware is weak, it just means the developer wanted to ensure a constant frame rate can be maintained no matter how much is happening on the screen, which with these next gen consoles is a lot. JAYCEE989 If I could up vote this more I would. Shota i think everyone should read this. well put shy guy BluBlue NOT FREAKING 2D. Seriously, how retarded are most people who comment on the internet. Side-scrolling does not = 2D. T-X It’s DK’s fur… all dohz strands of hair! Hiintor Flaas Many “720p class” HDTVs actually have a screen resolution of 960×540 and “1080p class” HDTVs have a screen resolution of 1600×900. The reason the “class” moniker became frequently added is because the FCC took action for false advertising. That’s why a 31.5″ TV must be called “32” Class” as well. So really, most people aren’t missing anything. Josie the Sketcher Gameplay > Resolution Jonathan George Anaya Tell that to PS4 owners. Knack and Flower are 1080p! Epic Fail Games lol Daniel Gonzalez I don’t think PS4 owners are worried over a few titles vs the many that are underway. Lol. Aleksander you are fail. LightupmyLife So was Crimson Dragon and Fighter Within. What’s your point? JB Hey hey now, watch your mouth! Some of us are PS4 owners as well… Lol Dan Knack is actually a lot of fun to me. And I didn’t think it sold all that bad. WiiUisgaming Who cares about resolution, just look at a NES game, it doesn’t look good for todays graphics, but those are the best games I ever played. Ethan Native 720p upscaled to 1080p I believe http://mynintendonews.com/2014/01/20/donkey-kong-country-tropical-freeze-is-native-720p-and-upscaled-to-1080p/ Daniel Gonzalez Still not bad. Adam Howell You get 720p games that have notable aliasing like the wonderful 101, and to be honest that game suffers graphically as a result. And you get others like Mario 3d world which is also 720p but looks great. I don’t know if mario 3d world uses anti aliasing but I’d imagine so from its appearance. 720p with 2x anti aliasing is a perfectly good alternative to 1080p in most cases. Fred What’s aliasing? Adam Howell It’s when you see a jagged edge around items. Anti-aliasing it a technique graphic chips support that attempts to remove it, smoothing things out. You should google for a full explanation. A couple of pictures will illustrate it clearly. Fred thanks Rinslowe SM3DW uses aliasing in some places and skimps in others. Like Nintendo prioritised it according to some standard only they know. At least that was the breakdown from Eurogamers DF – usually not something I put a lot of stock in, but seemed to be pretty fair for that title… I guess because they didn’t have any other platform to compare against… But anyway yeah, in motion it’s magic, just like W101, IMO. I don’t really agree that W101 suffers that greatly due to aliasing… Sydney Ultrasyd 60 fps is much better and priority, but 1080 looks better than 720, mostly for 3D games though. Here I don’t think it makes a big difference. But I’m just surprised to know that such a game can’t handle both 60 pfs and 1080, I mean it’s not a complex game and it was delayed … I really hope to see some 60 fps + 1080 next though (X, Zelda…) Rayman Legends is native 1080p and almost always full 60 fps, and so good looking, real pleasure for the eyes. Concerning an other game, I thought that AC IV on Wii U would fall in between next gen and PS3/X360, but it’s the slowest of all versions. (http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-next-gen-face-off). So i think it’s pretty clear now that we can’t ask too much for graphics on Wii U, which is not the most important point for sure, but we have to stop saying Wii U is next gen. I’ll just buy a PS4 for the multiplatform games (all the more that Mass Effect 4 will skip the Wii U. ME 3 was such a great experience). C4 2) We can’t rule out CPU issues in that case. CPU is different to that of PS3 and Xbox 360 so straight porting of CPU related code don’t get you far. Still a bit disappointing since it’s not Ubisofts first Wii U game. Then again there are like half a dozen versions of that game. Daniel Gonzalez I think some worry about resolution too much. As long as the games look good and play great, that’s about the only things that should really matter to a gamer. Fred And if you’ve watched the game play videos they look great! Hopefully it’s also fun to play Rinslowe Exactly. Kenshin0011 It’s a bit disappointing, though maintaining 60 fps is IMHO a top priority, especially for a game like Donkey Kong. I’ve never really played a DK game before, this will be my first! 😀 Jason Why don’t any games run at 120 FPS, is it just because most TVs are only 60Hz? Fred 60 Hz? are most TVs really only 60 Hz? I thought most were between 120 and 600 Hz Mine is 240Hz Jason The baseline for 1080p LED TVs around 5-10 years ago was 30Hz. Then it moved up to 60Hz. Still today only higher end 1080p LEDs are 120Hz, 240Hz, or 480Hz. There isn’t too much a reason to have a TV past 120Hz considering there isn’t any TV programs, video games, or really any media that would make use of that. Not to mention anything past 120Hz is “fake” 99% of the time. Fred I got 240Hz because mine is a 3DTV and so I wanted at least 120Hz for each eye. I understand that there isn’t any media that supports it, but it wasn’t any more expensive than a 120Hz tv so I grabbed it. Returnofthebrotha3 . Regardless, most HDTV’s are 60Hz, anything higher is marketing BS and fake. Stuart_Chartock LCD/LED TVs tend to go as high as 240hz, and Plasmas run at “600”hz (well, they’re actually 60hz, but comparing refresh-rates between LCD and Plasma is apples and oranges, they work differently, so Plasmas basically “look” like a 600hz LCD). However, there’s almost nothing on the market that actually outputs more than 60hz – cable boxes, blu-ray players, game consoles, etc. all run at 60hz max. Hell, most blu-ray movies actually run at 24hz. Increasing the frame-rate really isn’t necessary in the source-material since TVs can – and usually will, right out of the box – increase the frame-/refresh-rate once the signal gets to the TV. For example, if your TV is 120hz, it will take that 60hz signal and then do some “magic tricks” to fill in the extra frames. Jason I understand that. I’m saying is that why there is no 120FPS games (Just because 60Hz is the norm)? Because there are true 120Hz TVs. Stuart_Chartock I think it’s just that it’s not really needed – why bother making a 120hz game when the TV does a pretty good job of upconverting the signal? Also, despite there being plenty of TVs that do 120 and up, none of these TVs can actually accept a 120hz signal. Even if the game DID run at 120hz/fps, there’s no way to actually get that signal from the console to the TV. Until the TVs change, there’s no point in making games (or any other content) at that high of a count. Stephen Macneil 720p looks fine, especially with a cartoonish graphics style. I’d much rather have 60fps than 30fps at 1080p. I think most would feel the same. Seth S. Scott fps definitely in DK, way more important. abe Fps over resolution every time Warren It would be nice to have native 1080p and steady 60fps but not going to make a big deal out of it, glad its steady 60 XD Nintenjoe82 This really doesn’t really matter. Most of the so-called 1080p games being released on consoles are more like 900p or less. As long as they put the effort in, there is no reason that a 720p game can’t be the most beautiful game ever made. Bigger resolutions mean more chance of spotting graphical flaws. ZyroXZ2 As I had mentioned in a forum, we don’t know what they added that may have caused them to have to downscale to 720p. The reveal of Rambi shows us how little we know about the game, there may have been additional effects, content, or gameplay elements added that really push the system much harder than initially intended. This may be a good sign for this game! RichM I did the intent to buy survey on Nintendo Club. It asked if I tried the demo. Is there a demo? Will there be a demo? Although I love DK, I always like to try before I buy because throwing down $50-60 per game limits the games I can purchase. starwars360 This game will also support 1080p too. 🙂 Donaald I would have preferred 1080p like in Rayman but I guess Retro is still learning how to develop in HD and hence why they chose this instead of Metroid, Star Fox or F-Zero. Rinslowe It’s a trade off…. Better effects and other things more important to the experience. Whereas the noticeable difference is minimal anyway. Arguably there’s a bit more going on in DKC TF than Rayman from a technical standpoint. Still, could be that later generation titles hit that 1080p mark more often. Even the other two consoles are easing into it for many titles so far… nin-10-doughfan it is all about game play and smoothness of it! Luis Carlos Pando As of January 2014: http://www.youtube.com/watch?v=V-Ukny7Tg_Y Brandon This is old and the ps4 has more 1080p@60fps games then wiii u and xbox will soon have more. crocodileman94 As long as it’s 60fps, it’s ok. Returnofthebrotha3 . There are hypocrites galore today! People used to brag with glee about (what they thought) what the Wii U displaying games (mainly cartoon graphics games) @1080P/60. That was supposed to separate it from the 360/PS3, yet it cannot do much better. NOW everyone makes excuses by saying that FPS “is better anyway” or “it’s about game play, not graphics.” Yes, when all fails, they fall back on the old game play argument. They clearly prefer graphics like most people, but when they don’t have it, they make excuses – in unison! greengecko007 Console wars in a nutshell… The fact that the game runs in 720p upscaled to 1080p isn’t a big deal, and hardly shows fault in the Wii U. But the irony that the tables have turned and the hypocrisy from certain fans is hilarious. Rinslowe Resolution is only part of the equation. The main thing to realise here is in the framerate. Most first and second party titles are running at solid locked frame rates either 30fps or 60fps. In fact even WWHD would have been easily done @ 60fps if it didn’t require a complete overhaul of the assets. The second point is in the feature set between last gen and Wii U are worlds apart so to speak. Sure you can bake in almost anything these days but at what cost? Usually geometry and framerates are the first things to take a hit. This is where the Wii U has a clear advantage, IMO. Could you imagine last generation consoles running MK8 at the same 720p with a solid 60fps? Or Bayonetta 2? Even Mario 3D World for that matter, taking all aspects into account… I’m not trying to fuel the fanboy debate, just addressing a valid point. And BTW, even my Surface Tablet pro is running Tetris in 1080p lol… But I wouldn’t say that looks better than any of those titles above. It’s just resolution. linxz never really liked most of the super shard 1080p games that are out there. they shout out so much their distance away from cgi graphics that makes me wonna stop playing. Nintendo knows what it’s doing. when something is suited for 1080p then we’ll see 1080p. 720p is perfect afaic Returnofthebrotha3 . Stop the BS. If this were one of the new systems, you people would be clowning it. For a cartoon game to not do 1080P shows how weak the Wii U has to be. Enumerating Wishes The Wii U sits comfortably between last gen and “next” gen. While it’s a little unfortunate they opted for 720p the console is FAR more capable and able to natively render 1080p than either the PS3 or Xbox 360. Returnofthebrotha3 . It is not FAR more capable since it is not doing it, it is simply a little more capable in theory, but they appear to be the same. So far, the Wii U has not done much in the way of 1080P on complex (if they have them) graphics. In all fairness, the newer systems don’t seem to have 1080P standard, but I suspect that will change once the REAL games roll out. Enumerating Wishes The Wii U GPU has 32MB of eDRAM. That will hold a full 32-bit 1920×1080 frame buffer with room to spare. At high resolution with traditional rendering techniques there may be a lot of overdraw. Tropic Freeze looks barely more than a beefed up Wii version of the Engine. With that being said the original engine was designed for 480p. Unless they did some more overhauling 1080p should naturally be out of reach like many other lazy ports. GregoryTheRainMaker I remember when the Wii had games running at 480p upscaled to 720p, so this is not bad. Native 720p is normal. Besides gameplay is more important. What I would be looking for is whether the game will be running at 60fps which it looks like it will be the case, because it really does make the games run much smoother. Jon i am pretty sure 95% of people won’t even know the difference, even those that say they will know the difference, they won’t, they’ll just believe they can see it. GregoryTheRainMaker I think most people especially Nintendo fans will know based off of word of mouth or if they read the articles. It’s not like a lot of people won’t be aware that it’s running at 720p…this is the internet. Besides most Nintendo fans are buying this game on average. It would be different if more casuals were buying the game..then what you are saying would be totally true. At most only a few people wouldn’t be aware. Enumerating Wishes The size of your display is the biggest factor in determining the difference between 720-1080p. The smaller the screen area the less noticeable the difference is. If you gave people a side by side comparison between the two native resolutions then that 95% statistic would drop by half with a reasonably sized display (35′ or greater.) Returnofthebrotha3 . You have been reading too many articles. Most people don’t even know what resolution is and what they do know, they heard in passing. All they do know is “HD” and they do not know the difference between 1080 and 720 or why one is better than the other. Most people still don’t watch their HDTV’s are full capable resolution with the screen/picture formatted correctly. Enumerating Wishes The first paragraph is true to the average person. The second paragraph I made it up mostly. If what you say is true then that means I “overestimated” the acuity of the average person. If that’s the case then gamers and movie enthusiasts should have a better time distinguishing the difference between the two. Really the point isn’t whether they know what 720p or what 1080p is but whether their eyes can distinguish the difference between the two (and again as screen area increases so does the perceivable difference because pixel density decreases.) Hiintor Flaas The people who can distinguish the difference are in the minority. An even smaller percentage of that minority purchase Wii U consoles. Nintendo doesn’t care what that small pool of consumers think. Rocky Math I don’t care but so called hard core gamer’s do….. GregoryTheRainMaker 720p @ 60fps > 1080p @ 30fps Returnofthebrotha3 . Only if you have not choice! MujuraNoKamen I don’t mind, a stable and fast frame rate is more important than resolution and I don’t think DK was doing to push Wii U’s graphics capabilities to the limit anyway (I don’t mean that disrespectfully) So sacrificing 1080p is OK by me. 8ruc3 I don’t understand why it’s such a big deal to some people. The game looks gorgeous and really fun to play! The first one was really cool too. People should just enjoy games and stop complaining every time. Some people are taking these things too seriously as if their lives depended on it. Who cares about all these sh*t. Buy and enjoy or don’t buy and try another. That’s my opinion. Barters Its all about perception. If Nintendo’s system is perceived as under powered…..it is in the marketplace. Releasing games like this at a gimped last gen resolution only fans the flames of the haters saying the Machine isn’t capable. And you know what, they’re right. I’ve no doubt my Wii U will be my last Nintendo console. I’ve had enough of this shit. Anyone can say what they like, but I’ve been a solid Nintendo fan for 25 years so I’ve been here before….may many times. And I’ve had a gutfull. Hiintor Flaas You’re all bent out of shape over 300 lines of resolution? Take your dollars and purchase a competing console, but do be warned that even the PS4 doesn’t render true 1080p all the time, it renders 1600×900 as “1080p” in some games. (CoD:Ghosts) D-Man The Wii can’t run at BOTH 1080p and 60fps at the same time? It’s a next gen console, it should be able to. And i thought it could! Enumerating Wishes It can, they’ve already announced several native 1080p games at 60fps (e.g. Bayonetta 2, Mario Kart 8.) Donkey Kong Country Returns Tropical Freeze uses a similar engine (and similar art) to the Wii version which was at 480p. While the Wii U is architecturally compatible with the Wii the engine was not designed to make good use of the extra power. The same can be said about CoD Ghosts for the Xbox One which has roughly 3x the pixel processing power. Unless you build an engine from the ground up there will be a limit to how performance scales. AKA this game is not optimized and considering the frame rate drops at 1080p I’d have 2 guesses. There is too much overdraw and the GPU wastes pixels or the CPU isn’t keeping up (improper multi-core use.) Dan I use a higher end Epson home cinema projector in my theater room displaying a 100″ image. At 100 inches 720p vs. 1080p is very noticeable. In fact, I am even getting some quality loss at 1080p (waiting for 4K to take off). So for me this is disappointing. I have a 42″ TV upstairs so if Nintendo keeps this up it may be worth just demoting the Wii U for a better quality image. CP9Kaku Does it really matter that much? Screw this, I’m gonna go play the NES I got for Christmas! Dan My NES order (via Hyperkin’s Retron 5) was delayed and wasn’t ready in time for Christmas. Still waiting… 🙁 Michael Ocampo What’s with this 720 stuff? It should and the Wii U probably can handle both 60fps AND 1080p!!! Levi Johansen But then it takes to long to make the games. Bigger games like Mario Kart, Smash Bros and Zelda will have both. jrob23 “I barely notice a difference when I see 720p upscaled to 1080p on most modern televisions.” That’s because TV resolution is actually 1080i not 1080p. One is progressive (p) one is interlace (i). Progessive is better. You can see that an NFL game on Fox looks as good if not better (720p) than games on NFL Network or ESPN (1080i). Blu rays and some rare streaming from sites are the only 1080p you will find. So a game in 720p will look glorious. Even better because in DKTF’s instance the graphics are cartoony and not after realism. It would be almost pointless to choose 1080p and 30fps over 720p and 60fps. I hope someday we get to see just how capable the Wii U is as far as ultra realism like The Last of Us. I have a sneaking suspicion that Tomb Raider definitive version will be making its way to the Wii U. I believe they mentioned there was going to be a surprise announcement coming or some such thing. Hopefully that is it because I haven’t played it but have heard great things. Moreck I’ve always appreciated Nintendo’s commitment to a smooth frame rate. A choppy or inconsistent frame rate will mar an otherwise excellent game experience (Assassin’s Creed games are a good example, or really most 3rd-party games on PS3/ 360) Sam 🙁 Jacob D. Taylor Thos is one of those games that needs a flhid frame rate. Precise manuevers with a glitch or a chop results in massive death!!! Rinslowe 720p 60fps is fine with me. And people have pointed out, better than 1080p 30fps… Saw a recent clip of it last night and it looks extremely polished. Can’t wait to get stuck into it. Daniel Would be cool if it was 1080p, but the game looks so damn good I’m sure nobody will care. lonewolf And what if gameexplain is not telling the truth what if wiiudaily is misinformed just like gameexplain? what if this really runs at 1080p 60fps? on another note all xboxone games are 720pand 90% of ps4 games are 720p so i don’t see the big deal here. oontz 90%…? You may want to go back to math class. Brandon Not all xbox games are 720p and definitely not 90% of ps4 games run at 720p. Just wait the games coming out this year. They will be 1080p on both. The wii u will have 1080p games too, except for its few 3rd party games mario54671 I’ve seen the game in person. It’s 720p. All the screenshots are 1280×720 resolution, the game is 720p. The same goes for Mario Kart 8. I don’t know where these rumors started about it being “native 1080p,” but that game is 720p. Saw it in person, clearly upscaled. All the screenshots, even the recent ones, are 1280×720. Hiintor Flaas DKC:TF is rendered internally on the Wii U hardware at 1360×768 Nathan Verbois Not an issue. If, like SM3DW, the game is running on both the TV and the gamepad, then achieving 1080p 60fps is not that difficult in the future. That is TWO 720p 60fps framebuffers being run simultaneously, which while not quite the equivalent of one 1080p 60fps framebuffer, is very close. Given more time with the hardware it shouldn’t be too long before we see games at that resolution and framerate. mario54671 It was 720p at E3, it’s 720p now. Not surprising. It still runs at a solid 60fps, so I think that’s good enough. I have a small monitor, so I won’t notice the difference. However, there IS a difference, so let’s hope Nintendo fixes this. I’m waiting for that news story about Mario Kart 8 also being in 720p. I know everybody thinks it’s 1080p due to false hope because of all these rumors… but it’s 720p. Screenshots are 720p, Nintendo never specified it was 1080p like they did with Wind Waker… it’s 720p. Smash Bros., on the other hand, IS 1080p because they’ve specifically stated it was, and the screenshots post-E3 were 1920×1080. val berger well, 1080p doesn’t automatically mean 30fps, does it? if it can’t take 60fps, then there are 50 or 40fps to be targeted. So if you’re asking me, 40fps would still be enough for me, sure, 60fps would be better, but I think it’s kinda sad to not be able to play that game in 1080p. All WiiU games offering FullHD really do look amazingly crystal clear and then having to go back to a 720p game feels like switching between WiiU and PS3 =) But yeah, overall I’d agree that more fps are more important, there just are other things to improve fps & resolution you can do. Arthur Jarret “I barely notice a difference when I see 720p upscaled to 1080p on most modern televisions.” Well duh, it’s still 720p but stretched out. Of course you don’t see a difference. I do see a huge difference between 720p native and 1080p native (especially on my 5M screen) – so this news is a bit of a dissappointment to me. Potemkin Hmmm….I really hope it is just because of time and notnot because the console can’t handle it… Agent721 Frames per second definitely matter more in my opinion. I can’t wait to see this game in action! GmailIsDown Donkey Kong on Super Nintendo still looks great even to this day. Will W I was going to mention, but you did in the article, that 720p is easily scalable to 1080p. I’m not much of a graphics or fps Hound. It’s all the same, 30+. Hiintor Flaas Take a closer look at many of the televisions sold in the United States – even the FCC has even made a ruling on this forcing companies to use the word “class” when describing a television that doesn’t meet the exact standard they are advertising. (31.5″ TV can be called “32 inch class”, 960×540 TV can be called “720p class”) Many of the “720p” televisions actually use resolutions of 960×540, especially under sizes of 37″. This is why you see “720p class” or “37 inch class”. There are also a large number of “1080p class” sets that use a resolution of 1600×900 instead of full 1920×1080. Some of these sets (especially the Chinese-made versions) also run at 960×540. Nintendo knows the statistics and it is no surprise they render the game at 1360×768 (the game is not rendered at 1280×720) and upscale to whatever resolution you need. There are very few televisions installed in the Wii U user base that take advantage of a full 1080p. Especially considering the Wii U user base is generally less technologically savvy. As far as the DKC resolution, it was done in 1360×768 instead of 1366×768 because the omission of those 6 pixels allows one frame to be stored in exactly 1MB of memory. This allows for a significant amount of other optimizations that can help speed up the game. There is virtually no impact in performance from going from 1280×720 to 1360×768 on the Wii U’s hardware so this is why it was used. Rendering at 1600×900 or 1920×1080 can be done, but you also have to render the gamepad screen as well. 30-45fps would have been the target at 1080p.