Mar 20th, 2017 publishUpdated   Apr 19th, 2017, 12:06 pm

The Game Creators Conference was a few weeks ago in Japan and Nintendo and Capcom held a joint session about the Nintendo Switch. Now a new GamesIndustry Japan article has been posted that offers some follow-up information on that panel and how the Nintendo Switch was developed.

Apparently, Capcom asked Nintendo to increase the main memory available for the console. Nintendo first presented a figure that was in-line with hardware of the time, but Capcom argued that it wouldn’t be sufficient to run something like the company’s new RE engine. Other developers chimed in on the memory capacity of the Switch as well, so Nintendo had to strike a balance between more memory and cost efficiency while getting the console ready for launch.

Another tidbit from the article has revealed that Capcom is looking into porting their RE engine to Switch by optimizing it to operate while in a low power state. The game has to be able to run in both docked and portable and while Capcom says it will be a challenge, they “would like to put in the effort to achieve it.”

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